- Joined
- Dec 9, 2009
- Messages
- 397
For some reason this is crashing my map, the part I changed from when it was working was
- ((Owner of (Ordered unit)) is giving (Owner of (Target unit of issued order)) Alliance (non-aggression)) Equal to (==) True
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Disable Patrol
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Events
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
- ((Owner of (Ordered unit)) is giving (Owner of (Target unit of issued order)) Alliance (non-aggression)) Equal to (==) True
- (Owner of (Ordered unit)) Equal to (==) (Owner of (Target unit of issued order))
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
- (Issued order) Equal to (==) (Order(patrol))
- (Issued order) Equal to (==) (Order(smart))
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Actions
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Set TempUnit = (Target unit of issued order)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- TempUnit Equal to (==) No unit
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Then - Actions
- Unit - Order (Triggering unit) to stop
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Else - Actions
- Wait 0.01 seconds
- Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: You may use "move" ...
- Unit - Order (Triggering unit) to stop
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set TempUnit = No unit
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Set TempUnit = (Target unit of issued order)
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Events