I've created a trigger that's activated when a unit uses an ability.
The target unit of ability being cast, should get invulnerable after 10 seconds if their hit points is below 100%
pls help!
The target unit of ability being cast, should get invulnerable after 10 seconds if their hit points is below 100%
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Renew
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Actions
- Wait 10 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer((Percentage life of (Target unit of ability being cast))) Less than 100
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Then - Actions
- Unit - Make (Target unit of ability being cast) Invulnerable
- Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Undead\Cripple\CrippleTarget.mdl
- Wait 5 seconds
- Unit - Make (Target unit of ability being cast) Vunerable
- Special Effect - Destroy (Last created special effect)
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Else - Actions
- Do Nothing
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If - Conditions
pls help!