- Joined
- Jul 26, 2013
- Messages
- 41
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Phantom Strikes
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to Phantom Strikes
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Actions
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Set PS_Caster = (Triggering unit)
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Trigger - Turn on Phantom Strikes 1 <gen>
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Trigger - Turn on Phantom Strikes level up <gen>
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Phantom Strikes level up
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Level of Phantom Strikes for PS_Caster) Equal to 2
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Actions
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Trigger - Turn on Phantom Strikes 2 <gen>
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Trigger - Turn on Phantom Strikes level up 2 <gen>
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Trigger - Turn off (This trigger)
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Phantom Strikes level up 2
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Level of Phantom Strikes for PS_Caster) Equal to 3
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn on Phantom Strikes 3 <gen>
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Phantom Strikes 1
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Events
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Time - Every 3.00 seconds of game time
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Conditions
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(PS_Caster is alive) Equal to True
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Actions
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Set PS_loc = (Position of PS_Caster)
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Set PS_eg = (Units within 800.00 of PS_loc matching ((((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an enemy of (Owner of PS_Caster)) Equal to True)) and (((Matching unit) is hidden)
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Set PS_Target = (Random unit from PS_eg)
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Set PS_loc2 = (Position of PS_Target)
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Unit - Create 1 Rogue Dummy for (Owner of PS_Caster) at (PS_loc2 offset by 100.00 towards (Random angle) degrees) facing PS_loc2
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Set PS_Dummy1 = (Last created unit)
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Unit - Order PS_Dummy1 to Attack PS_Target
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Animation - Change PS_Dummy1's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
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Animation - Change PS_Dummy1's animation speed to 200.00% of its original speed
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Animation - Change PS_Dummy1 turn speed to 1.00
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Wait 0.40 seconds
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Unit - Remove PS_Dummy1 from the game
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Custom script: call RemoveLocation(udg_PS_loc)
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Custom script: call RemoveLocation(udg_PS_loc2)
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Custom script: call DestroyGroup(udg_PS_eg)
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Phantom Strikes 2
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Events
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Time - Every 2.50 seconds of game time
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Conditions
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(PS_Caster is alive) Equal to True
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Actions
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Set PS_loc = (Position of PS_Caster)
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Set PS_eg = (Units within 800.00 of PS_loc matching ((((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an enemy of (Owner of PS_Caster)) Equal to True)) and (((Matching unit) is hidden)
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Set PS_Target = (Random unit from PS_eg)
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Set PS_loc2 = (Position of PS_Target)
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Unit - Create 1 Rogue Dummy for (Owner of PS_Caster) at (PS_loc2 offset by 100.00 towards (Random angle) degrees) facing PS_loc2
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Set PS_Dummy2 = (Last created unit)
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Unit - Order PS_Dummy2 to Attack PS_Target
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Animation - Change PS_Dummy2's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
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Animation - Change PS_Dummy2's animation speed to 200.00% of its original speed
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Animation - Change PS_Dummy2 turn speed to 1.00
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Wait 0.40 seconds
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Unit - Remove PS_Dummy2 from the game
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Custom script: call RemoveLocation(udg_PS_loc)
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Custom script: call RemoveLocation(udg_PS_loc2)
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Custom script: call DestroyGroup(udg_PS_eg)
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Phantom Strikes 3
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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(PS_Caster is alive) Equal to True
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Actions
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Set PS_loc = (Position of PS_Caster)
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Set PS_eg = (Units within 800.00 of PS_loc matching ((((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an enemy of (Owner of PS_Caster)) Equal to True)) and (((Matching unit) is hidden)
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Set PS_Target = (Random unit from PS_eg)
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Set PS_loc2 = (Position of PS_Target)
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Unit - Create 1 Rogue Dummy for (Owner of PS_Caster) at (PS_loc2 offset by 100.00 towards (Random angle) degrees) facing PS_loc2
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Set PS_Dummy3 = (Last created unit)
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Unit - Order PS_Dummy3 to Attack PS_Target
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Animation - Change PS_Dummy3's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
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Animation - Change PS_Dummy3's animation speed to 200.00% of its original speed
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Animation - Change PS_Dummy3 turn speed to 1.00
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Wait 0.40 seconds
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Unit - Remove PS_Dummy3 from the game
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Custom script: call RemoveLocation(udg_PS_loc)
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Custom script: call RemoveLocation(udg_PS_loc2)
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Custom script: call DestroyGroup(udg_PS_eg)
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