- Joined
- Aug 20, 2009
- Messages
- 142
ew please fix the thousand spelling errors in your description
ok, np but if you can tell me what are my spelling errors it will help me to fix them.
thx
Edit : Some spelling errors fixed
Last edited:
![]() | Heal - Restore health points lost to a hurt unit who isn't of type mechanical. |
Level 1 | Restore 25 health points. |
Level 2 | Restore 31.25 health points. |
Level 3 | Restore 38.75 health points. |
![]() | Dispel magic - Cancel all buffs which get units in the target area. Inflict damage points to invoked units. |
Level 1 | Inflict 200 damage points to invoked units. |
Level 2 | Inflict 300 damage points to invoked units. |
Level 3 | Inflict 400 damage points to invoked units. |
![]() | Banish - Turns a unit ethereal and slows its movement speed by 50% for a short time. |
Level 1 | Cost 75 mana points, last 12 seconds. |
Level 2 | Cost 60 mana points, last 15 seconds. |
Level 3 | Cost 50 mana points, last 18 seconds. |
![]() | Inner fire - Increase the defence and his damage points. |
Level 1 | Increase the defence of a friendly unit of 5 and his damage of 10%. Last 60 secondes. |
![]() | Silence - Prevent all enemy units in the target area to launch spell. |
Level 1 | Prevent all enemy units in the target area (350) to launch spell. Last 24 seconds. |
![]() | Priest adept staff - Increase the health points, damage points and the health regeneration of the Priest. |
![]() | Priest master staff - Increase again the health points, damage points and the health regeneration of the Priest. |
![]() | Iron armor - Increase the armor to 2 of the Priest. |
![]() | Steel armor - Increase again the armor to 2 of the Priest. |
![]() | Mithril armor - Last increase of the armor to 2 for the Priest. |
![]() | Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit. |
Level 1 | Heals 200 HP/Damages 100 health points |
Level 2 | Heals 400 HP/Damages 200 health points |
Level 3 | Heals 600 HP/Damages 300 health points |
![]() | Arcane Hand - Catch a enemy unit, who can't move or attack. The target unit lose damage points each seconde. Last 10 seconds. |
Level 1 | The target unit lose 60 damage points per seconde. |
Level 2 | The target unit lose 80 damage points per seconde. |
Level 3 | The target unit lose 100 damage points per seconde. |
![]() | God blessing - Heal a pourcentage of health points of friendly close units all the time. |
Level 1 | Heal 2% all the time. |
Level 2 | Heal 4% all the time. |
Level 3 | Heal 6% all the time. |
![]() | Heaven Cloud - Make invulnerable all friendly units in the area around the Angel. |
Level 1 | Make invulnerable all friendly units in the area around the Angel.The Angel stay vulnerable. Last 30 seconds. |
![]() | Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit. |
Level 1 | Heals 200 HP/Damages 100 HP |
Level 2 | Heals 400 HP/Damages 200 HP |
Level 3 | Heals 600 HP/Damages 300 HP |
![]() | Holy Shield - A Shield of light appear around the hero which allow him to avoid every physical attack for a moment. |
Level 1 | Last 15 seconds. |
Level 2 | Last 30 seconds. |
Level 3 | Last 45 seconds. |
![]() | Light Aura - Increase the movespeed of friendly close units. |
Level 1 | Increase of 25% the movespeed of friendly close units. |
Level 2 | Increase of 50% the movespeed of friendly close units. |
Level 3 | Increase of 100% the movespeed of friendly close units. |
![]() | Wrath of the Lightbringer - The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict damage points to all enemies land units close to the hero. |
Level 1 | The Paladin absorb light with his hammer and liberate it in a explosion forme which inflict 500 damage points to all enemies land units close to the hero. |
![]() | Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit. |
Level 1 | Heals 200 HP/Damages 100 HP |
Level 2 | Heals 400 HP/Damages 200 HP |
Level 3 | Heals 600 HP/Damages 300 HP |
![]() | Mana Shield - Creates a shield that absorbs damage by using the Paladin's mana. Blocks 100% of incoming damage. |
Level 1 | Absorbs 1 damage per point of mana. |
Level 2 | Absorbs 1.5 damage per point of mana. |
Level 3 | Absorbs 2 damage per point of mana. |
![]() | Soul Flight - When the heroe die, his soul prevents God to pick him. The soul lives a moment before God try again. The soul can level up, learn abilities like other heroes. |
Level 1 | The soul lives 150 secondes. |
Level 2 | The soul lives 300 secondes. |
Level 3 | The soul lives 600 secondes. |
![]() | Spirit Link - Links several units together in a chain. All units with Spirit Link on them will live longer, by distributing a percentage of the damage they take across other Spirit Linked units. |
Level 1 | Links 4 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. Last 75 seconds. |
