- Joined
- Jan 20, 2011
- Messages
- 496
Hi Hivers, I'm currently working on a simple trigger that creates a dummy and casts forked lightning based on your agility, however for some reason my loop if/el/then statement seems to trigger all the time, even when not meeting conditions (so I assume). My character has 10 agility, but seems to trigger all 10 loops, meaning it should only trigger the first loop. Can anyone see the problem?
(Ignore the game display actions I was using that to try figure out what was wrong)
Any help on the matter would be appreciated
(Ignore the game display actions I was using that to try figure out what was wrong)
-
Artifact Sword Scorn
-
Events
-
Game - DamageEvent becomes Equal to 1.00
-
-
Conditions
-
IsDamageSpell Equal to False
-
(Random integer number between 1 and 3) Equal to 1
-
(DamageEventSource has an item of type |c00FF7F00Winters Scorn|r) Equal to True
-
-
Actions
-
Set abilityloc = (Position of DamageEventSource)
-
Unit - Create 1 Dummy Unit for (Owner of DamageEventSource) at abilityloc facing Default building facing degrees
-
Set abilitydummy = (Last created unit)
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Agility of DamageEventSource (Include bonuses)) Greater than abilityarklightningagility[(abilityarklightningagility[(Integer A)] - 1)]
-
(Agility of DamageEventSource (Include bonuses)) Less than or equal to abilityarklightningagility[(Integer A)]
-
-
Then - Actions
-
Game - Display to (All players) the text: (String(abilityarklightningagility[((Integer A) - 1)]))
-
Game - Display to (All players) the text: (String((Agility of DamageEventSource (Include bonuses))))
-
Game - Display to (All players) the text: (String(abilityarklightningagility[(Integer A)]))
-
Unit - Add abilityarklightning[(Integer A)] to abilitydummy
-
-
Else - Actions
-
-
-
-
Unit - Add a 0.25 second Generic expiration timer to abilitydummy
-
Unit - Order abilitydummy to Neutral Naga Sea Witch - Forked Lightning DamageEventTarget
-
Custom script: call RemoveLocation(udg_abilityloc)
-
Set abilitydummy = No unit
-
-
-
Ability Setup
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Set abilityarklightning[1] = Ark Lightning (1-20)
-
Set abilityarklightning[2] = Ark Lightning (21-40)
-
Set abilityarklightning[3] = Ark Lightning (41-60)
-
Set abilityarklightning[4] = Ark Lightning (61-80)
-
Set abilityarklightning[5] = Ark Lightning (81-100)
-
Set abilityarklightning[6] = Ark Lightning (101-120)
-
Set abilityarklightning[7] = Ark Lightning (121-140)
-
Set abilityarklightning[8] = Ark Lightning (141-160)
-
Set abilityarklightning[9] = Ark Lightning (161-180)
-
Set abilityarklightning[10] = Ark Lightning (181-200)
-
Set abilityarklightningagility[0] = 0
-
Set abilityarklightningagility[1] = 20
-
Set abilityarklightningagility[2] = 40
-
Set abilityarklightningagility[3] = 60
-
Set abilityarklightningagility[4] = 80
-
Set abilityarklightningagility[5] = 100
-
Set abilityarklightningagility[6] = 120
-
Set abilityarklightningagility[7] = 140
-
Set abilityarklightningagility[8] = 160
-
Set abilityarklightningagility[9] = 180
-
Set abilityarklightningagility[10] = 200
-
-
Any help on the matter would be appreciated
Last edited: