- Joined
- Apr 23, 2011
- Messages
- 460
This is a trigger I am having run to set the life of a unit. Is there a leak in it or is it a math issue? What's going on with this trigger. It's only leaving base hp.
-
Grubmunch HP
-
Events
- Unit - A unit enters Wave 1 through 15 <gen>
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Grubmuncher
-
Actions
- Set Boss_unit[1] = (Triggering unit)
- Unit - Set life of Boss_unit[1] to ((Max life of Boss_unit[1]) x (Real(PlayersAvailable)))
-
Events