The Final Showdown, Design your hero!

Level 4
Joined
Nov 23, 2010
Messages
128
Heroes
Hero Design

-Remove the annoying '-BLOOD_BATH-'s Hero Design'
-Add [box] to each skills section and 'Important Note'
-Remove the '(Effect to blablabla)'
-Change 'Desc' to 'UI' (Useful Information)
-Change one sentence on 'Important Note'


--------------------
models_2934_screenshot.jpg
Name : Mystica, the Fairy Queen
Model : BloodElfSorceress
Hero Icon : Already exist on the model
Attributes :
-Strength, start with 15 (+1.6)
-Agility, start with 14 (+1.4)
-Intelligence (Main), start with 23 (+2.7)
Attack Dmg : 38-47 (Range)
Projectile Model : CuteRainbowMissile
Attack Cd : 2.1 sec
Armor : 2
Role : Support
Mystica, a wise, kind, and friendly queen. Love peace, and loved by many fairies. She and her companions once live in Vhera, a land where air is singing, trees can talk, and many other nature wonders. When Vhera is assaulted by the chaos legion, she struggle with her companions. Although the fairies successfully defending Vhera, Mystica was cursed by the one of the chaos necromancers, resulting the disappearence of her power. So she only can rest. Hearing there is war in the other realm, plus with her love of peace, she don't want just rest in bed. Then a mysterious light shine on her, giving her powers back. And now she is ready to join the Final Showdown.


Skills :
1st Skill (Bonus)
icons_7153_btn.jpg
Name : Conjuration (Active)
Icon : BTNArcaneBlast
Mcost : 80 mana
Cd : 16 sec
Cstime : 1 sec (Channeling)
UI (Useful Information) : Invisibility (Like 'Wind Walk') when successfully casted
Effect : Make one ally/Mystica to invisibility (Can move) for 3 sec while stunning the target's nearby enemies for 1.5 sec.
2nd Skill
icons_5898_btn.jpg
Name : Reversal (Active)
Icon : BTNArcane
Mcost : 120/130/140/150/160 mana
Cd : 35/33/31/29/27 sec
Cstime : 0.8 sec
UI : The same with DotA's Kunka's 3rd skill (X Mark The Spot)
Effect : Make one enemy/ally/Mystica to back to the position of the last 4 sec
3rd Skill
icons_5722_btn.jpg
Name : Pixie Missile (Active)
Icon : BTNFairie
Mcost : 95/100/105/110/115 mana
Cd : 17/15/13/11/9 sec
Cstime : 0.7 sec
UI : -
Effect : Shoots a small fairy to the target, the fairy settle on the target. Drain 8/16/24/32/40 mana every 3.6/3.2/2.8/2.4/2.0 sec (also deals dmg equal to the drained mana). And deals dmg (50% of the mcost) to the target when he/she cast skill. Last for 12 sec.
4th Skill
icons_10952_pas.jpg
Name : Dream Dust (Passive)
Icon : BTNDreamCoil
Cd : 11.5/10/8.5/7/5.5 sec
UI : -
Effect : Gives 10/15/20/25/30% chance every time Mystica attacked to release a dream dust, adding 'Dream' buff to the affected units for 12 sec. 'Dream' effect = Stunned for 1 sec every 3 sec. When the duration finishes, gives 10/20/30/40/50% chance to miss on attacks for 4 sec.
5th Skill
icons_6574_btn.jpg
Name : The Butterfly's Act (Active)
Icon : BTNANABlueButterfly
Mcost : 350/450/550 mana (Mana exhausted if successfully casted)
Cd : 150/130/110 sec
Cstime : 3 sec (Channeling)
UI : Make Mystica to fly (can't move)
Effect : Increase nearby allies mana reg by 120/160/200%, AS by 6/12/18/24/30% and MS by 2/4/6/8/10%. Also make Mystica and nearby allies to invisibility (visible when attack/cast skills) with 2/1.5/1 sec fade time, and gives 40% chance every 5 sec to make nearby enemies Silenced for 4 sec. 1300 AoE, last for 20 sec, and can be dispelled (Stunned, swapped, silenced, etc).
Important Note
-You CAN change the dmg, mana cost, etc if you feel there is some kind of imbalance OR the triggering is HARD
-You CAN change the icon, model, etc if you feel that are not matching
-You CAN critics this hero if you want
-You MUST (remember) give credits to the creator of the model, icon, etc
-Ask me if there are something you DON'T UNDERSTAND
-I NOT experienced on BB Codes
-Sorry if there are GRAMMAR MISTAKES/TYPOS
-Sorry if there are model/icon that already used in your map
-Always AWARE for the changelog
-EnJoY!
 
