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Tilesets.

Discussion in 'StarCraft I & II' started by Hero_Lief, Apr 9, 2010.

  1. Hero_Lief

    Hero_Lief

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    I've been doing some datamining and I can tell you a bit about the editor. There are MANY tilesets.

    Tileset Descriptions

    -Agria (Grassy/forest)
    -Aiur (Ruins)
    -Albion (Rocky/grassland)
    -Avernus (Rustic ruins)
    -Bel Shir (Grass/forest/dirt)
    -Braxis (Dark rocks/installation)
    -Castanar (Frozen installation? There's no outside...)
    -Char (Lava/Dirt)
    -Haven (Basically the Lordaeron Summer tileset of Starcraft 2)
    -Helios (Desert)
    -Korhal (There are tilesets of Korhal1 - Korhal8, each tileset has one texture? Also, dirt/installation/cityscape)
    -Mar Sara (Desert/Barren rock/installation)
    -Meinhoff (A twilight landscape, but uses "white sand" as well...)
    -Monlyth (Moon/rock)
    -New Folsom (Rustic dirt installation)
    -Niflheim (The real snow/ice! Only one of the 8 tiles is installation)
    -Port Zion (darkish dirt installation, rustic, lots of vents, so old really)
    -Redstone (Just what it says... Looks like red sulfur and lava)
    -Shakuras (Twilight/snow/dark rock)
    -Tasonis (Surprisingly, darkish tan dirt/sand and installation)
    -Typhon (Same deal as Korhal...? Also, kind of hard to see, but it looks like very VERY dark red rocks... No lava however)
    -Tyrador (The SC2 version of the WC3 tileset "Cityscape", but in the future. Dirt, sand, and lots of tiles, little installation)
    -Ulaan (Dark rock/moon rock)
    -Valhalla (Bright sand, dark rocks, and installation)
    -Xil (Sand/dirt/one spec of grass)
    -Zhakuldas (Frozen swamp-like, soggy blue soil, dark rocks)

    Table of Tilesets

    [​IMG]


    Moved my datamining thread to here as it belongs here. Disregard the datamining thread as it's outdated.

    I've also updated some of the descriptions to better fit with some discoveries.
     
    Last edited: Apr 12, 2010
  2. Etzer

    Etzer

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    26 tilesets. THATS OVER... no wait. It is 26. More then in Warcraft 3 though.
     
  3. Hero_Lief

    Hero_Lief

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    Plus you can add infinite custom tilesets. That don't overwrite these.
     
  4. Etzer

    Etzer

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    OMFG! Nice!
     
  5. MGCǂSpectre

    MGCǂSpectre

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    This is where I wanted to point out in my thread with Melee maps - Monlyth is not a snow, ice, it is grey/moon rock, grey dust/dirt, dunes. Korhal is cityscape. Xil is just dust, desert, 1 scarce grass tile, rest is dusty desert. Zhakuldas that's not ice or snow... that's swamp terrain on a wet dark blue soil, i suppose like a swampy version of twillight.
     
  6. vjeux

    vjeux

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    This is really nice :) Thanks for the work you did
     
  7. Alevice

    Alevice

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    -Braxis (Dusty/rustic metal/rocks)

    Barzxis was useed for maps in space platforms.
     
  8. Ice Bane

    Ice Bane

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    Awesome! :D Good post!
     
  9. The World Is Flat

    The World Is Flat

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    Yeah Pwns. Only one snow tileset though?
     
  10. Hero_Lief

    Hero_Lief

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    Well, don't forget we can add custom tilesets.
     
  11. Rui

    Rui

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    Can we use all the tiles of each tileset in a single map? That's something people often needed in Warcraft III, and even WEU's 16 ground textures weren't enough.
     
  12. Hero_Lief

    Hero_Lief

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    I'm not actually sure. You might not be able to naturally, but you can get around it by making your own tileset with infinite types of tiles and just adding in ones you need.
     
  13. mrzwach

    mrzwach

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    You can only have 8 blend textures in any tileset, kinda sucks.
     
  14. Hero_Lief

    Hero_Lief

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    So far. That's impossible for the full. Look at Albion and Braxis. They have 9 and 10.
     
  15. mrzwach

    mrzwach

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    Yeah, I just noticed that.

    Though, right now Braxis only has 8 tiles in the editor. Probably will be changed for the actual game release, :eek:
     
  16. Hero_Lief

    Hero_Lief

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    Or for a later beta patch.