![]() | Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit. |
Level 1 | Heals 200 HP/Damages 100 HP |
Level 2 | Heals 400 HP/Damages 200 HP |
Level 3 | Heals 600 HP/Damages 300 HP |
![]() | Divine shield - An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time. |
Level 1 | Last 15 seconds. |
Level 2 | Last 30 seconds. |
Level 3 | Last 45 seconds. |
![]() | Devotion Aura - Gives additional armor to nearby friendly units. |
Level 1 | Gives 1.5 armor to nearby friendly units. |
Level 2 | Gives 3 armor to nearby friendly units. |
Level 3 | Gives 4.5 armor to nearby friendly units. |
![]() | Divine Rescue - Give armor points to friendly units and remove armor points to enemy units around the hero during a moment. |
Level 1 | Give 15 armor points to friendly units and remove 15 armor points to enemy units around the hero during 45 seconds. |
![]() | Holy light - A holy light that can heal a friendly living unit or damage an enemy undead unit. |
Level 1 | Heals 200 HP/Damages 100 HP |
Level 2 | Heals 400 HP/Damages 200 HP |
Level 3 | Heals 600 HP/Damages 300 HP |
![]() | Anti-magic Shell - Creates temporarly a barrier around the hero that stops spell to affecting the him. |
Level 1 | Last 15 secondes. |
Level 2 | Last 30 secondes. |
Level 3 | Last 45 secondes. |
![]() | The Death Sheep Curse - An Aura circle all enemies close units. When these units have less than 25% of their health points they have a percentage of chance to turn into a sheep |
Level 1 | 10% chance to become a sheep. |
Level 2 | 25% chance to become a sheep. |
Level 3 | 40% chance to become a sheep. |
![]() | Sheeps falling - Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct damage points. |
Level 1 | Several thousand of sheeps falling of sky which hurt enemies close units. Each wave inflct 50 damage points. Last 35 seconds. |
![]() | Curse - Curse a enemy unit who have chances to miss his target. Last 120 seconds. |
Level 1 | 11% chances to miss his target. |
Level 2 | 22% chances to miss his target. |
Level 3 | 33% chances to miss his target. |
![]() | Sleep - Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it. |
Level 1 | 20 secondes to sleep for 100 mana. |
Level 2 | 40 secondes to sleep for 75 mana. |
Level 3 | 60 secondes to sleep for 50 mana. |
![]() | Frost armor - Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it during 5 secondes. Last 45 secondes. |
Level 1 | The shield adds 3 armor points. |
Level 2 | The shield adds 5 armor points. |
Level 3 | The shield adds 7 armor points. |
![]() | Carrion swarm - Sends a horde of bats which inflict damage to enemy units who face it. |
Level 1 | Inflict 450 damage points to enemy units who face it. |
![]() | Devour magic - Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove health points and mana points. Inflict damage points to invoked units. |
Level 1 | Cancel all buffs of units in the target area. For each touch unit, the Acolyte recove 300 health points and 150 mana points. Inflict 350 damage points to invoked units. |
![]() | Acolyte adept hands - His hands evolve which increase the health points, damage points and the health regeneration of the Acolyte. |
![]() | Acolyte master hands - His hands evolve again which increase again the health points, damage points and the health regeneration of the Acolyte. |
![]() | Unholy armor - Increase the armor to 2 of the Acolyte. |
![]() | Improved unholy armor - Increase again the armor to 2 of the Acolyte. |
![]() | Advanced unholy armor - Last increase of the armor to 2 for the Acolyte. |
![]() | Death coil - A coil of death that can damage an enemy living unit or heal a friendly undead unit. |
Level 1 | Damages 100 or Heals 200 HP |
Level 2 | Damages 200 or Heals 400 HP |
Level 3 | Damages 300 or Heals 600 HP |
![]() | Siphon Mana - Transfers mana between the Demon and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Demon's mana over its maximum value, though excess mana drains off rapidly if not used. |
Level 1 | 15 mana drained per second. |
Level 2 | 30 mana drained per second. |
Level 3 | 45 mana drained per second. |
![]() | Satan Blessing - Restore a pourcentage of mana points of friendly close units all the time. |
Level 1 | Restore 2% all the time. |
Level 2 | Restore 4% all the time. |
Level 3 | Restore 6% all the time. |
![]() | Flame of hell - The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose some health points per second. Last 45 seconds. |
Level 1 | The friendly target unit is circle by the Flames of Hell. The enemies units close burn so they lose 50 health points per second. |
![]() | Voodoo doll - Use a voodoo doll to provoke suddenly a mana thrist and to starve the target enemy unit. |
Level 1 | All mana points and 200 health points are absorbed. |
Level 2 | All mana points and 400 health points are absorbed. |
