an explanation about what i have so far
current shard abilites (none of them add an air attack)
Blaze (Searing) - simple fire orb ability
Chill (Freezing) - simple frost orb ability
Havoc (Shearing) - corruption orb ability, +2 damage to weapon, lose armour bonus for weapon
Lethargy (Quiet) - slow ability, -1 damage to weapon, +2 armour to item
Pulse (Draining) - feedback, +75 mana
Toxic (Venomous) - simple venom orb ability
Volt (Jolting) - simple lightning orb ability
Wrath (Furious) - critical strike, +1 damage to weapon
the idea is that they randomly drop from the creeps on the map (that hopefully respawn) and if you get two you can pay to combine them into an orb. also, the imbued items costs as much as the item plus the shard, excluding the cost to imbue them. also for armour only the armoured cloak can be imbued, but stronger armours are available
i stopped there because i ran out of icons featuring round things, not to mention ideas (i used periapt of vitality for one of them).
items so far:
weapons/armours: 11
imbued weap/arm: 40
weapon types: battle claws (atk+6 def+2)[imbue 5], swords (atk+9)[imbue 8], axes (atk+12)[imbue 3], halberds (atk+15)[imbue 1], staves (int+9)[imbue 8], bracelets (agi+6, atk speed+10%)[imbue 6], gauntlets (str+6, hp+150 !total hp bonus is 300!)[imbue 5]
armour types: armoured cloak [imbue 4] (def+3), light armour (def+5), battle armour (def+7), silver armour (def+9)
Deeplord Artifacts: 8 [
Deeplord Ascender: Crown, large stat boost 10all, Blaze;
Deeplord Bringer: Gem, summons units, Volt;
Deeplord Conservator: Armour/shield, def boost 22, Chill;
Deeplord Glancer: claws, atk boost 20 def boost 10, toxic;
Deeplord Reducer: staff, int bonus 18 def boost 8, pulse;
Deeplord Tarnisher: sword, atk boost 25 def boost 8, lethargy;
Deeplord Wreaker: axe, atk boost 35 def boost 4, havoc;
Deeplord Zealot: halberd, atk boost 45, wrath ]
shard/orb types: 8 [ see above: shard abilites ] !!possible extra shard: Deeplord Embracer - upgrade to deeplord artifact!!
spellbooks: 6 [ light-div shield, dark-devour magic, fire-flamestrike, water-crushing wave, wind-cyclone, earth-stomp ] (suggestions for others welcome)
artifacts: 1 [ celestial armour: def boost 10, hp regen up, mana regen up, will hopefully be a drop for a badass enemy ]
healing: 9 [
medicinal seaweed-500hp, 50 cooldown;
medicinal seaweed bundle-750hp, 65 cooldown;
mana fragment-300mp, 50 cooldown;
large mana fragment-450mp, 65 cooldown;
seaweed-500hp/30secs, 30 cooldown;
seaweed bundle-750hp/45secs, 50 cooldown;
mana sliver-300mp/30secs, 35 cooldown;
large mana sliver-450hp/45secs, 50 cooldown;
brightwater-500hp&300mana/30sec, 55 cooldown ]
other: [ breaker medallion - 40 sec spell shield ]
item recipes: Full Armour, a combination of Armoured Cloak and Light Armour, boosts armour by 5, has a chance to reduce damage dealt to 10; Razor Band, combo of Agility Bracelet and Battle Claws, boosts attack by 6, attack speed by 12%, armour by 2, and reflects melee attacks (30%).
planning to add: more item recipes
item format - Item name (item effects)[imbue 7]
means the item has those effects and can be imbued by 7 different shards
updated 18.8.2006 - 18th of August, 2006
~1:10 GMT
:mrgreen:
item suggestions appreciated