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The War Chasers [Remake] v2.0b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
4 daring souls embody an ancient hero and co-operatively fight their way through a legendary city against overwhelming masses of monsters!

Gameplay: Hero Survival Type.

Maximum Player: 4

Added revive system.

Will add more content in the future.


Strength Hero
The Rune Knight
The Revenant
The Earth Specialist

Agility Hero
Windrunner
Sword Master
Blade Berserker

Intelligent Hero
Elementalist
Witch Doctor



2.0b
-----
-Fixed some bugs
-Fixed some typo in description

2.0
----
-Changes to gameplay
-Bosses are now harder to fight
-Hero starting damage increased
-Added shop
-Reworked Revive System
-Added a new hero (Rune Knight)
-Changes to some of the hero ability

1.0c
------
-Changes to Heroes ability
-Boss stats increased






Keywords:
War Chaser, The War Chaser
Contents

The War Chasers [Remake] v2.0b (Map)

Reviews
18:51, 1st Sep 2011 -Kobas-: Status: Rejected
Level 3
Joined
Sep 7, 2009
Messages
56
Add More Content!!

Better Description!!

If this is it, Then upload to epicwar.com

In future use BBCode!!

http://www.hiveworkshop.com/forums/misc.php?do=bbcode

Above is a link to help you with the differant BBCode commands, You can always use the advanced editor too!!

As I was typing this I just relised that light bolt 30 had just posted the same link as mine.
Damn fast posters ^.^

Good luck with any other projects that you may have hidden away and take our advice...
 
Level 10
Joined
Dec 12, 2010
Messages
569
The description needs a lot more than just "it's an edited version of War Chasers." Has tleno already said, there are already a lot of War Chaser remakes, and they are much better than this.

You need to explain what exactly you did to the map. It won't be approved like this.

EDIT:
I always liked WarChasers. I think it is nice that people are editing it. Anyway, here's my review.

A Slayer Review: War Chasers [Remake]

Good Points
:thumbs_up:I like the fact that you can revive now.
:thumbs_up:New abilities with nice descriptions and no grammar errors.
:thumbs_up:New Heroes. The old Heroes were boring to me. Probably 'cause Blizz' only had RoC when they made this.



Bad Points
:thumbs_down:The description you have on the Hive is unacceptable and this will cause the map to be rejected alone.
:thumbs_down:You took the Ankh away. Of course, now you can revive, but that costs gold. What if you don't have that much? When I died and I was Level 1, it costed 340 gold.
:thumbs_down:I died at Level 1 because the game is very difficult when playing it alone, just as Blizz's version was. I'd be happy if you could make a difficulty setting for when you play by yourself.
:thumbs_down:The Lightning Revenant looks like he has two passive abilities. I think every hero should only have one passive ability. When you have too many passive abilities, you have spells that you can actually use, which weakens your map's gameplay.



Bugs
Did not find any bugs.

Overall Opinion
Overall, playing alone, this map isn't very fun, since it's pretty difficult. I used the Lightning Revenant when I played. He seemed kind of weak to me. Maybe it was that ability I put a point into. That passive one that lowers the enemies' armor. He didn't seem to have much health either, those Murlocs just tore him up, quick. So, difficulty was a big factor in gameplay really. And also, I suggest that maybe you make this map more replayable, because as of right now this map(, and Blizzard's version,) doesn't really have a high replayability factor. I'd give it a [highlight]2/5[/code] and a vote for rejection in this state.

So there it is. :wink:
 
Last edited:
Level 27
Joined
Jul 6, 2008
Messages
11,324
Well description is still a bit lame, to be honest.

If you're going to make trrigered spells, you shouldn't forget how to fix the leaks then. IF you don't know what are the leaks, you should read about them in the Tutorials section. Actually there's plenty of tutorials you could read to immprove your mapping skills...
 
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