Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
My second model is already there, well... I don't know if I should call it a model, if technically I only made texture modifications like one or another slight change of polygons but from there on out.
I present to you... "The Headless Horseman" and well the reason I created and made this model is because I asked myself... how to make a model interesting just by ripping off the death knight's head? Well, that occurred to me apart from adding special things to the horse and the textures so that they have a different freshness and, above all, that they have the immersion of being a villain.
So for now I have this model, which I will probably have to polish more in the future, or if I know how to model from scratch, I can do a better job, anyway, if you want to use it or just modify it, do it with pleasure.
Finished... For now... I highly doubt that I will want to do texture variations or other strange things to it...
Updates:
08/11/2025: officially the model is already finalized, polished, and optimized, the model no longer needs a separate portrait thanks to the Death Knights and Derivatives by Ujimasa Hojo, it no longer has garbage, and now the Headless Horseman is slightly visually improved, it now leaves footprints of fire as well as a trail of fire and the horse is slightly modified as well as the model in general, so I'm afraid there will be no more updates to it... but at least it is now 100% functional
Thank you very much, and yes... I know... it's simple because technically it's just the texture and a few modifications to the polygons, but from there on I want to give something else while I continue investigating how to replace the sounds that are already included in the models and thus be able to create the "warden male"
.... ok you just made me turn on a light where now the horse is without the head like the rider, only the question is that I learn to add polygons from scratch or textures imported separately, and add the horse's neck bone and meat, because if I only removed the head, the transparent textures of the model would be seen and well... not that hahaha, but I'll see how I'll do it, so good idea.
In this case, now that you ask, probably in this case instead of being a headless corpse riding a skeletal horse, I think in this case it's actually accurately a living suit of armor with witchcraft and the horse probably reanimated from a graveyard long since consumed by maggots and such.
Not bad work! Although not classical headless horseman with pumpkin around to throw, this one is cool and nice approach with flames. Also, we lack headless horsemen models.
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