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[SD/Modeling] Transferring textures to buildings

Level 15
Joined
Aug 16, 2019
Messages
199
Greetings,

I am leading the WarCraft Legends project (an adaptation of SC2 co-op), and it’s closer to release than ever!

I need to apply a texture pack to building models. These buildings should coexist alongside the default ones from the game.

I have just one request: please ensure that the texture paths are organized in directories as follows:

Legends/Tyrande/<BuildingName>/xxx.blp.
Legends/Tyrande/<BuildingName>/xxx.mdx.

I will be very grateful to whoever carries out this work!
 
Last edited:
Level 15
Joined
Aug 16, 2019
Messages
199
I’ve moved the textures to the correct path, but now the construction animation appears in the default state... That's unfortunate. Also, I couldn’t figure out how to change the textures for Lightbush.blp, LightRoots.blp, and rootbase.blp.

I would be absolutely thrilled if someone could take on this task!

I have attached the archive
 

Attachments

  • NightElf.rar
    1.9 MB · Views: 5
Level 15
Joined
Aug 16, 2019
Messages
199
Good day,

The issue was resolved with the latest version of the Model Editor, and I was able to edit the texture path. However, there is still a minor issue with the rotation of the ancients during attack.

The request is no longer relevant.
 
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