Level 3 | All mana points and 600 health points are absorbed. |
![]() | Famine's Trap - A item appear at the target point if someone take it the item explose. The item last 20 seconds. |
Level 1 | The explosion deal 200 damage points |
Level 2 | The explosion deal 300 damage points |
Level 3 | The explosion deal 400 damage points. |
![]() | Disease - A disease cloud infect alive enemy units. Last 120 seconds. |
Level 1 | Deal 10 damage points per second. |
Level 2 | Deal 15 damage points per second. |
Level 3 | Deal 20 damage points per second. |
![]() | Hunger - The target hero is starving so he eat himself and lost health points. |
Level 1 | The target hero eat himself and lost 250 damage points. |
![]() | Cripple - Decrease the attack speed and the damage points during 60 seconds. |
Level 1 | -25% the attack speed, -50% the damage points. |
Level 2 | -50% the attack speed, -65% the damage points. |
Level 3 | -60% the attack speed, -80% the damage points. |
![]() | Fear - Target units fear of your power, they can't attack but can cast spells. Last 12 seconds |
Level 1 | Cost 140 Mana points, cooldown 48 seconds. |
Level 2 | Cost 105 Mana points, cooldown 24 seconds. |
Level 3 | Cost 70 Mana points, cooldown 12 seconds. |
![]() | Immunity - The hero become immune against spell and healing itself. |
Level 1 | Restore 20 health points per second. |
Level 2 | Restore 40 health points per second. |
Level 3 | Restore 50 health points per second. |
![]() | Plague - A Rat appear to give plague around the target unit. |
Level 1 | The plague deals 50 damage points every 2 secondes around the target unit. Last 45 seconds. |
![]() | Acolyte Launch - A acolyte is launched to the target unit who lost health points and is stun a moment. |
Level 1 | Lose 100 health points, stun during 1 second. |
Level 2 | Lose 225 health points, stun during 1 second. |
Level 3 | Lose 350 health points, stun during 1 second. |
![]() | War Taunt - Taunts 10 enemies units who are forced to attack this units and Restore the horseman's health. |
Level 1 | Restore 250 health points of the horseman's health. |
Level 2 | Restore 350 health points of the horseman's health. |
Level 3 | Restore 500 health points of the horseman's health. |
![]() | Blade of War - The target unit lose a pourcentage of his health. |
Level 1 | Lose 12.5%. |
Level 2 | Lose 25%. |
Level 3 | Lose 50%. |
![]() | Adrenalin - The hero attack and move faster during a moment. |
Level 1 | The hero attack and move 300% faster during 12 secondes. |
![]() | Death's finger - Deals damage points to the target unit. |
Level 1 | Deals 150 damage points. |
Level 2 | Deals 200 damage points. |
Level 3 | Deals 250 damage points. |
![]() | Death's gate - A gravestone appear which is the relationship between Death and Life so Undead units take the occasion to back to life. The Gravestone last 20 seconds. |
Level 1 | Create Zombies which last 12 seconds. |
Level 2 | Create Ghouls which last 18 seconds. |
Level 3 | Create Skeleton warriors which last 24 seconds. |
![]() | Death touch - Add damage points and gives 10% chances to slow heroes and 35% to slow units. Cold effect slow unit during 5 seconds. |
Level 1 | Add 6 damage points. |
Level 2 | Add 8 damage points. |
Level 3 | Add 10 damage points. |
![]() | Death's Trap - The spirit of the target hero go out to his body who are unconscious. If the spirit is alive after few seconds. it desappear, the target hero dies and the caster gain Strength points. |
Level 1 | If the spirit is alive after 15 seconds it desappear, the target hero dies and the caster gain 10 Strength points. |
![]() | Crusade - Spawn some Christian to help you to conquer the city. |
Level 1 | 10 milicemen appear. |
Level 2 | 8 footmen appear. |
Level 3 | 6 knights appear. |
![]() | Banner - Put down a banner which have aura abilities . |
Level 1 | The banner have Devotion Aura. |
Level 2 | The banner have Devotion Aura and Command Aura. |
Level 3 | The banner have Devotion Aura, Command Aura and Endurance Aura. |
![]() | Impressive ! - Give chances to impress all enemy units around you when you cast a spell and to earn experience points. |
Level 1 | 10% chance to impress and to earn 25 experience points. |
Level 2 | 15% chance to impress and to earn 50 experience points. |
Level 3 | 20% chance to impress and to earn 75 experience points. |
![]() | Manipulation - A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side. |
Level 1 | A shade introduce itself in the target mind to betray the target unit's allies and to rally him to your side during 30 seconds. |
MerchantGoblin Merchant
Goblin Laboratory
Goblin Shipyard
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Item sold :
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Periapt of Vitality
Increases the hit points of the Hero by 150 when worn.
