- Joined
- Sep 29, 2008
- Messages
- 366
As it was discussed on news refered to propagation risk of maps with useless content when size extention finally be real, we can share in this thread some ideas or tips about good additions those come for our projects and cannot be added due size restriction for multiplayer maps. In general terms we are well aware about high size models/sounds/images those don't justify their insertion. However I've read some posts and criticisms about what Blizzard will do and noone talk about what he as hiver will do.
Of course there's no reason to make a strict law about how to use map allowed space.
For example, I work on a rpg map and really the image size issue were a problem (I always chose to exclude custom loading screens) but I know that the next addition of my rpg will be an interactive world map interface where players can click for info and travel to some activated areas.
So, what things were you prevented for add on your actual project and you really want to include on next updates? what you would prevent to add into?.
I still prevent to add Wow rip models if map has nothing related to Wow.
Of course there's no reason to make a strict law about how to use map allowed space.
For example, I work on a rpg map and really the image size issue were a problem (I always chose to exclude custom loading screens) but I know that the next addition of my rpg will be an interactive world map interface where players can click for info and travel to some activated areas.
So, what things were you prevented for add on your actual project and you really want to include on next updates? what you would prevent to add into?.
I still prevent to add Wow rip models if map has nothing related to Wow.