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Level 2
Joined
May 1, 2009
Messages
19
Hero
models_6615_screenshot_tnb.jpg


Name : Crazy Aliyce
Model : Butchergirl
Attributes :
-Strength (Main), start with 24 (+2.6)
-Agility, start with 15 (+1.6)
-Intelligence , start with 13 (+1.2)
Attack Dmg : 39-48 (Melee)
Role : Abject Destruction/Tank
A creature birthed from a necromancy experiment gone horribly wrong, Aliyce is a homicidal creature beyond any hope of fixing. She depopulated several small villages before being brought under heel by a group of powerful necromancers. Though she escaped servitude under them, this crazed abomination still plots her twisted revenge.


Bonus Skill

icons_6013_btn.jpg


Name : Blood Fervor (Passive)
Icon : BTNBloodbrood
Mcost : -
Cd : -
Cstime : -
UI (Useful Information): -
Effect : Everytime Aliyce kills a unit, she gains 20 health and taunts surrounding units.
First Skill

icons_9720_btn.jpg


Name : Madness (Active)
Icon : BTNRage
Mcost : 80/95/115/130/140
Cd : 30/25/20/20/15
Cstime : .6
UI (Useful Information): Toggle ability.
Effect : Channeling sheer bloodthirsty insanity, Aliyce gains 10/12/16/18/20 attack and 4/8/12/16/20 armor. However, her insanity causes her to loose 4/4/5/5/6 health every second until this ability is deactivated.
Second Skill

icons_11456_btn.jpg


Name : Agony Rush (Active)
Icon : BTNVampireCritical
Mcost : 20/25/30/35/40
Cd : 10/20/20/15/10
Cstime : .6
UI (Useful Information): -
Effect : Aliyce rushes wildly at a target swinging her blades, does 2/2.5/3/3.5/4x Strength damage to the target and heals her for half the damage dealt.
Third Skill

icons_13121_btn.jpg


Name : Sanguine Spin (Active)
Icon : BTNcrCarA1
Mcost : 40/55/60/85/90
Cd : 40/60/60/70/70
Cstime : 1
UI (Useful Information): -
Effect : Aliyce spins suddenly like a top, damaging all nearby enemies 2x/2x/2.5x/2.5x/3x Str and knocking them back. Enemies will be stunned for 1/2/2/2/3 seconds after being knocked back. Aliyce looses 10/8/6/4/2% of her health.
Ultimate Skill

icons_13114_pas.jpg


Name : Fanaticism (Passive Aura)
Icon : BTNcrVeeR5
Mcost : -
Cd : -
Cstime : -
UI (Useful Information): -
Effect : Every friendly unit near Aliyce gets 100/150/200% increase health regeneration and attack speed. Aliyce gains 300/400/500 maximum health, and any unit attacking a fanatical unit has a 25% of switching targets to Aliyce.
 
Level 4
Joined
Nov 23, 2010
Messages
128
Ok babe
E : Done beibh

{EDIT}
Oh look, that's a nice hero design! Especially her ulti skill, creative and it's the first time there is skill like that (the trigger),:razz:
And that's your first time to post it here :thumbs_up:
Oh and look again, you use the same options with me! :mwahaha:
Anyway, thanks for that nice stuff!

Hey, for the ultimate skill, "100/150/200% increased hp regen AND ATTACK SPEED"? oh so cute! Ah don't worry, Mumbis will balancing it, just relax.
Oh, :razz:, 3rd skill, on the last level, looses only 2% hp? oh so cute! Ah don't worry, Mumbis will balancing it, just relax.
HOHEOHEHOE, 1st skill, +20 armor, loosing only 6 hps :razz: and can be act/deact? oh so cute! Ah don't worry, Mumbis will balancing it, just relax.

But, Good job

Oh yeah, i got a suggestion :
-if 2 of her skills effect is taunt, maybe should switch Sanguine Spin to passive, and become '% chance to spin, dmging nearby enemies' :mwahaha: (like DotA's Axe's Counter Helix)

Anyway i'm just commenting, Mumbis shall decide

{EDIT}
Mystica's story now finished.
 