![]()
Cloak of Shadows
Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost.
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Pendant of Mana
Increases the mana capacity of the Hero by 250 when worn.
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Mask of Death
While wearing this mask, a Hero will recover hit points equal to 50% of the attack damage dealt to an enemy unit.
![]()
Glyph of Omniscience
Reveals the entire map.
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Necklace of Immunity
Give to the hero a immunity against spells.
![]()
Unit sold :
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Goblin Sapper
Explosive Team of Goblin Sappers. Particularly effective against buildings. Goblin Sappers cannot be loaded into Goblin Zeppelins or Transports.
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Goblin Zeppelin
The mechanical Goblin Zeppelin is the only flying transport vehicle in Warcraft III. It is necessary for those commanders who need to move their armies across otherwise impassable oceans and mountains. Goblin Sappers cannot be loaded into Goblin Zeppelins.
![]()
Unit Sold :
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Transport
This boat is the only one which can through oceans.
The priests/acolytes are heroes now
Creeps added which reinforce the team cooperation Item added, there are dropped by creeps Shade is removed ----------------------------------------- Add two bonus abilities give during the apocalypse (1 per team) ----------------------------------------- Add AmmoDump
Every member of the Satan's Sect can use the portal Add Book of summoning near levers ----------------------------------------- Heroes are now upgradable and it's a key to the victory to do this.
Add 2 building to can upgrade heroes find them. ----------------------------------------- Add Spellbooks
Add 1 quest for The Catholic Church Add horsemen of Apocalypse Change map name (before named "Apocalypse") Add 2 heroes : 1 per team : Demon and Angel Become a 8 player game ----------------------------------------- add Minimap preview
----------------------------------------- |
Angels and Demon can be upgradable
Add effects which are consequences to the horsemen existence ---------------------------------------- Add Ghosts
Add Strange sounds It's possible to confess your sins and to make a deal with the devil. --------------------------------------- Add The Four Paladins
Remove Memory leaks --------------------------------------- Add Rally points : Could be own during the Apocalypse, own all Rally points to stop the other team.
Add shops Horsemen can build a building each one. --------------------------------------- Heroes earn gold when you kill them Creep respawn Add climatic events --------------------------------------- Tornados hurt air units Terrain improvement --------------------------------------- |
add tomes in the Statue of Chaos and the Statue of Faith
Fix ending cinematic's issue Fix a Statue of Chaos and Statue of Faith's issue --------------------------------------- "Paladins vs Horsemen" 's issue fixed
Ending cinematic's trigger works --------------------------------------- Add an help/information command Add an event when a lever is desactivated Add guards close to the portal which appear during the apocalypse Add an item for priests Creep respawn time is longer --------------------------------------- Change some Paladins spells
New mode added Custom music added --------------------------------------- New mode added
Angels and Demons can fly --------------------------------------- Game mode dialog fixed (It should works)
--------------------------------------- |
Models | Icons | Others |
Necrokenis : Teron Mc ! : Destruction knight Norinrad : holy crusader Tranquil : holy smite missile Gottfrei : LethalBow Olofmoleman : Nazgul Rider communist_orc : House & House II willydawiller : small village Mr. Bob : Library HappyTauren : NecroStronghold & City Building 1 & City Building 2 Nasrudin : ElveswoodDP2 Xelthyr : Hero_DeathKnight Pheonix-IV : Redeemed Holy Knight jigrael : Lord of Darkness JetFangInferno : ShimmeringPortal sPy : HolyAura | CRAZYRUSSIAN : BTNCRHolylight & BTNDH_Holy_Shields All these models can be find in The Hive Workshop site or in Warcraft 3 Campaigns site. | Co-Terrainer : VampireofBlood Music : Cris Velasco & Mike Reagan - Darksiders Theme Special thanks to : Chilla_Killa, MagIc_SeeKer, Gaisler, Velm, Jsprat100, Diamondeye, Asomath, DarkIron Dwarf, Un_Known, The_Grapist, GameShark22 for their help, suggestions and comments. |