- Joined
- Jan 10, 2005
- Messages
- 3,426
I was wondering, is it possible that triggers won't work correctly because there are just too much of them?
Because I can't think of any other reason why some of my simplest triggers aren't working; triggers such as this:
Because I can't think of any other reason why some of my simplest triggers aren't working; triggers such as this:
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Purification
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Purification (Templar)
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Actions
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Special Effect - Create a special effect attached to the origin of (Target unit of ability being cast) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
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Special Effect - Destroy (Last created special effect)
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