Moderator
M
Moderator
10:20, 4th Jan 2013
Orcnet: game play is very monotone
as well as how to end it and terrain measures
I'm expecting a survival map where we got a few advantages (items, unit characteristics, tips) but I see none its just an instruction saying "How to Play: Do what's necessary" so does it mean I can win the game with cheat codes? not a good idea then
the wolf's are not that strong, it would be nice if they had a low base damage, huge hitpoints, and an ability that slows/stuns the target that would be a challenge to the players, and since they are just standing in some corner of the map, it makes it very dull, how about make an AI that these wolves wander the map
overall needs more serious editor work, nothing to do in this map and very plain. good luck then
Orcnet: game play is very monotone
as well as how to end it and terrain measures
I'm expecting a survival map where we got a few advantages (items, unit characteristics, tips) but I see none its just an instruction saying "How to Play: Do what's necessary" so does it mean I can win the game with cheat codes? not a good idea then
the wolf's are not that strong, it would be nice if they had a low base damage, huge hitpoints, and an ability that slows/stuns the target that would be a challenge to the players, and since they are just standing in some corner of the map, it makes it very dull, how about make an AI that these wolves wander the map
overall needs more serious editor work, nothing to do in this map and very plain. good luck then