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The Summoning Doom (Hero Defense)

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The Summoning Doom

Hey Hiveworkshop people, I have decided to come over to this forum to see if any help can be done.

I have been working this custom map for almost a year and a half now. Namely, The Summoning Doom. Actually it was completed long ago, but now I'm having a massive remake to improve the gameplay on it. Attachment below has the map file of it. Its still in progress though, I hope you guys would provide feedbacks on it.

Map Dl Link
: http://www.hiveworkshop.com/forums/maps-564/the-summoning-doom-v2-07b-137844/

Genre : Hero Defense, Player-OP VS Computer'

Players Recommended : 2 - 6 players (Difficulty scaled with Numbers)


-----------------------------------------------
v2.07b Changes
-----------------------------------------------

- Golems now spawn correctly in stage 9
- Fixed a bug regarding Skull Shrine not turning vulnerable in stage 5
- Nerfed Shadow Reaper Ultimate Lifesteal from 500% to 250%
- Added an Armor reduction effect to Nerubian Giant's Ultimate
- Restore Heavy Knight's Attack Speed from 0.55 -> 0.5
- Added Item Description to Recipe Required Items

-----------------------------------------------
v2.07 Changes
-----------------------------------------------

General
- New stage add (Stage 9)
- New Boss added (Rok'han - Stage 9)

Visual
- Changed Invincible's Visual/Buff
- Change Frost Assault's Projectile
- Changed Arch Angel's Projectile
- Changed all physical immunity buff to the same type
- Changed all magical immunity buff to the same type

Hero Stats
- Lowered Heavy Knight's Power Guard damage
- Increased Pandaren Fencer's Gale Strike damage
- Slightly decrease Angel of Darkness's Soul Sapper/Dark Barrier damage
- STR now give 0.1 -> 1 HP Regen per point
- STR now give 20 -> 25 Max HP per point
- Attack speed of following heroes have been nerfed:
Assassin (0.33 -> 0.4)
Blaze Knight (0.35 -> 0.4)
Pandaren Fencer (0.35 -> 0.4)
Azure Dragon (0.40 -> 0.45)
Dark Paladin (0.37 -> 0.4)
Heavy Knight (0.5 -> 0.55)

Terrain
- Terrain changes on bottom right and left base, warp gates removed

Item
- Black King Bar is replaced by Guardian Staff
- Ice Crown's Physical Immunity lasts 15 -> 14 seconds
- Blink Dagger price increased from 8500 -> 11000
- Power Gladen price increased from 22500 -> 25000
- Blink cooldown on both item becomes 3 -> 5 secs

Human Units
- Reduced the spawn rate of all human units from 10 to 25.
- Increased HP of Arrow Tower and Cerberus Blaster (Both Arc)

Undead Units
- Added Ultimate attacks of boss from stage 1 - 4
- Many bosses have been buffed in terms of damage, some bosses have Max HP Buffed
- Increased damage of all common creep of Stage 1 to 4
- Removed Frost Prey's Howl of Terror, Added to Nerubian Giant
- Malice Darklord (And Evo) have Critical Attack now
- Stage 7 spawned undead units have been halved, buffed all the creep in Stage 7
- Crimson Guardian's Ultimate Attack have shorter cast time (3.5 -> 2.5)
- Skull Shrine now trigger ultimate attack below 40% hp, every 22 seconds

-----------------------------------------------


[Description]
The undead had begun a ritual to summon their masters into this world, it's up to the heroes to stop the undead once and for all. But be warned, only the most united team can survive this doom..

[Gameplay style]

Pick a unique hero from out of 10 available heroes, each with their ownstyle and elements. With your teammates, overcome each stages their bosses and defend the core of life from being destroyed! Be warned, the undeads are no pushover and only the most unite team can overcome this approaching doom.

The Heroes

___________________________________________

Blaze Knight, Endyon - So called the 'main character' in this game, Endyon has one of the most balanced stats in the game, be it in field of offense, defense or speed, he has it, all. His ultimate, Hell Raiser, is strongest ultimate in the entire game, with the ability to stun and deal enormous amount of damage. He is easiest character to use in the game.

Learns Aeon of Fire, Fire Blast, Heat Up and Hell Raiser.

___________________________________________

The Blade, Sephiroth - Moves like a wind, Sephiroth may not seem like the one in final fantasy, but he has amazing offense to boot. Obtaining power to apply huge amount of damage with his images, critical and ultimate, Sephiroth is probably the strongest late game Heroe in this list.

