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Terrain is too simple and flat, just one tile set. Game play is simple and boring. Description hardly tells us anything about the map. This map violates a few of the Hive's rules. This map will not be approved anytime soon.
3/5
Everything seems balanced, not any to powerful items or anything
Fun with the "killing spree" things, to see how many you could kill
Little annoying with the spell hotkeys
Make em "QWERT" instead. Much easier and feels better..
But that's just in my opinion!
A Little color on the spell descriptions doesn't hurt either, makes it more "attractive"
hrm.. would be fun with some combinations of items? didn't play for very long though, so maybe I missed something...
Terrain needs a bit more detail in my opinion aswell
Well description is really bad, the terrain is very lacking...
You could immprove description by adding more information about the map. I mean about the map itself. Also you could add screenshots and changelog/credits list.
Terrain is very flat, lack of doodads and other things to make it look interesting.
Some item tooltips are incorrect (+10 str while in fact it gives +6 str for example).
The trigger categories are a mess (you can put all abilities of the same hero inside the same category to make it look a lot better).
Not all triggers have been made by you (probably, more information below).
The triggers that have been made by you are really not good at all (highly inefficient and they contain a lot of memory leaks).
Not all spells do what their tooltips says (mainly because you disabled some triggers).
The creep movements are rather bad.
The creeps don't get stronger.
Some abilities just sucked (+5/12/20 damage for 10 seconds? You can buy better stuff with your starting money).
That's all I'll mention for now.
This is a trigger you probably created:
Running Strike Cast
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 120.00 of (Position of Skill_Caster) matching (((Matching unit) belongs to an enemy of (Owner of Skill_Caster)) Equal to True)) and do (Actions)
Loop - Actions
Unit - Cause Skill_Caster to damage (Picked unit), dealing 2.00 damage of attack type Normal and damage type Normal
Unit - Move Skill_Caster instantly to ((Position of Skill_Caster) offset by 12.00 towards (Facing of Skill_Caster) degrees), facing Skill_Point
Special Effect - Create a special effect attached to the origin of Skill_Caster using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Destroy (Last created special effect)
It's absolutely horrible.
This trigger creates 400 leaks per second (if I counted correctly).
Compare that with:
ShdowGUI Effect
Events
Conditions
Actions
Unit - Make UnitVarCaster Invulnerable
Unit - Pause UnitVarCaster
Animation - Change UnitVarCaster's animation speed to 200.00% of its original speed
Special Effect - Create a special effect attached to the hand right of UnitVarCaster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set SpecialEffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the hand left of UnitVarCaster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set SpecialEffect[2] = (Last created special effect)
For each (Integer A) from 1 to 20, do (Actions)
Loop - Actions
Wait 0.20 seconds
Animation - Play UnitVarCaster's attack animation
Set TempLoc01 = (Position of UnitVarTarget)
Set TempLoc02 = (Random point in (Region centered at TempLoc01 with size (70.00, 70.00)))
Unit - Move UnitVarCaster instantly to TempLoc02, facing TempLoc01
Unit - Make UnitVarCaster face UnitVarTarget over 0.00 seconds
Unit - Cause UnitVarCaster to damage UnitVarTarget, dealing 50.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the origin of UnitVarCaster using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest of UnitVarTarget using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of UnitVarTarget) Less than 60.00
Then - Actions
Unit - Make UnitVarCaster face UnitVarTarget over 0.00 seconds
Animation - Play UnitVarCaster's attack animation
Unit - Pause UnitVarTarget
Animation - Change UnitVarCaster's animation speed to 25.00% of its original speed
Animation - Change UnitVarTarget's animation speed to 10.00% of its original speed
Wait 1.85 game-time seconds
Animation - Play UnitVarTarget's death animation
Special Effect - Create a special effect attached to the chest of UnitVarTarget using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Set TempLoc03 = (Position of UnitVarTarget)
Special Effect - Create a special effect at TempLoc03 using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change UnitVarTarget's animation speed to 100.00% of its original speed
Wait 0.01 game-time seconds
Unit - Explode UnitVarTarget
Unit - Unpause UnitVarTarget
Wait 1.00 game-time seconds
Animation - Reset UnitVarCaster's animation
Unit - Make UnitVarCaster Vulnerable
Unit - Unpause UnitVarCaster
Animation - Change UnitVarCaster's animation speed to 100.00% of its original speed
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