- Joined
- Aug 2, 2007
- Messages
- 69
Okay, here's the problem. I've introduced the variables of dialog buttons in my map and I've managed to fix EVERY single annoying problem except for this one. Basically when you start the game, the dialog box appears for player 1. If either dialog buttons 1 or 2 are clicked, a timer that repeats for 40 seconds and a scoreboard appear. Now here is where my problem occurs. There is a trigger that I have set up that will ask a random question every 40 seconds, and it worked perfectly before I introduced dialog to choose modes.
For example: If I don't click the dialog button until 5 seconds after the box appears, it'll ask the questions with 5 seconds before its supposed to synchronize with the countdown timer.
Here is what I have for the Speed of Questions Trigger that follow with dialog:
The 2 dialog buttons determine which play style you are using.
This may be the problem and I have no idea how to fix it.
For example: If I don't click the dialog button until 5 seconds after the box appears, it'll ask the questions with 5 seconds before its supposed to synchronize with the countdown timer.
Here is what I have for the Speed of Questions Trigger that follow with dialog:
- Turn Off Classic
- Events
- Map initialization
- Conditions
- Actions
- Trigger - Turn off Speed of Questions Classic <gen>
- Turn On Classic
- Events
- Dialog - A dialog button is clicked for Dialog_Var
- Conditions
- (Clicked dialog button) Equal to Dialog_Button_1
- Actions
- Trigger - Turn on Speed of Questions Classic <gen>
The 2 dialog buttons determine which play style you are using.
This may be the problem and I have no idea how to fix it.
- Speed of Questions Classic
- Events
- Time - Every 40.00 seconds of game time
- Conditions