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The Waste

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Right, this is a rather worn down poor kind of dristrict from Celon, tried to capture that dirty slum feeling, but still having the marble kind of romanish/elven style that Celon is all about.

Hope you like it and all that.
 

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Level 11
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Aug 28, 2009
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looks very cool...i didnt look much into the detail but i,fir one, think you could add a lil bit more trash and maybe change the rock tile in the middle(near the water)to a dirt tile
overall make it look dirtier,seeing as that is your the main idea of the terrain

besides that i love the idea that your making more than one terrain based on one single place/city
 
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Good work :D. However I think, the stone walls look too "clean" for a poor slum district. Anyway, I like the rest of the terrain :).
 
the wc3 models look waaay out of place against those timber things especially
it doesn't look very dirty? you should probably try somehow staining the walls, ie smoke smudges or some other thing like that, otherwise i'd try somehow varying the walls in some way - they're all rather uniform and that doesn't help to remove a clean, orderly feeling
i would stick to one kind of wood - the super high res from ogre as the timber bars look really cool but then the rather good looking barrels look really bad against it, it just kind of throws it out of balance and removes a much better feeling that you could have
beeches? really? i'd try little bushes or something, but beeches are a pretty clean looking tree - the white bark does it, the little, orderly leaves. and also, even small trees would be rather rare in a slum area, bushes or scrubby things would be more fitting

but really all in all its pretty nice
 
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