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Town Wars

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Aug 5, 2010
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NOTE! Unregistered users cannot see images! Click on hyperlink to see pictures.

194972-albums4024-picture37809.png
:goblin_boom:
Map By ZeusLT


Credits:

Models:
-Dan van Ohllus
For Royal Queen model.

-HappyTauren
for Chaos Citadel model,
for Demon Tower model,
for Power Lich (Revenant) model,
for Skeleton Fire Warior Mage model.
-Blizzard
for all the default models.

Skins:
None.

Spells/Triggers:
-ZeusLT. <<<< Me :ogre_hurrhurr:




Map Info:
Players -12
Maps size - 128x128
Playable Map Size: 116x116
Tileset: Dalaran Ruins
Type: Strategy
Loading Screen - one from defaults (for now)


Map Description:

At beginning you will have to vote
for Game mode . . . . But players anytime can use -ally / -unally
--Normal (6v6 teams)
--FFA (1v1v1....)
for Reinforcements spawn "cooldown" time
--Slow 1min30sec
--Normal 1min
--Fast 30sec

After each vote, vote results will show up.

Every player controls a conquer. Any conquer can buy a town. When reinforcements timer expires owner of bought town gets troops. Player can train a his town specified builder to build town upgrades. On upgrade more different troops will spawn. Player use those troops to defeat his opponents. When opponents conquer is killed - you own his towns! Also, use your troops to attack enemy towns main building to own that town. Winner will be the team which killed all other teams conquers.


Commands:

-ally A table will pop up. You can choose players from list to ally them.
NOTE! If you will ally a selected player, but selected player won't ally you. He will see your units and you could not attack him. When selected a player, a table will pop up.
-unally A table will pop up. You can choose players from list to unally them. When selected a player, a table will pop up.





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COMING SOMETIME !! OMFG


COMING SOMETIME !! OMFG


COMING SOMETIME !! OMFG



Haha ... nothing .. check Picture/Info pics/Town1 - Humans



Other Info:

Current town count - 4
Current version - 0.4b
Currently working on - making more towns

Map will be uploaded on version 1.0






UNDER CONSTRUCTION
 
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