Learns Wind Strike, Drain, Mirror Image, Wind Movement and WhirlWind.

___________________________________________

Angel of Darkness, Fanthomy - With tremendous power in his hands, Fanthomy control darkness. His strength revolves around the ability to deal physical and magical damage together along with his innate ability to blink. Fanthomy has large capability in both mobility and AoE damage, making him one of the best mob destroyer in the game.

Learns Soul Sapper, Dark Barrier, Blink, Soul Steal and Field of Execration.

___________________________________________

Heavy Knight, Exasis - An incredibly powerful tank, Exasis can absorb large amount of damage while dishing reflect damage back to the enemy. On of that, his ultimate can transform him into a battle fury tank that is capable of tanking hundreds of creep without even taking a single damage. When you need a person to dash wildly into the fray and smash stuff, it would be Exasis.

Learns Quake Blast, Cleaving Attack, Power Guard and Invincible.

___________________________________________

Arch Angel, Elenai - The holy angel, Elenai, well versed in the arts of regenerative and supportive power, would be handy in a team fight. With the power to heal, increase damage, armor and regen, Elenai guards his allies with his Holy powers. When in grave situation, Elenai can call down bolts of holy light to decimate his foes quickly to pull him and his allies out of danger.

Learns Holy Wave, Blessing, Wave Blast and Genesis.

___________________________________________

Azure Dragon, Deltro - With the force of a dragon, Deltro is one of best magical fighter in this game. His capability of dealing enormous AoE damage makes him one of the best mobbers thanks to his Frost Assault, a extremely low cooldown spell that cover large area of mobs. To further strengthen his magic capability, Deltro can activate his ultimate, Dragon Rage, to increase his survival power and mana pool against the forces of undead.

Learns Chilling Winds, Ice Beam, Frost Assault and Dragon Rage.

___________________________________________

Dark Paladin, Zeromus - Hybrid Tanker and Support, Zeromus revolves around the power of lightning to bring down his foes. He may not have regenerative ability like the Arch Angel, Zeromus have the ability to disable enemy attacks and drop their armor. His ultimate, Thunder Beam, specialise in destroying huge targets such as buildings of such.

Learns Thunder Flare, Disarm, Surge Aura, Multi Shot and Thunder Beam.

___________________________________________

Assassin, Nightshade - Despite being the only female out of the legendary bunch, Nightshade is no pushover. Her power to destroy single targets is immensely scary. While being fragile as such, Nightshade cover this with her power to mow down many enemy at once, her ultimate Shinobi Raid, gives her the power to duplicate near perfect clones to take the enemy once and for all.

Learns Napalm Throw, Poisoned Throw, Double Throw and Shinobi Raid.

___________________________________________

Pandaren Fencer, Tenyu Stormgale - The legendary funky fencer of Pandaria is here! Hes one terrifying storm, crushing though wave and waves of undead with his power of storm and speed, Tenyu can summon gale to slow his opponent while giving him max speed. His ultimate Windspun Destroyer can paralyze huge amount of enemy while deal enormous burst damage.

Learns Hurricane Crush, Gale Strike, Wind Movement and Windspun Destroyer.

___________________________________________

Dragon Blader, Zenity - Fearsome swordmaster who believes offense is the best defense. While sacrificing his defenses, Zenity can apply insane criticals onto the enemy, makes him one of strongest attackers in game. While lacking in defense department, Zenity have the power to avoid savage enemy attacks while attacking them with powerful criticals. To further boost his insane damage, Zenity can summon a Field of Fear to drop enemies armor greatly to slice them into hell.

Learns Field Assault, Boomerang Step, Intense Blade and Field of Fear.

___________________________________________


[Picks Recommendation]
For starters, avoid Blade or Dragon Blader, they are the hardest to use and are not early game friendly. Instead try Blaze Knight, Dark Paladin, Pandaren Fencer, Heavy Knight or Azure Dragon.

For solos, Blaze Knight, Angel of Darkness, Dark Paladin and Pandaren Fencer are the best picks.

For team games, Azure Dragon, Dark Paladin and Arch Angel are one of few top supporters.

Assassin, Blade, Dragon Blader is a good pick if your team lack of fire power but has stable tanks.

