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"Totems"... Help me out with this!!

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Level 3
Joined
Jan 10, 2005
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30
I'm trying to make a hero that "places" totems (like in WoW, the Shaman). It's basically to drop a stationary unit (like a ward) that dies out after a time.. How can I make:
a) Earthbind Totem : A ward that slows enemy movement by
25, 35, 45, and 60% in an AoE of X (levels are respecteviely) for 5,10,15,20 seconds.

b) Magma Totem : A ward that damages enemies in an AoE of X for 20, 30, 40 50 dmg (respecteviley) for 5, 10, 15, 20 seconds.

c) Stoneskin Totem : A ward that raises friendly armor by 1, 3 , 5, 7, respectevily for 5, 10, 15, 20 seconds.

HELP :) Thanks
 
Level 4
Joined
Mar 15, 2005
Messages
79
IN ENGLISH

Magma Totem : Make 5 diffrent abliitys labeled Magma lvl 1 , lvl 2 (etc) and increase the damage and time for each of them, and make it have a Zero mana cost
then make 5 diffrent wards and place your magma lvl 1 spell on the default active ablitiy
list and make sure its in your normal spell list

If you need any more help, just ask
 
Level 7
Joined
May 16, 2004
Messages
355
Now you could go down that road, or you could do some minor triggering to it, make one spell, one ward. the spell should have multiple levels, when you cast the appropriate spell it creates a totem and gives it the spell then sets the spell level to level of ability being cast. to remove the unit created by the spell being cast on the hero just make a uit set it as the summoned unit then delete it and go to summoned units, open it and click okay. this will make the spell do effectively nothing so the minor triggers can do their work
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Totems are wards in warcraft 3. You will need like the guys already mentioned a spell for each level of the totem.

Earthbind Totem: Give the unit Unholy Aura with no regeneration rate affect and negative movement speed. Make it affect enemy units.

Magma Totem: Give the unit permanent immolation with the AoE and damage you want.

Stoneskin Totem: Give the unit devotion aura with the AoE and bonus armor you want.

By unit I mean the ward. Good luck!

~Daelin
 
Level 17
Joined
Jan 21, 2007
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2,013
lol?

IN ENGLISH

Magma Totem : Make 5 diffrent abliitys labeled Magma lvl 1 , lvl 2 (etc) and increase the damage and time for each of them, and make it have a Zero mana cost
then make 5 diffrent wards and place your magma lvl 1 spell on the default active ablitiy
list and make sure its in your normal spell list

If you need any more help, just ask

U dont have to make 5 different spells, u can set unit abilities to lvl 5 too. then use the trigger:
Unit - Set level of (Earthbindeffect) for (Earthbindtotem) to level of (Earthbind totem) for (Shaman/casting unit)

remember to use variables for this =P
 
Level 7
Joined
Dec 26, 2006
Messages
303
A little think, what about this:

a unit cast an ability

casted ability equal to myability

set totem=last created unit
wait (skill levels * 5) seconds
remove ability from totem

Maybe work or not work, better than just shut up
 
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