Hello!
After some testing I made this beta map of my project.
I would like you guys to check it out. Maybe find remaining bugs. Give me any ideas.
This map is a PvP Hero Arena. The only class now is a witcher.
Player 1 choses the number of battles a team has to dominate in order to win a war. "Domination X" is when you have X wins more that the enemy.
Each WItcher has:
- school: passive specialization, only 1 can be chosen
- combat skills: Strong Style, Fast Style, Parry(blocks 1 physical attack), Jump(evades all attacks)
At start all players get points to buy:
- stats: Strength(HP + regeneration), Agility(Damage), Intelligence(resistance to mind control skills)
- signs: Aard, Igni, Yrden, Quen, Axii and Heliotrope
- gears: Ursine, Feline, Griffin, Wolven, Viper and Manticore
- potions and bombs(they recharge after each battle)
When a war ends the winning team gets a score. The game resets and all players can remake their heroes anew.
Tip:
For Dominance 2+ mode, if you want to counterpick your opponent set, spare some points at the beginning.
Note:
This map is not ment to be any kind of RPG, progression or anything to waste time for anything but Team PvP.
Plans:
After a witcher I am going to make a vampire class. Maybe sorcerer and some other monster later.
If people like the heroes, skills etc, I can think of some other game type like rpg, hero defence, offence or even .
After some testing I made this beta map of my project.
I would like you guys to check it out. Maybe find remaining bugs. Give me any ideas.
This map is a PvP Hero Arena. The only class now is a witcher.
Player 1 choses the number of battles a team has to dominate in order to win a war. "Domination X" is when you have X wins more that the enemy.
Each WItcher has:
- school: passive specialization, only 1 can be chosen
- combat skills: Strong Style, Fast Style, Parry(blocks 1 physical attack), Jump(evades all attacks)
At start all players get points to buy:
- stats: Strength(HP + regeneration), Agility(Damage), Intelligence(resistance to mind control skills)
- signs: Aard, Igni, Yrden, Quen, Axii and Heliotrope
- gears: Ursine, Feline, Griffin, Wolven, Viper and Manticore
- potions and bombs(they recharge after each battle)
When a war ends the winning team gets a score. The game resets and all players can remake their heroes anew.
Tip:
For Dominance 2+ mode, if you want to counterpick your opponent set, spare some points at the beginning.
Note:
This map is not ment to be any kind of RPG, progression or anything to waste time for anything but Team PvP.
Plans:
After a witcher I am going to make a vampire class. Maybe sorcerer and some other monster later.
If people like the heroes, skills etc, I can think of some other game type like rpg, hero defence, offence or even .
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