[Stages]

Arc 1 - Base Defense
Stage 1 - The Beginning (1 Boss)
Stage 2 - The Assault Continues.. (1 Boss)
Stage 3 - More Undead Approaching.. (1 Boss)
Stage 4 - It's about time.. (1 Boss)

Arc 2 - Undead Bastion Invasion
Stage 5 - Entering the Forest (1 Boss)
Stage 6 - Gate Guardians (3 Bosses)
Stage 7 - Gate of Everlasting Terror (4 Bosses)
Stage 8 - Lord of Evil (2 Bosses)

Arc 3 - Siege of Doom
Stage 9 - Golem Siege (1 Boss)
Stage 10 - Gate Crasher (2 Boss) [Not released yet]
Stage 11 - The Touch of Ice (1 Boss) [Not released yet]
Stage 12 - The Summoning Doom (10 Bosses) [Not released yet]

[Detailed Description]
What make Summoning Doom unique it's that the game does not totally revolves totally on 'Defending the target' status, it's actually a tightly-team based game in which you and your friends will have complete different kinds of mission in order to complete the game, the game is basically mostly about boss battles, theres are special elements in this game that most Hero Defence doesn't have, one of such thing is like attacking the undead base, which in fact is not a defense game anymore.

Sure at the beginning there are 4 defend mission to start with, but as the game progress, more complex thing will be picked up and you and your team will have to cooperate with each other in order to complete the mission.

Another special element about the game is 'Ultimate Attacks' of the bosses, these skill usually will be used when a boss drop below a certain hp point, when used, they will most likely instant kill you or paralyze you long enough for them to wreak havoc on you, so there come the method of escaping these attacks, they come in forms of magic immune (most common), wind walk (easiest to use), divine shield (most reliable), blink (not too useful, but can escape AoEs) and even disabling the boss (only few can be disabled).

While combining the active skill evading element into the game, there are also skillbooks, which allows you to learn a special passive skill to boost your hero further. Every few level you can earn a 'lumber' which is required to buy the books, you can also earn via completed certain mission or earning enough kill points on the Multiboard.

Speaking of Multiboard, its another special feature to find out whose the better player among your friends in the game. Multiboard function will show you and your allies level, and kill points, which can be earned by kill enemies. When the 1st person to reach the points quota (which is around 100,500,1000 then every 1000 points) you earn bonus gold and even lumber at some points. The purpose to provide a competitive air while playing this game.

As for the Heroes, I'm trying to balance them as fairly as possible, at the same time, trying to make them as unique as possible, the game may not have a lot of Heroes, but each comes with a unique sprite (credits to hiveworkshop.com ^^) and ability to define them. Since this game is PvE based, most (if not all) have some AoE ability to allow them to farm, of course some have better advantage over others, in exchange for some other fields of ability (example: tanking power, single damage power). I suggest you try each of them out to find your tastes. As for starters, I recommend ranged nukers, since they don't require intense farming unlike melee single hitter (namely blade or dragon blader)


Model

Honorable People - General_Frank, CRAZYRUSSIAN, Mc ! and Kitabatake

Blaze Knight Model - By General_Frank
Blade Model - By Kitabatake
Angel of Darkness Model - By azruk
Heavy Knight Model - By Mc !
Arch Angel Model - By Tranquil
Azure Dragon Model - By General_Frank
Dark Paladin Model - By Meteor_demon
Assassin Skin - By EvilYardGnome
Pandaren Fencer Model - By General_Frank
Dragon Blader Model - By General_Frank

Frozen Hell Golem King Model - By Burning_Dragoon5
Frozen Hell Overlord Model - By General_Frank
Nerzhul Model - By Afronight_76

Icon

Crystal Flare Icon - By Anachron
Butterfly Icon - Anonymous
Lord of Legion Helmet Icon -
Dragon Claymore Icon - By IamtheRper
Power Gladens Icon -
Diamond Gust Icon -
Divine Rapier Icon - Anonymous
Immaculate Icon -
Ice Crown Icon - By CRAZYRUSSIAN
Wind Boots Icon - By Mc !
Blood Dagger Icon - By CRAZYRUSSIAN
Frontier Vanguard Icon - By BlackDoom
Sword of Sacrifice Icon -
Titan Mace Icon -
Soul Crystal Icon - By CRAZYRUSSIAN
Psychic Shell Icon - By Mc !
Solid Strength Halberd Icon -
Raion Arts Icon - Anonymous
Hail Storm Jewel Icon -
Light Edge Icon -
Arcane Blazed Shield Icon - By Mc !
Armor of the Wind God Icon -
Midnight Killer Icon - By GooS
Blue Crystal Blade Icon -
Black Shadow Sword Icon -
Ultima Blade Icon - By CRAZYRUSSIAN

