- Joined
- Mar 24, 2010
- Messages
- 8
An excellent single-player map. This requires careful resource management and skill utilization to beat; I like it because it makes you think rather than just succeed by clicking fast enough.
(20 ratings)
Can you post screenshots and add a preview image, it'll look more attractive thus more downloads. Your description can be improved if you use BB Codes since it looks pretty much messy atm; makes me not want to read.
An excellent single-player map. This requires careful resource management and skill utilization to beat; I like it because it makes you think rather than just succeed by clicking fast enough.
Btw you should keep changelogs in a hidden tab![]()
nice game, evem though i only got to the first boss, lost on him, i had moved my tower so it was at the gate, but he had like 20 spawners, and i couldnt kill them there were so many guys coming...
Nice-Nice game! Just one prob tho...After the third boss, you get to many casters with shield, Necromancers spawn with them and later comes the guy that puts invulnerable on everyone...How am I supposed to beat that!,anyways, good game!
Well I was recently saw this map and as it looked good, so I decided to give it a review.
So here is the review, Hope you enjoy and use my ideas and criticism to help improve your map.
*Note I played on EASY difficulty*
- Nice Preview screen image
- Nice way to select difficulty (Where is the hard difficulty? Should go easy, medium or hard if not then it should just go Easy or Hard)
- Nice intro cinematic (Although all units should have custom voices/narrator to make it even better)
- Nice Number of units per round
- No Bugs
- No Glitches
- The game worked
- Love the tactical nuke sound effects
- No Custom Loading Screen
- Not much use of custom icons/models/skins etc
- Bobs guns seems a bit over priced.
- Could add an upcoming updates log so we know what you are working on fixing/adding
- Maybe you could add a youtube video of gameplay (This will attract more downloads if done well)
- Add a credits list (a must have)
- Custom Loading Screen(Makes the loading of the map worth the wait, if you can't make one you could get someone pretty easily who will)
- Add more items to Bobs guns (See suggestion Bobs Guns Items)
- Add custom icons/models/skins mainly for (spells, buildings and the tower itself)
I was thinking that bobs guns has the same 7 items throughout the whole game. This could easily be changed.
My idea is that at the for say 200 gold you could upgrade your Bobs Guns to Novice Bobs Guns, then for 250 gold you could upgrade your Novice Bobs Guns to Ultimate Bobs Guns.
Novice Bobs Guns would sell:
- Poisoned spirit of Vengeance - The towers now poison enemies - costs 50 gold
- Stun Tatical Nuke - hurts all units within range of explosion and stuns the other units just outside the explosion area - costs 90 gold
- Mixed Sorties - Sends out a mixture of ranged and melee Sorties - costs 75 gold
- Extreme Ranged Salvo - Range increased - costs 65 gold
- Repair - Stays the same - costs 90 gold
- Extra distance Mine Launcher - Now does damage to units within a wider range - costs 65 gold
- Healing Manafront - Now heals 50 hp aswell - 40 gold
Ultimate Bobs Guns would sell:
- Poisoned stun spirit of Vengeance - The towers now stun enemies - costs 80 gold
- Extreme Stun Tatical Nuke -Increased range of nuke by 2x - costs 110 gold
- Super Mixed Sorties - Sends out a mixture of mage, ranged and melee Sorties - costs 95 gold
- Extreme Ranged Homing Salvo - Now homes in on units for 3 seconds and then explodes on impact (If doesn't reach unit it explodes anyway dealing damage to anything nearby) - costs 75 gold
- Repair - Stays the same - costs 90 gold
- Extra distance gas Mine Launcher - Now releases a gas cloud on explosion (gas cloud stays there until end of wave) - costs 70 gold
- Extreme Healing Manafront - Now heals 100 hp - 60 gold
Just a few ways and items to spice up the Bobs Guns shop!
*NOTE you would only upgrade your building if you could afford it as everything would become better but more expensive*
I was thinking our tower has the same old boring arrow throughout the whole game. This gets a bit boring so I came up with a new way to fix this.
My idea is that their would be a building called Bobs arrows and this shop would sell arrow upgrades for the tower.
Bobs Arrows would sell:
Element arrows:
- Ice - (freezes for 2 seconds and slows attack until death) - cost 100 gold
- Fire - (Burn an enemy for 2 seconds) - cost 100 gold
- Darkness - (Curses enemy dealing damage for 2 seconds) - cost 100 gold
- Grass - (trap an enemy for 2 second) - cost 100 gold
- Lightning - (lightning bounces between 2 enemies) - cost 100 gold
- Stun - (would stun) -cost 100 gold
*NOTE you can only have one element arrow at a time, and can change your element at any time for another 100gold*
Bobs Arrows would also sell:
- Arrow Speed - increases speed of arrow by 2x - costs 150 gold
- Double arrow - Shoots 2 arrows at once - cost 110 gold
- Multi-Shot - Shoots 2 enemies at once - costs 200 gold
Just an idea to spice the game up
Overall, the map is a fun for a single player tower defence type map with a unique twist which I liked because you are the tower. Although the map is single player I think it is a good map and very fun to play. The map is also good because I didn't find any glitches/bugs/erros in the stuff that I tested. I would suggest this map to friends and people who like a single player tower defence map with a twist and I would also suggest this map to friends as there are no bugs/glitches/errors that I found.
