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[Spell] The World S3 v0.06g - help with spell?

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Hello, have someone idea how to remake or export SoulWeaver (from map in title) soul system to another map? (I search on this web and i cant find this system) Soul system - If around her is rotating ¨soul¨ he can cast spell (every cast spell she destroy one or more souls) and every few second she restore one soul and again to max. Thanks and sorry for my bad english
 
if its only for u and u wont post the map or anything i dont think it will be a problem. u should try to find a suitable system for u rather than using one from a map. most ppl that make maps dont make the systems easy to export and use in other maps.
can u describe exactly what this system does and how u want it to work ? mybe i can find one close or show u how to make one.
 
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oh, good.... i deprotect map (only for curiosity), but all triggers is in JASS and i cant work with this language, i cant read something usesful, but this ¨souls¨ is dummy unit and spells is only triggers. that is all .... if you found something close to this system, i will be happy
 
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Unit, around unit is 2 slowly rotating balls. When you cast spell, one of rotating balls is destroyed and now around unit is rotating only one ball, after 5 sec, second (destroyed) ball will be back for another use (spell cast). If Unit cast 2 spells in same time, all (two) balls will be destroyed and Unit can also cast any another spell, because around Unit isnt any rotating balls. After 5 sec will be back first ball and for another 5 sec will be back second ball. If you understand .... :D | For me it is hard to tell you, what i want :) System, whitch be controling how many balls is around unit and accordingly the system will allow or disable cast..
 
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easy: spell requiments is Ball and ball is the unit (dummy), how to make ball rotating around hero? this is impotant for me, other thing i am able to make
 
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this is definitely a big system. all spells will need to be triggered. the ball is probably a custom model.
this system will need to be hard coded into every spell. it is a massive system

edit: actually now that i think about it. u can probably detect if a spell is casted by a unit then just remove the ball. so that is simple but the spell requirements of the ball for being able to cast the spell will need to be hard coded in every spell. just a simple condition to add tho
 
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:D :) :| :( D: ||| Hard to coded? ok, nothing for me... and... is way how to make unit rotation around unit? :) something easy.. ?
 
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yes, simple way - create ball -> ability being cast -> remove unit, that will be simple. one finaly answer, what about rotating ? Thank you ;)
 
about the rotating thats y i think its a custom model. it was most likely made to rotate around the attachment point of the unit. u can simulate this without a model but it would be a system all in its own. u will need to get the units position then offset and move the ball in a circular motion around the unit. it wouldnt be to hard to code that system.
 
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