I can't use the trigger editor
PLS SOMEBODY HELP ME
Write me on [email protected] or [email protected] or here
PLS SOMEBODY HELP ME
Write me on [email protected] or [email protected] or here
Dino91 said:Suit yourself then, I'm not so "STUPID" to argue with you.
low-life said:Smart people do things themselves, stupid people ask how? how? how? how? how? how? how? how? how? how? how? how? how? how? how? how?
I DOn't have some sort of problem, you do. You're stupid.
Suit yourself then, I'm not so "STUPID" to argue with you.
Dino91 said:I'll test your map. When I said "I make my own maps for 3 years" I didn't ment 3 years of my life spending all my time on making maps. I have about 60 maps. They all suck
I have used the trigger editor a couple of times. It's not so dificult, it's just too much work. I actually needed to know how to make units spawn again and again and again.......
I can use about 50% of the editor. I can use object editor, sound editor and of course terrain pallete, unit pallete, dodoads pallete and so long.
And i can't argue with people who are only trying to mock me because of something i don't know. "For your age you are _STUPID_"
Who the hell are you to say who is stupid or not? Should i call you stupid because you can't use PHP, C++, DC++, HTML, you can't make a program or a game for example. I won't give myself into it anymore, I just want to tell you this.
PurplePoot said:Every X seconds of game time
Actions
Make w/e unit facing w/e at w/e
Events
Every X seconds of game time
//replace X with the spawn interval
Conditions
(none)
Actions
Set loc = Center of ( xxx )
//replace xxx with the region in which to spawn the units
For Each Integer A from 1 to x
Loop - Actions
//replace x with the number of units you want. this loop isnt needed if you only want 1 unit.
Create 1 Unit for Player at loc facing Face degrees
Set UnitArray[For Loop Integer A] = Last Created Unit
//replace Unit with the unit type, Player with the owner, and Face with the way the units should face
(end of For statement)
Set loc = Center of ( xxx )
//replace xxx with the location which the units should attack to
For Each Integer A from 1 to x
Loop - Actions
//replace x with the number of units spawned
order UnitArray[For Loop Integer A] to Attack to loc
(end of For statement)
Custom Script: call RemoveLocation( udg_loc )
Dino91 said:I aksed for help for the trigger editor, more exactly how to make units spawn, in case u didn't understood. And think again who keeps arguing with who. Did I started this? did i told him he's stupid? Did i continued to telling him he is stupid? NO!!!! But if it's all in the site againts me then it's fine with me. I can ask what ever i want here. And it's not true that if i screw up things i quickly come at the forum and start asking. Fine i'm stupid and i don't know ANYTHING AT ALL!!! I'm the most stupid person you'll ever see on this planet. I ask my question in such a hard way that absolutely no one could understood them. Come on everyone tell me that i'm stupid and i don't know anything because i asked for help for the trigger editor. And if you really much want to know, then i don't use the editor every day. i use it really rare. Because i'm bussy doing other stuff on my PC. At first i thought that it would be really cool if i join this site, but seems like i was damn wrong. seems like here you don't give any help. Not all people here, but most of them are only mocking @ people who can't use the trigger editor. If this is what you want, then bann me. Do i care? NO!
Dino91 said:And could you stop making quotes after every my post?
Custom Script: [i]local location udg_Loc[/i]
ArchWorm said:PurplePoot you don't know why the trigger crashed? I'll tell you! Because you remove global point and then you call for it! OMG, after that you're calling yourself JASSer!
Events
Every X seconds of game time
//replace X with the spawn interval
Conditions
(none)
Actions
Set loc = Center of ( xxx )
//replace xxx with the region in which to spawn the units
For Each Integer A from 1 to x
Loop - Actions
//replace x with the number of units you want. this loop isnt needed if you only want 1 unit.
Create 1 Unit for Player at loc facing Face degrees
Set UnitArray[For Loop Integer A] = Last Created Unit
//replace Unit with the unit type, Player with the owner, and Face with the way the units should face
(end of For statement)
Custom Script: call RemoveLocation( udg_loc )
Set loc = Center of ( xxx )
//replace xxx with the location which the units should attack to
For Each Integer A from 1 to x
Loop - Actions
//replace x with the number of units spawned
order UnitArray[For Loop Integer A] to Attack to loc
(end of For statement)
Custom Script: call RemoveLocation( udg_loc )
Dino91 said:So mini-me you want me and low-life be in a eternal WAR?
PurplePoot said:anyways, im a section mod, not a forum mod
"Lowlife you can do better than that" sounds like u're trying to make low-life start making the "war" filled with more hate and rage. That's what i ment.Mini-Me said:I wondered why this topic got so many posts but i see now that there was a flame war here! Lowlife you can do better than that.