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[Role Playing Game] The Legend of the Devourer of Souls

Discussion in 'Map Development' started by Felipe Gormadoc, Jun 27, 2013.

  1. Felipe Gormadoc

    Felipe Gormadoc

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    Last edited: Oct 5, 2013
  2. Hell_Master

    Hell_Master

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    The terrain.... oh my god..... so damn..... sexy! It gives the real mood the terrain wants to convey and also the trees, buildings, doodads are just too fitting with each other and blends with each other that makes it better. But to give a tip, maybe you could improve how you use the tiles. Remember that when you are resembling like a path in your map, always make the way you mixed or put tiles like putting up a path or a road. Its hard to explain but I do hope you understanded it.

    The idea of the game is also good and the story's aim for Cheng freeing the Soul is quite a good one and is not that over used much.

    I totally support this project and I do promise that this is one promising project.

    +4 REP
     
  3. PROXY

    PROXY

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    The terrain is actually quite bad, at least in it's composition. The models are simple wow imports and the tiles are not fitting with them, at least the way you used them.

    Add more tile variation, better fitting grass doodads and more ground variation.
     
  4. Felipe Gormadoc

    Felipe Gormadoc

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    land not yet fully ready, I still want to leave more detailed.
    enjoyed his critique, she is very constructive, I count on you to provide feedback on the upcoming updates and give more tips on how to improve.

    thanks for commenting, your opinion is very important to me, I'm glad you liked it and even happier for the support, thanks again :ogre_haosis:

    Guys, I'll be bringing more information as the project progresses :thumbs_up:
    wait you guys in the next posts :goblin_good_job:
     
  5. Forsaken

    Forsaken

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    Look good
    the terrain is really nice :D

    good luck friend
    + rep for u :)
     
  6. Sliph-M

    Sliph-M

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    :pgrin:

    looks really cool :thumbs_up:
    good luck with this project :pcon:

    and I am on the credit list? yay!
     
  7. Doomlord

    Doomlord

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    I am not really a terraining expert so I can't give suggestions and stuffs. I just think that it looks really nice. T-up for this :)
     
  8. Misha

    Misha

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    Hmm sure.. the models do look great, but.. because they're from WoW, there's a really unnecessary filesize hogging.. what i like in a singleplayer is focusing more on the interacting and questing, than on flashy graphics..

    so yeah.. wish you good luck in doing this, mate, but i'd really prefer something with lower filesize, model-wise
     
  9. Almia

    Almia

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    The description is a bit bad(too large)
    The terrain is nice, perfectly fits to the theme and was nice for a beginner :D
    +4 rep for the effort.

    Good luck!
     
  10. Strydhaizer

    Strydhaizer

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    Terain's too flat
    BTW , Im not minding the terrain , i always expect the gameplay and performance (I hope its not a laggy game , i only have low graphic quality on my computer)

    Keep it , i hope you improve/fix it :)
     
    Last edited: Jun 29, 2013
  11. Your project is great! I hope you can Complete it and make it as your Top trending Map!
     
  12. Hell_Master

    Hell_Master

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    Looks like felipe is really prepared when he showed this project to us. Someone should make a supporter signature for this :cgrin:
     
  13. Losam

    Losam

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    Great work. Well done

    :fp: :goblin_good_job:
     
  14. Felipe Gormadoc

    Felipe Gormadoc

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    In first, thanks for all sugestions and tips.

    @Almia
    looking good I think the description was a bit large even, I'll see if I let her briefer.

    @StryderZero
    I'm doing everything for the game to run with highest performance possible, more you're right, I will try to leave the terrain more natural.

    @Roland
    Thanks man =D

    @Hell Master
    would be great if someone could help with a signature, would be an awesome incentive, up because I did not understand much of photoshop =/

    Then guys, today I'm free time and make some updates on the project, I'll be posting the results to continue commenting and giving you guys more suggestions if possible. :thumbs_up:
     
  15. Felipe Gormadoc

    Felipe Gormadoc

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    If you guys have suggestions of models or skins that fit the theme, can say because I'm open to suggestions :ogre_haosis:

    I hope you enjoy this update :thumbs_up:
     
  16. Felipe Gormadoc

    Felipe Gormadoc

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    Hello Guys, how are you?
    got some time to bring you guys the news,These last few days have been a bit heavy I hope you understand, but here I am

    I did some updates in the scene, and let Tileset more detailed, always trying to bring a more realistic and immersive scenario possible.
    also made ​​some new places in the village, check out some photos:




    this week I'll be talking more details on the map and start recruiting people for a possible team ^^

    I hope you enjoyed the updates.
    :thumbs_up:
     
  17. Hell_Master

    Hell_Master

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    The terrain looks good but Im starting to realize that the tile is not that blending much on the terrain. Maybe you can change it to a HQ one like to your doodads and destructibles that is HQ.
     
  18. Strydhaizer

    Strydhaizer

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    Well , it still needs bushes , rocks , flowers , decorations , etc
    and still flat for me , also need more variation of tile i think
     
  19. Hell_Master

    Hell_Master

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    Yes, but area covered with town buildings are not meant to be raised due to it will look bad but maybe raises on pathway can be raised. And yes, I do agree it lacks more doodads such as bushes. Good eye!
     
  20. bethmachine

    bethmachine

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    You were saying you wanted a team I could help out. Do you want my help?