Field Assault Icon -

Effects

Arcane Glaive Projectile -
Dark Paladin's Projectile -
Red Glaive Missile - By Skizzik
Blizzard Missile - By s4nji

Dark Paladin's Aura Effect -
Sea Aura Effect -
Dark Nova Effect -
Electrical Shockwave Effect -
Fire WarStomp Effect -
Thunder WarStomp Effect -
Water Dissolve Effect -
Gigantic Green Missile Effect -
Gigantic Green Nova Effect - By Kitabatake
Black Lightning Effect -
Crystal Infernal Birth -
Demon Shield - By DevineArmy
Defensive Barrier - By EdwardSwolenToe


At last but not least, I thank you for your attention for visiting my thread.
 
Last edited:
Level 15
Joined
Aug 14, 2007
Messages
936
RE

I am going to test out the map, since it's a genre of my latest working map.

However I want you to try it out, it's called Legendary Stage Challenge and it can be found at my signature.

I will be back with feedback on your map nevertheless. I hope my map will provide you with inspirations.

_________________________________

EDIT: Good use of level skip, good structure in wave spawns, difficulty should be able to adjust IMO. However I do find the Forest a little too hard to get pass. The Skills are useful and well designed. For one thing this game lack will be the replayabiliy.
 
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Level 5
Joined
Dec 22, 2008
Messages
69
Briefly explain how this map is different from other hero defense map. If not why bother making one because there are too many hero defense maps out there and they're way too standard.

Used to be popular long ago, like LOTR hero defense.

What make Summoning Doom unique it's that the game does not totally revolves totally on 'Defending the target' status, it's actually a tightly-team based game in which you and your friends will have complete different kinds of mission in order to complete the game, the game is basically mostly about boss battles, theres are special elements in this game that most Hero Defence doesn't have, one of such thing is like attacking the undead base, which in fact is not a defense game anymore.

Sure at the beginning there are 4 defend mission to start with, but as the game progress, more complex thing will be picked up and you and your team will have to cooperate with each other in order to complete the mission.

Another special element about the game is 'Ultimate Attacks' of the bosses, these skill usually will be used when a boss drop below a certain hp point, when used, they will most likely instant kill you or paralyze you long enough for them to wreak havoc on you, so there come the method of escaping these attacks, they come in forms of magic immune (most common), divine shield and wind walk.

While combining the active skill evading element into the game, there are also skillbooks, which allows you to learn a special passive skill to boost your hero further. Every few level you can earn a 'lumber' which is required to buy the books, you can also earn via completed certain mission or earning enough kill points on the Multiboard.

Speaking of Multiboard, its another special feature to find out whose the better player among your friends in the game. Multiboard function will show you and your allies level, and kill points, which can be earned by kill enemies. When the 1st person to reach the points quota (which is around 100,500,1000 then every 1000 points) you earn bonus gold and even lumber at some points. The purpose to provide a competitive air while playing this game.

As for the Heroes, I'm trying to balance them as fairly as possible, at the same time, trying to make them as unique as possible, the game may not have a lot of Heroes, but each comes with a unique sprite (credits to hiveworkshop.com ^^) and ability to define them. Since this game is PvE based, most (if not all) have some AoE ability to allow them to farm, of course some have better advantage over others, in exchange for some other fields of ability (example: tanking power, single damage power). I suggest you try each of them out to find your tastes. As for starters, I recommend ranged nukers, since they don't require intense farming unlike melee single hitter (namely blade or dragon blader)

I post this at the first post

{EDIT}
I am going to test out the map, since it's a genre of my latest working map.

However I want you to try it out, it's called Legendary Stage Challenge and it can be found at my signature.

I will be back with feedback on your map nevertheless. I hope my map will provide you with inspirations.

_________________________________

EDIT: Good use of level skip, good structure in wave spawns, difficulty should be able to adjust IMO. However I do find the Forest a little too hard to get pass. The Skills are useful and well designed. For one thing this game lack will be the replayabiliy.

I'll get back to you once I try this map, from the video I can see interesting animation stuff there, good work =)
 
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