Trig Help

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Hey guys ive been messing around with a system im making but ive run into a problem.Maybe some of you can answer the prob :) Im trying to make a trigger that counts every item in a rect and for each item of a type it creates a destructible/dodad w/e you wanna call it . How could I make this? Much apreciated if you help :)
 
item - pick every item in rect and do multpple actions => at actions do: if,then,else => if: item class comparison (item class of picked item = ....) then: the actions u want (destructible - create destructible (u csnt create doodads (u can place them in editor snd hide and unhide em in game i thought)))
 
Ramza said:
item - pick every item in rect and do multpple actions => at actions do: if,then,else => if: item class comparison (item class of picked item = ....) then: the actions u want (destructible - create destructible (u csnt create doodads (u can place them in editor snd hide and unhide em in game i thought)))
Thanks guess this is the only way >> I gotta do quite alot than tyvm though :wink:
 
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