I've created a trigger that's activated when a unit uses an ability.
The target unit of ability being cast, should get invulnerable after 10 seconds if their hit points is below 100%
pls help!
The target unit of ability being cast, should get invulnerable after 10 seconds if their hit points is below 100%
-
Events
-

Unit - A unit Finishes casting an ability
-
-
Conditions
-

(Ability being cast) Equal to Renew
-
-
Actions
-

Wait 10 seconds
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



(Integer((Percentage life of (Target unit of ability being cast))) Less than 100
-
-


Then - Actions
-



Unit - Make (Target unit of ability being cast) Invulnerable
-



Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Undead\Cripple\CrippleTarget.mdl
-



Wait 5 seconds
-



Unit - Make (Target unit of ability being cast) Vunerable
-



Special Effect - Destroy (Last created special effect)
-
-


Else - Actions
-



Do Nothing
-
-
-
pls help!
