Moderator
M
Moderator
| Comment - Map follows the rules. |
| Verdict - Approved, Not Rated |
Map Moderated - Tree Tag, Final v.6
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TREE TAG Final v.6YTB Sponsored
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Premise | |||||||||||||||||||||
You are an Ent or an Infernal in this outrageous version of Hide and Seek. The Ents have to run and hide for 30 minutes while different Infernals track them down with an array of creative abilities. YTB is a local Australian based clan, sharing a deep love of Warcraft, its lore and the many elements in the custom map community that enable it to act as a tool for creatively sharing new experiences with one another. Having played 100's of maps such as Tags, Hero Defences, Hero Arenas, Tower Defences, Role Playing, etc. we have often found balance the most troublesome issue. In order to relieve this problem, through testing and bug fixing we continue to tweak and change our favourite maps until a logical plane of fairness is found. We do not often release these maps, as we do not see the need to draw the credit away from those who work hard to provide this great community with content. But on rare occasions when a map is built, tested and fixed it becomes something we wish the community to enjoy with us. This is our philosophy, our maps work and are balanced to the best of our ability. | |||||||||||||||||||||
Map Information | |||||||||||||||||||||
This map, offers a great multi-player experience - with a risk/reward basis. Players: 1v3 or 2v6 or 3v9 Our goal with this map was to offer control of the map back to the Infernals, who as seekers should rightfully be creating the tension. The map has been designed around a distinct pattern of collision detection and pathing, with various heights and obstacles enabling fun strategies in obscure locations along with traditional platforms for building and economy. As an Ent you have a variety of buildings, both defensive and offensive to keep Infernals at bay, along with a set of balanced abilities designed to help survival at all cost. As an Infernal, we have tried to offer a balanced experience that in-powers the player with fun items and abilities. For example, the crystal balls item will inform the Ent players when it has been used without allowing them to know if they have been detected. Included are a victory cinematic for both sides, in-game manual with strategies, mode commands, environmental commands and a little about YTB Clan. New Commands
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Support Information and Protection | |||||||||||||||||||||
This map is open source - and will remain 'unprotected' I do not own the rights to this map, but only the creative process. This location on the Hive Workshop will always stand as the original entry in this Tree Tag Final Series. | |||||||||||||||||||||
Gameplay Screenshots | |||||||||||||||||||||
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Change Log | |||||||||||||||||||||
Added:
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Credits & Thanks | |||||||||||||||||||||
Credit to:
Encouragement Team
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Author’s Notes | |||||||||||||||||||||
I have been playing Warcraft III: The Forzen Throne Custom Maps for over 10 years, and still love the online community for its humour, support and encouragement. This map is an attempt to pay homage to those years of experiences while also providing something new. The great loading screen artworks, in-game cinematics, Quest Guide 'Manuals' and chat commands that I know map creators slaved over are all attempted to the best of my ability with the limited time available. Due to this, I have also left this map 'unprotected' so those who also wish to continue producing great maps can leverage my understanding of JASS and WC3 Editor This map is, of course, is designed to be played with friends, and YTB Clan strongly recommend doing so in the hope you enjoy the atmosphere and challenge as much as we do when together. |