I Vote for Approval and would give it a 4/5 it doesn't get a 5 as their are still a few cons and things you could fix and a few things you could add to the game to make it better.
All in all hope you liked my review as much as I enjoyed playing your map,
Lag_Reviews P:
PS:Very good map, keep up the good work, I can't wait to see what you bring it in the future![]()
Lol at the beginning cinematic "OMFG this game is impossible !" xDD
Well made game, quite difficult when you reach some higher waves.
4/5
Lag_Reviews said:* Could add an upcoming updates log so we know what you are working on fixing/adding
* Maybe you could add a youtube video of gameplay (This will attract more downloads if done well)
* Add a credits list (a must have)
Well, I must admitI was whosyourdaddying it to the end. I only beaten boss 3 because I activated the cheat. I usually leave it off at bosses and use 2 Nukes, 2 Groups of valykres and two full salvos.
Just found some typo's, P:
When: Wave 83
Mode: Easy
Typo Location: New Unit Encountered! Berserkers are tough troll ranged units
with a very fast attac
Typo Error: Should say attacK not attac.
Screen-shot of typo:
![]()
When: Somewhere between 85-90
Mode: Easy
Typo Location: New Unit Encountered! Black Oozes will split off into multiple, smaller oozes when killed. Use fire to inciner them entire.
Typo Error: Should say incinerate not inciner and should say entirely instead of entire. Also where it says smaller oozes, the word oozes should have a capital O.
Screen-shot of typo #2:
![]()
Hope this helps you and can be fixed,
Lag_Reviews
PS: I will update it if I find more typos/errors.
weeelll... im pretty angry at necros and the knight guys now, they destroyed the gate then ignored me JUST THE NECROS DID but the knights attacked me then I lost but the necros didnt reach the city yet and started attacking me again, you should lose after they kill a unit in the city.
Like I said, you should kill the necromancers first.well i dunno, i was at the gates at the time, trying to kill the horsemen, but they kept getting rezzed
EDIT forgot to mention this but dragons arent affected by storm, dunno if its intentional but imo flying would be most affected by it.
Dragoncy said:Here is my opinion.
...You say it gets repetitive after 80... yet only played 5 waves after 80? Huh?* Gets repetitive when i reached wave 80++ and i quit at wave 85.
But... you say you quit after Wave 85. Yet again, how about you actually play the majority of the game after wave 80 before saying that things are useless after wave 80?Salvos deal too little damage at later waves [80++] and thus needs to be used multiple times to stop a wave from a side.
Hi! Quite a fun game~
How kind of you to downrate it for this given reason, then. :-\Dragoncy said:Overall as i said earlier, its a fun game![]()
Whoa, wait a minute. You think it was repetitive after only five waves?* Gets repetitive when i reached wave 80++ and i quit at wave 85.
Whoa, wait a minute. You think it was repetitive after only five waves?
First of all, the waves come in groupings of five, as you may have noticed; the first five waves were all grunts, the next five were grunts and archers, etc. One more wave would have changed it all up, just like every fifth wave had done every cycle before. Second, 80-85 is a lot less repetitive than 1-5, or 6-10, or 11-15. They get less and less repetitive as more units are added. So essentially, this doesn't make any sense. Care to explain?![]()
But the units don't get increased HP as the waves increase past a certain point; the increased difficulty comes from unit synergy. A given type of unit doesn't get harder to kill with Salvo as the waves go on, and it always stuns, which makes it useful in delaying and interrupting even if it doesn't kill. Besides, if you stopped at wave 85, how would you know about waves 100+?Yes waves after 80, around 3-4 salvos are needed for 1 wave on each side, while 1-2 mines can wipe out 1 wave thus i feel that at higher stages [100+] salvos are ineffective. This is why i questioned the effectiveness of salvo at later waves.
Well, i quit at wave 85 partially because i feel that i was being overwhelmed with the things to do. Eg, increased amount of mines needed to be prepared on my right, ready second skill to slow the enemy on my left, more and more salvos needed as the waves go by to stop enemy in the middle due to ministun and long range. This is a continuous cycle since the time i was able to afford the salvos and mines and this is the reason why i feel that it get repetive over the time due to the small variety of items that can be bought and used.
Thus i feel that, the game should have an advanced item shop where people can look forward to at higher levels instead of still using the same items which are getting ineffective as waves increases.
This game is very impressive
It is difficult so that you keep your interest in it.
My only suggestions is to maybe do a custom loading screen, since that would be a really nice addition to the map.
great map. its unlike any other TD i've played, and i like it. it gets tough later on when you have to pay attention to so much. i think you could add more items, but then again, it is an early version. I approve it![]()
the best single player map ive ever played. 5/5!![]()
Besides, if you stopped at wave 85, how would you know about waves 100+?
oh by the way, plx add a item stack system
Pritty enoing when you can't get it all in one stack, like repair, missles, mines, mana pot.
There's a bug. I wasnt in the middle and the dragons flew over the gate and destroyed the town. I coudn't do anything.
Then they flew in the middle angain to me and the game ended with the message: "The gate has been destroyed!" Can you fix that?![]()
Problem is, Referees are kicked out in every single map that is scripted.
So observers have to be built-in