Trigger Problem

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Jan 3, 2009
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Hello!

I was trying to make a trigger who only unlock the ally panel for the players 1-9 and adds starting resources for these players, but i can't find a way to :D.

OBS¹: The Players 10-12 are users

OBS²: I can't find a way to do without the CRT(something i call Completely Retarded Triggers, i can't explain :D)

SOLVED by MYSELF
 
Last edited:
  • Actions
  • For each (Integer A) from 1 to 9, do (Actions)
    • Loop - Actions
      • Player - Set (Player(IntegerA)) Current Gold to 750
      • Player - Set (Player(IntegerA) +1 )) Current Gold to 750
      • Set Lock Ally Panel Off
When it asks for a player, go to Conversion - Convert player index to player.


To unlock the ally panel i just need to put it there?

It is not a variable Sorry! i can't remember the right action heeheh!

And to put other player there i just need to that?

And Man, can you make a explanation about this integer A?
 
  • Actions
  • For each (Integer A) from 1 to 9, do (Actions)
    • Loop - Actions
      • Player - Set (Player(IntegerA)) Current Gold to 750
      • Player - Set (Player(IntegerA) +1) Current Gold to 750
      • Game - Set Lock alliance settings to Off
So this will give gold to Player 1 and Player 2 and Set Lock alliance settings off to both?
 
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