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Transformation Spell - Unit doesn't play animation?

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Level 5
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May 5, 2007
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Ok, I've made a Siege Mode ability based off of bear form. I have it set to play "morph" when it is cast. However, it doesn't play the animation. Even if I increase the casting time of the spell, it never plays the animation. How do I get it to cast the animation and take time to cast the spell before being "morphed?"
 
Level 6
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we need a bit more info: are you using two models (ie morphing an archer into a hawk) or one model with double animation set (like demon hunter or obisidian statue)?
if you are using one model, which one? aside from the name give us a link to page on hive or wc3s or a full list of animations...

I have it set to play "morph" when it is cast.
you didn't have to - the spell would play those automaticaly if all was set up fine...
 
Level 5
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Alright. I am using two models, morphing a siege tank (tank) into a siege tank (siege mode.) It is the terran siege tank from 3D Unit Starcraft Conversion pack.

Siege1.jpg

Siege2.jpg

Siege3.jpg
 
Level 5
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I figured it out, you have to set "Stats - Duration - Normal" to how long you want the animation to take. Also, you have to base it off of Crow form for it to take time to cast, the bear ability won't take a cast time. Thanks though. :)
 
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...

edge[d1];258523 said:
i'm glad you made it work;
off topic, i think you made a mistake on revert-to-normal (turn of) icon - it should be set to normal tank icon, not the darkened version...

You're right! Thanks for catching that :)
 
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