hello
i am working on a little map where i made a movement and collision system
sadly i have a really annoying bug which i cant seem to solve
im useing a quadtree system to determine round collisions
but the trigger stops anywhere during the execution when there are more units on the map
the only thing which changes is really the lenght of the executed code
since i remember reading somewhere ages ago, that triggers have a limit of how many lines it may execute at once, i wanted to ask if this really exists
is there a limit of lines a trigger can execute?
and if, any solutions?
some info:
- im useing the periodic time event
- everything is in jass
- if needed i can post the code too
mfg alfalfa
i am working on a little map where i made a movement and collision system
sadly i have a really annoying bug which i cant seem to solve
im useing a quadtree system to determine round collisions
but the trigger stops anywhere during the execution when there are more units on the map
the only thing which changes is really the lenght of the executed code
since i remember reading somewhere ages ago, that triggers have a limit of how many lines it may execute at once, i wanted to ask if this really exists
is there a limit of lines a trigger can execute?
and if, any solutions?
some info:
- im useing the periodic time event
- everything is in jass
- if needed i can post the code too
mfg alfalfa