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The Troll War

Submitted by Herogod
This bundle is marked as approved. It works and satisfies the submission rules.
The society is under the complete control of the council of mages and lords. The council itself is controlled by the omniscient and powerful Magistrate who rules the country with an iron fist. Lately the mages have become elitist and begin to think everything of unendowed blood unworthy of life and inferior, so they begin to oppress the tribes of the trolls and ogres, whom they regard as barbarians. But now resistance is forming, as the Mud Alliance arises... .

Done in 2 weeks but really great :) .


Campaign by: Makuza
Uploaded by Herogod
Contents

The Troll War (Campaign)

Reviews
Moderator
VGsatomi: Approved. This campaign was originally hosted on wc3search.
  1. VGsatomi: Approved. This campaign was originally hosted on wc3search.
     
  2. saphiree

    saphiree

    Joined:
    Mar 23, 2008
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    hmm not the campaign i would play normally but really well made and good story :D like the way to get magics on. but just not that kinda campaigns i like :S

    EDIT: That apparate spell i think it is (its like a year since i played this now XD). But change the hotkey for it. I use Attack Move alot, so its annoying with a spell that uses it as hotkey too :S
     
    Last edited: Mar 30, 2009
  3. Rui

    Rui

    Joined:
    Jan 7, 2005
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    Reparsed in order to display full information.
     
  4. The Blademaster

    The Blademaster

    Joined:
    Dec 15, 2008
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    **Good**
    Played it, finished it. Heres the review:
    -All chapters execpt the 5. are boring. Yup.
    -Liked the story, pretty much.
    -Great terrain, you had really worked on it.
    -Good work on model use.
    -Good cinematics.

    4/5, good work on that.
     
  5. DevilSapphiron

    DevilSapphiron

    Joined:
    Jan 20, 2009
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    Really cool campaign. Loved the custom spells and the models. Liked every campaign especially the last one. The thing I didn't really like was the difficulty. I find it to be a little too easy especially in the last lvl, you can keep on using the demon meteor.
     
  6. Dannythekid

    Dannythekid

    Joined:
    Dec 19, 2009
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    this was a good campaign but it was too short for me
     
  7. creyzi4zb12

    creyzi4zb12

    Joined:
    Oct 3, 2006
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    I give it a 3/5...-1 because There wasn't anything special in the campaign, well it was fun.
    And another -1 because I find it kind of annoying how the hotkey for the "apparate" skill is the same as the hotkey for "attack"
     
  8. -Crom-

    -Crom-

    Joined:
    Jan 26, 2010
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    Good campaign men copadoo :p
     
  9. bobsmith1

    bobsmith1

    Joined:
    Feb 20, 2011
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    Nice story but two things one don't use the hotkeys for attack stop, etc

    two you should NOT die in a cut scene that is just retarded.

    otherwise excellent
     
  10. Warchief Aeon

    Warchief Aeon

    Joined:
    Aug 15, 2011
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    Good Points

    This is an awesome campaign, i liked the magic system. The models are nice specially Rithen and Randall
    The history is not boring, the campaign is well done, Terrain was very well done triggers as well, got usefull AI and all that made in only 2 weeks.

    Bad Points

    some commentaries are too fast for some younger people.
    could make some better use of music for surelly.

    Overral Map Rating: 4/5 to 5/5

    *******************

    I really liked Rithen's Skin because is really hard to find Jaina skin/models with other hair color.:thumbs_up: i want to ask if u can post Karr and Rithen models in here if you could, if not is algood anyway. :wink:




    Anyway, GREAT WORK :thumbs_up::thumbs_up:
     
  11. rex03

    rex03

    Joined:
    Jul 29, 2012
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    awensome camping :ap: i really like it but i was too short :cmad: but its really one of the best campings 5/5
     
  12. jocacar

    jocacar

    Joined:
    Jun 30, 2013
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    Great, I always hated to make large armies and thing.
    5/5
     
  13. ShadowShaman.mn

    ShadowShaman.mn

    Joined:
    Dec 9, 2010
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    Not bad for two weeks of creation. 2/5.
     
    Last edited: Sep 17, 2014
  14. Blake8

    Blake8

    Joined:
    Mar 28, 2015
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    I've enjoyed playing this, it has a good storyline
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
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    It had an interesting premise but lacked a lot of things, the most important being gameplay.

    chap1:
    -these guys teleport without end
    -nobody is doing anything in the Barracks; they're all looking at each other
    -the only difference between the Soldier and the Swordfigher is their looks
    -the first 7 minutes of the Ogre attack are a waste of time
    -the Ogres suddenly died when the timer ended
    -this level was so short which would've made it useless if not for the cinematic scenes

    interlude:
    -that didn't really look like a trap but I can imagine

    chap2:
    -Apparate and Attack have the same hotkey: A
    -description of spells when buying them wouldn't hurt
    -Wind's hotkey "W" does not work; neither does Heal's "H"
    -reduce cooldown of spell items for the Trainer
    -is that Trainer everywhere?
    -level 3 Heal does not heal and it blocks the hero unless the player uses the command stop
    -level 3 Ice's slow does not last 8 seconds
    -level 4 Ice's title is still level 3 and does no damage and costs no mana
    -Fire's range is lower than Ice's
    -Karr didn't look like he was imprisoned; moreover he can't buy spells and doesn't have any
    -why would that demon leave the portal open?
    -again, a boring level where there's nothing much to do; even the timer is not pressing

    chap3:
    -Bloodthirster remained on the ramp near his base with his illusions for a while
    -near the barricade that faces horizontally, the trolls start to return instead of heading forward
    -Alisha says something and then stands idle because no enemy units are in her range
    -some towers drop potions that cannot be reached
    -the expiration timer did not fade after reaching the keyzone

    chap4:
    -I don't think that regeneration shrine is needed since there's no real danger in this level; there are also potions everywhere
    -if Karr is invisible, why not go in on a solo stealth mission and wear robes!?
    -now the heroes have the spells from the previous level
    -Ice can be cast on Barricades
    -units just get through the Barricades
    -there's a blocked Dark Spider in a room just to the right of the first horizontal barricade
    -how does he know the door hasn't unlocked yet? Is he the construction engineer?
    -anyhow, everybody looks like they're just waiting for their death...
    -Daemons could have Immolation as they look like they're burning
    -Barricades give experience
    -on the second floor, the northern switch for the bridge does not stay down; the southern does; only Karr can trigger the bridge but the switch still gets up
    -what was so weird about the place Allistair was in? Nothing that different from what was until then
    -does the optional quest work? I'm pretty sure I've killed a lot of mages since most of them are in the way

    interlude:
    -doesn't really make sense; why did he leave her if she supposedly summoned him? And how did she unconsciously do that?

    chap5:
    -Standardbearers look weird when they attack
    -how does Jacquar revive when the supreme lord died?
    -well, how does that demon god call her if it is in her or her!?

    2.5/5.
     
  16. tulee

    tulee

    Joined:
    Jul 26, 2008
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    I played this map years ago, like probably 7 years ago at least, and just decided to replay it tonight. I have to admit, i still remember loving this campaign because of the missions where the AI sends troops and you just send your hero. I still love this aspect of the campaign when i played it now. All i want to say is, according to your credits, you made this in two weeks, and i just want to say i wish i could make a campaign like this in two weeks :)

    Thanks for the campaign!