- Joined
- Nov 27, 2007
- Messages
- 16
Short story is that I want to use a bunch of tiles packed into one tileset. So I downloaded: EpicRPGTileset_by67chrome.blp
http://www.hiveworkshop.com/forums/...ome-blp-134301/?prev=search=cliff&d=list&r=20
It works perfectly when I import it into a map and change the filepath to the appropriate tileset. However, I want different tiles.
I used BLPalleter15c to convert the .BLP into a .TGA, and then edited in Photoshop. When I make changes, I save it as .TGA, and then use the BLPalleter15c to convert it back into a .BLP.
When I try to import the edited .BLP file, and then try to reload the map... CRASH!
Any idea why this is happening and what I can do to avoid the crash?
http://www.hiveworkshop.com/forums/...ome-blp-134301/?prev=search=cliff&d=list&r=20
It works perfectly when I import it into a map and change the filepath to the appropriate tileset. However, I want different tiles.
I used BLPalleter15c to convert the .BLP into a .TGA, and then edited in Photoshop. When I make changes, I save it as .TGA, and then use the BLPalleter15c to convert it back into a .BLP.
When I try to import the edited .BLP file, and then try to reload the map... CRASH!
Any idea why this is happening and what I can do to avoid the crash?