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Tirion Fordring

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Base model credit: Arthas Menethil (Paladin), Daelin Proudmoore, and Derivatives by Ujimasa Hojo

Fixed the lip portrait animation
Contents

Tirion Fordring (Model)

Level 22
Joined
Dec 6, 2022
Messages
446
One model uses 7 custom textures☠️
The model is very cool, but the main disadvantage is that during the animation of the portrait, his mouth does not open like the original paladins, please fix it :)
Edit:
Combine all the textures into one (preferably,I think it will not be convenient to carry 7 textures on one ), and also make a portrait model separately based on Paladin Uther :)
 
Last edited:
Level 20
Joined
Oct 16, 2021
Messages
223
I think his talking animation is cool. He's just too beardy for his mouth to be visible :p. It has it's charm and fits to WC3 style of goofiness. Merged portrait makes the model easier to edit and work on, so also + from me for that.

But that many different textures makes things annoying to manage in WE. Pathing and stuff... Merging all the textures is quite quick remapping job in RMS tho.
 
Level 11
Joined
Nov 25, 2019
Messages
27
One model uses 7 custom textures☠️
The model is very cool, but the main disadvantage is that during the animation of the portrait, his mouth does not open like the original paladins, please fix it :)
Edit:
Combine all the textures into one (preferably,I think it will not be convenient to carry 7 textures on one ), and also make a portrait model separately based on Paladin Uther :)
Yes, I know he has trouble with the animation of the portrait, since I replaced the original head with a paladin, and I'm still a beginner in mdlvis, with textures, too, the most difficult thing was to put the texture of the armor.
 
Level 11
Joined
Nov 25, 2019
Messages
27
I think his talking animation is cool. He's just too beardy for his mouth to be visible :p. It has it's charm and fits to WC3 style of goofiness. Merged portrait makes the model easier to edit and work on, so also + from me for that.

But that many different textures makes things annoying to manage in WE. Pathing and stuff... Merging all the textures is quite quick remapping job in RMS tho.
Yes, techniques that have no analogues with WOW made Tyrion in demand and it was very important to use the armor technique on the body. I'm not a master at Mdlvis)
 
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