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[Trigger] Knock up ground units?

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Level 19
Joined
Aug 8, 2007
Messages
2,765
re-read your title and the title of your spell...

@ontopic, the Crow Form ability simply lets you modify the height of the units, it doesnt directly modify it.
 
Level 7
Joined
Nov 18, 2012
Messages
272
Well I made it! They get knocked up... However they won't go down.

Here's the trigger:
  • Falldown
    • Events
      • Time - fallingtime expires
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in (Units in (Playable map area) matching (((Matching unit) has buff Knocked up ) Equal to True))) Equal to 0
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Knocked up ) Equal to True)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Current flying height of (Picked unit)) Greater than or equal to ((Default flying height of (Picked unit)) + 200.00)
                • Then - Actions
                  • Unit - Add Crow Form to (Picked unit)
                  • Animation - Change (Picked unit) flying height to (Default flying height of (Picked unit)) at 600.00
                  • Unit - Remove Crow Form from (Picked unit)
                • Else - Actions
                  • Do nothing
Nvm fixed it :D
 
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