• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

To all Jass programmers

Status
Not open for further replies.
Level 2
Joined
Sep 2, 2007
Messages
9
Sup all,

I'm looking for someone to create an inventory system for me. I know theres plenty of systems out there that i could use but unfortunately they aren't really what i'm looking for (none of them allow you to make use of all six inventory slots as there's always a button to move backwards or forwards). :eekani: It'd be awesome if someone could either create or edit an existing system to accomodate for this.

But theres a catch (another catch? OMG) well you see, the inventory system isn't even present on the actual hero but rather on a following hero. Which means that item traits have to apply off another inventory screen and onto another hero. :slp: I know it sounds pretty brutal.

I could just decrease the amount of different pieces armor available in my RPG, but that would decrease from the maps feel and gameplay. So if anyone out there is looking for +rep and credit in my map please either PM me; send me an e-mail at [email protected]

Just to give you an idea of what i need the inventory system to hold, each hero in the RPG can wear 6 pieces of armor, ranging from a helmet; cuirass; boots; leggings; gloves; and a shoulder piece. That would be the "armor screen." there must still be space for a weapon (and maybe shield), quest items, and (of course) random shit that you find off killing creeps and can sell. :infl_thumbs_up:
 
Status
Not open for further replies.
Top