(4 ratings)
I poor in English tooP.S. Sorry for my poor English...
Like? Maybe you have an idea?
P.S. There are weird names in other maps too. Like southern empire in battleships.
General
General:
- The description isn't good (hive, in-game, loading screen).
- It's open-source, that's really good ^^
- For a first map, this certainly isn't bad.
- I didn't like the game-name (sorry, every game with the creator's name in it isn't a good name in my opinion).
Gameplay:
- It's a simple castle-defense/siege, with a simple AI
- The teams were balanced as far as I've seen, though it's hard for the attackers to move their units.
- You might want to add some events.
- A few game-modes would be good.
Terrain/Objects
Terrain:
- The castle was pretty good, no remarks there
- If you go outside the castle, the terrain is way too flat and empty.
- Add more doodads and change the tileset outside the castle
Objects:
- The fact that there are no heroes was dissapointing
- There aren't a lot of different units to choose from if you're red or orange.
- The damage seems like it's meant to look good (e.g.: 12-12 dmg), but it isn't like that...
- The heavy Cavalry is stronger than the light one, though they both cost 2 food.
- The tooltips can be improved
- I like the boiling oil
- Some hotkeys were mixed up (Light cavalry and Knight, for example).
Triggers
Triggers:
- The triggers could be a lot more efficient (put every trigger with "map Init" as event in the same trigger and add all commands in the same trigger, for example).
- The leaks haven't been fixed.
- All triggers seem to work.
Overall
It's a simple game without anything fancy, the triggers aren't really efficient and were leaking, the terrain outside the castle isn't good at all, some hotkeys weren't working and the description isn't good.
The castle, however, is pretty good, the game worked and seemed balanced.
There is an 'AI', which isn't really a good AI, but if you play versus 2 computers, it gets interesting.
Rating: 2/5
Vote for Approval