Last edited by a moderator:
Level 9
Joined
Jul 23, 2008
Messages
261
@Bloodbath and Rhamadamanthus
Thanks for your hero designs :)
At the moment, im focusing on adding alot more items to the map ^^
But your heroes will surely be added when the item shops has been filled out ^^

And don't worry about if your making a to hard to trigger spell, I can do the most things :p
But, it'd just save me some time if you don't make things complicated ^^
Also, I will balance anything I find to OP :)

/Mumbis
 
Level 4
Joined
Feb 6, 2011
Messages
111

Name : Ezera Windchaser
Class : Archer
Model : Blood Elf Ranger by 67chrome
Agility Hero


http://www.hiveworkshop.com/forums/icons-541/btncriticalwound-180203/?prev=c%3D40%26t%3D14%26r%3D20%26d%3Dlist%26page%3D4
Unit Spell : Piercing Shot.
Ezera's bow is strong enough to shoot an arrow through multiple enemies.
25% to shoot through multiple enemies in a straight line.

btnhookshot-177937

Spell 1 : Explosive Shot (Auto use)(I'm not quite sure about the splash area so can you edit that for me soon?)
Shoots arrows with explosives attached to it.
Level 1 - 100 damage, small splash
Level 2 - 150 damage, small splash
Level 3 - 200 damage, medium splash
Level 4 - 300 damage, medium splash
Level 5 - 400 damage, large splash

Spell 2 : Drain
Using her knowledge about magic Ezera drains the enemies mana. If the enemy has 0 mana, Ezera absorbs the unit's health.
Level 1 - Drains mana for 5 seconds
Level 2 - Drains mana for 10 seconds
Level 3 - Drains mana for 20 seconds
Level 4 - Drains mana for 30 seconds
Level 5 - Drains mana for 1 minute

Spell 3 - Trueshot Aura (Passive)
Increases ranged attacks around the hero.
Level 1 - 5% extra damage.
Level 3 - 10% extra damage.
Level 3 - 15% extra damage.
Level 4 - 20% extra damage.
Level 5 - 30% extra damage.

btnphoenixdartv2-180370

Ultimate : Aura shot.
Shoots a arrow in a straight line. Allied units in that line gets healed while enemy units gets damaged
Level 1 - Heals Ally by 50, Damages Enemy by 75.
Level 2 - Heals Ally by 150, Damages Enemy by 200.
Level 3 - Heals Ally by 200, Damages Enemy by 300.


I'm not sure about the heroes abilities, if they suit you, and you can change them if you want.
 
Last edited:
Level 9
Joined
Jul 23, 2008
Messages
261
@Sunshine and Night
Yep, I have :)
But no new heroes will be made untill i've filled out all the item shops, or atleast added some more :p
I have it on my list ^^

@neo_child
Nice hero design, simple, but nice :3

EDIT:
@ everyone
Please, stop telling me (Like dota's XXX, does that.)
Because I have never finished a game of DotA in my life!
I don't know anything about the heroes there, etc etc.
Thanks! :p
 
Level 30
Joined
Jul 31, 2010
Messages
5,279
IDEA

Moon Elf Lord/Moonlord

A paladin of the moon who was a product of a high and night elf union he use powers of the moon which heals and destroys.He(Blood Bath) is a expert on moon powers and how it affects the land.

Model:Elenai's Elf Spearman
Icon:Holy Crusader
Soundset:Any Night/High Elf Unit


Unit Abiliity
Day Moon Icon: Moon Well skill
copy form extreme candy war 2004
if you do not know, heal but for 1000 health, with trigger that when used all your mana goes away

Normal

Eclipse
Heals an allied unit or damages an undead unit for half with mana burn
Base Spell Holy Light
Level 1 Heal for 300 damage is half plus mana combust of 50
Level 2 Heal for 400 damage is half plus mana combust of 75
Level 3 Heal for 500 damage is half plus mana combust of 100
Level 4 Heal for 600 damage is half plus mana combust of 125
Level 5 Heal for 800 damage is half plus mana combust of 150

Summon Twillight Elf
A Moon elf counterpart to Blood Elves
Model for Summon Unit:Blood Elf Swordsman by Elenai
note this unit is like WE(Water Elemental) so no unit skills for him.

Level 1 750 health 20-27 damage lasts 50 seconds
Level 2 900 health 30-35 damage lasts 70 seconds
Level 3 1100 health 38-46 damage lasts 90 seconds
Level 4 1300 health 50-57 damage lasts 110 seconds
Level 5 1500 health 60-70 damage lasts 180 seconds

Red Moon
Devotion Aura plus immolation
Level 1 1.5 plus 5 damage per sec
Level 2 3 plus 10 damage per sec
Level 3 4.5 plus 15 damage per sec
Level 4 6 plus 20 damage per sec
Level 5 7.5 plus 25 damage per sec

