It had an interesting premise but lacked a lot of things, the most important being gameplay.
chap1:
-these guys teleport without end
-nobody is doing anything in the Barracks; they're all looking at each other
-the only difference between the Soldier and the Swordfigher is their looks
-the first 7 minutes of the Ogre attack are a waste of time
-the Ogres suddenly died when the timer ended
-this level was so short which would've made it useless if not for the cinematic scenes
interlude:
-that didn't really look like a trap but I can imagine
chap2:
-Apparate and Attack have the same hotkey: A
-description of spells when buying them wouldn't hurt
-Wind's hotkey "W" does not work; neither does Heal's "H"
-reduce cooldown of spell items for the Trainer
-is that Trainer everywhere?
-level 3 Heal does not heal and it blocks the hero unless the player uses the command stop
-level 3 Ice's slow does not last 8 seconds
-level 4 Ice's title is still level 3 and does no damage and costs no mana
-Fire's range is lower than Ice's
-Karr didn't look like he was imprisoned; moreover he can't buy spells and doesn't have any
-why would that demon leave the portal open?
-again, a boring level where there's nothing much to do; even the timer is not pressing
chap3:
-Bloodthirster remained on the ramp near his base with his illusions for a while
-near the barricade that faces horizontally, the trolls start to return instead of heading forward
-Alisha says something and then stands idle because no enemy units are in her range
-some towers drop potions that cannot be reached
-the expiration timer did not fade after reaching the keyzone
chap4:
-I don't think that regeneration shrine is needed since there's no real danger in this level; there are also potions everywhere
-if Karr is invisible, why not go in on a solo stealth mission and wear robes!?
-now the heroes have the spells from the previous level
-Ice can be cast on Barricades
-units just get through the Barricades
-there's a blocked Dark Spider in a room just to the right of the first horizontal barricade
-how does he know the door hasn't unlocked yet? Is he the construction engineer?
-anyhow, everybody looks like they're just waiting for their death...
-Daemons could have Immolation as they look like they're burning
-Barricades give experience
-on the second floor, the northern switch for the bridge does not stay down; the southern does; only Karr can trigger the bridge but the switch still gets up
-what was so weird about the place Allistair was in? Nothing that different from what was until then
-does the optional quest work? I'm pretty sure I've killed a lot of mages since most of them are in the way
interlude:
-doesn't really make sense; why did he leave her if she supposedly summoned him? And how did she unconsciously do that?
chap5:
-Standardbearers look weird when they attack
-how does Jacquar revive when the supreme lord died?
-well, how does that demon god call her if it is in her or her!?
2.5/5.