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I believe you can do something like this with trigger editor. Open your trigger editor and create a new trigger, then create the rest as following:
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Owner of (Sold unit))
This way, you can't have two units of the same hero.
You should also consider playing around with these fields in object editor:
'Techtree - Requirements'
'Techtree - Requirements - Tier 2'
'Techtree - Requirements - Tier 3'
and these fields in Gameplay Constants:
'Techtree - Dependancy Equivalents - Altar'
'Techtree - Dependancy Equivalents - Hero'
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