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[Trigger] Trigger Crashing Game

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Feb 5, 2018
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I've heard about some issues with the unit's real fields.

Instead of using the real field, you could use an AoE, from a variable.

  • Splash
    • Events
    • Conditions
    • Actions
      • Set VariableSet AoE = 75.00
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units within AoE of TempPoint matching (YourConditions Equal to True).) and do (Actions)
        • Loop - Actions
          • -------- Actions here --------
 
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