- Joined
- Jun 27, 2010
- Messages
- 3,253
Soo, I wam tryign to create a command that when you type -obs you become an observer and you can see the whole map. However the problem is that your ally can see it too!
I want to fix this problem, I tried few things but without result. I post the triggers here.
I want the surrendering player to become observer and see the whole map without sharing it to his allies and also to share full unit control when he becoems observer.
I want to fix this problem, I tried few things but without result. I post the triggers here.
I want the surrendering player to become observer and see the whole map without sharing it to his allies and also to share full unit control when he becoems observer.
-
Obs Command
-

Events
-


Player - Player 1 (Red) types a chat message containing -obs as An exact match
-


Player - Player 2 (Blue) types a chat message containing -obs as An exact match
-


Player - Player 3 (Teal) types a chat message containing -obs as An exact match
-


Player - Player 4 (Purple) types a chat message containing -obs as An exact match
-


Player - Player 5 (Yellow) types a chat message containing -obs as An exact match
-


Player - Player 6 (Orange) types a chat message containing -obs as An exact match
-


Player - Player 7 (Green) types a chat message containing -obs as An exact match
-


Player - Player 8 (Pink) types a chat message containing -obs as An exact match
-


Player - Player 9 (Gray) types a chat message containing -obs as An exact match
-


Player - Player 10 (Light Blue) types a chat message containing -obs as An exact match
-


Player - Player 11 (Dark Green) types a chat message containing -obs as An exact match
-


Player - Player 12 (Brown) types a chat message containing -obs as An exact match
-
-

Conditions
-

Actions
-


Set TempInt = (Player number of (Triggering player))
-


Set TempPlayer = (Player(TempInt))
-


Set TempObsCommInt = (TempInt - 1)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




IsObserver[TempInt] Equal to False
-
-



Then - Actions
-




Unit Group - Pick every unit in (Units in (Playable map area) owned by TempPlayer) and do (Actions)
-





Loop - Actions
-






Unit - Order (Picked unit) to Stop
-
-
-




Game - Display to (All players) for 30.00 seconds the text: ((Name of TempPlayer) + |r surrendered! He is now an observer.)
-




Player Group - Pick every player in (All allies of TempPlayer) and do (Actions)
-





Loop - Actions
-






Player - Make TempPlayer treat (Picked player) as an Neutral
-






Player - For TempPlayer, turn Full shared units On toward (Picked player)
-
-
-




Set IsObserver[TempInt] = True
-




-------- make obs --------
-




Custom script: call SetPlayerState(Player(udg_TempObsCommInt),PLAYER_STATE_OBSERVER,1)
-




Visibility - Create an initially Enabled visibility modifier for TempPlayer emitting Visibility across (Playable map area)
-




Visibility - Enable (Last created visibility modifier)
-
-



Else - Actions
-
-
-

