...
Its 2 part + a 3 not so important 1:
Part 1(only a variable set):
Map initialization
Set Currentunit = Orcish Peasant 0055 <gen>
Part 2:
Map initialization
Camera - Apply TP <gen> for Player 1 (Red) over 0.00 seconds
Part 3:
Time - Every 0.01 seconds of game time
cinoff Equal to True
Camera - Lock camera target for Player 1 (Red) to Currentunit, offset by (0.00, 0.00) using The unit's rotation
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Currentunit) over 0.00 seconds
Thats all except for some triggers with little relivence to its actualy mechinations.