I want to have 4 spells in my map, for which I think I need systems beforehand in order to not recreate all spells from the scratch. Therefore, I wanted to ask knowledgeable people on how to approach it in the best way. I am open to any systems, and I build for war 1.26:
1) Time Stop
The spell stops all units, missiles, channellings and other spells in the area. After the spell is finished, everything continues as normal.
2) Gravity
The spell slows all missiles(type magic) and destroys missiles (type physical). After they go out of the area, they continue as normal.
3) Spell Destruction
The spell destroys all enemy missiles in the area and cancels casts of enemies
4) Spell Reflection
the spell reflects the missile in a random direction and causes damage to enemies (if encountered) (damage equal to the damage that missile had to cause the caster)
1) Time Stop
The spell stops all units, missiles, channellings and other spells in the area. After the spell is finished, everything continues as normal.
2) Gravity
The spell slows all missiles(type magic) and destroys missiles (type physical). After they go out of the area, they continue as normal.
3) Spell Destruction
The spell destroys all enemy missiles in the area and cancels casts of enemies
4) Spell Reflection
the spell reflects the missile in a random direction and causes damage to enemies (if encountered) (damage equal to the damage that missile had to cause the caster)
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