yeah more complex models im mass can make some lag (more so for old comps) the real problem is mass moving, doesnt work to well all being on 1 players team but like Anachron said they move with ease if they are on different players teams.
I have a map where i make alot of units (footmen) move all at once from all 12 teams, whats your option on this.
Is it better to pick all those footmen in 1 group and mass move them or to do a loop and pick all those in player and send them in 12 different groups separate. i figured it wouldn't matter either way (havent tested tho) (and removing leaks also of course either way)