Ultimate Ability- New Moon
Stampede with
Des. Summon his moon powers the of Moonlight to destroy his enemies by asking the moon to send rays of Moonlight(holy light texture turned silver maybe) to lay waste to his enemies.

add trigger which when this spell is cast it starts a new Night if in Day

Note
I did not plan the Twillight refrences but her book titles came up.
Hey dude! I got interested with your hero Idea, although I just want to ask:
  • Your "Unit Ability" is kinda strong, full health in exchange for your mana pool?.
  • The "Eclipse" ability can storm damages by a desired amount in half? and also applies "Mana Burn"?, so if I'm gonna use this spell it will be like (ex. 300hd = 150hd + 50mb = 200hd/mb). that's totally imbalance, try reducing the effect of this in my occasion.
  • "Summon Twilight Elf" - It would be nice if you can add an Active or a Passive ability on the 2nd-4th level of the summoned unit.
  • "Red Moon" - is this a passive ability or just a cast type one? you had a +Armor type of passive while you also tagged an Immolation which its also passive? its too risky, but it sounds cool.
  • "New Moon" - Define "Luna Moonfang"? :crazz:

well just want to ask since I had no power in re-balancing this hero, and also I hope Mumbis can accept your Idea by twitching this one, Good luck! oh by the way, check out mine if you want. Moon Seer
 
Level 4
Joined
Nov 23, 2010
Messages
128
Hey dude! I got interested with your hero Idea, although I just want to ask:
  • Your "Unit Ability" is kinda strong, full health in exchange for your mana pool?.
  • The "Eclipse" ability can storm damages by a desired amount in half? and also applies "Mana Burn"?, so if I'm gonna use this spell it will be like (ex. 300hd = 150hd + 50mb = 200hd/mb). that's totally imbalance, try reducing the effect of this in my occasion.
  • "Summon Twilight Elf" - It would be nice if you can add an Active or a Passive ability on the 2nd-4th level of the summoned unit.
  • "Red Moon" - is this a passive ability or just a cast type one? you had a +Armor type of passive while you also tagged an Immolation which its also passive? its too risky, but it sounds cool.
  • "New Moon" - Define "Luna Moonfang"? :crazz:

well just want to ask since I had no power in re-balancing this hero, and also I hope Mumbis can accept your Idea by twitching this one, Good luck! oh by the way, check out mine if you want. Moon Seer

-Agree. So if your mana is 50/450, then you use it, so 50 manacost to heal 1000 hp? :razz:
-It's like holy light, single target and non-area. Umm.. so what do you mean of 200hd/mb? :razz:
-Same with me
-Hoo I think it's passive, there are no manacost,
-Stampede, so not the same with that "Luna Moonfang", so if activated, there are many crazy dancing lights rushing in the area. (that's what you ask? Because i don't know the meaning of 'define', i'm not english/american) :razz:

Anyway, I know I'm not Sunshine_And_Night, I'm just like commenting like an addict. :razz:
 
Level 4
Joined
Nov 23, 2010
Messages
128
pretty nice then, i like your style :razz:

{EDIT}
oh yeah, more better. But the Geffect for Circle of Shadows not fit :razz:
 
Last edited by a moderator:
Level 4
Joined
Mar 2, 2011
Messages
81
Thanks for making my design reality

are other designs implemented because there were worthier designs out there that i hope you did before mine

also i plan on two others

Sunlord a paladin archtype hero but Sun powers no Holy

Starlord a nuke/burst hero can be played as defender or assasain

I will expand on the two just a short(very) preveiw
 
Level 9
Joined
Jul 23, 2008
Messages
261
@Sunshine and Night
How the Moonlords abilitys worked in design would be say the first skill(hero) it would look like this
Event
(Insert Spell) (Level Here) is cast

Action
Cast (Insert Spell) on target as well.
What do you mean by that? ;o

EDIT:
@Orcnet
Your moon seer design looks good!
Not to advanced either :)
Which is totaly ok I guess ^^
 
Level 4
Joined
Feb 6, 2011
Messages
111
Updated a few things on my hero. Hope you have enough time to edit it if you already placed it in.

Name : Ezera Windchaser
Class : Archer
Model : Blood Elf Ranger by 67chrome
Hero type : Agility, Mass Monster and Hero killer.
High elven archer, Traitor, Savior and Legend. Ezera was all of that. By relying on her own bow, she went away on a solo mission, to hunt Sylvanas Windrunner, the Dark Ranger. Coming back to her kingdom, she saw that the Scourge had decimated her kingdom. Through rage and anger, she developed a weapon strong enough to pierce through walls. Many undead cower under her shadow if they dare to pass her.




Unit Spell : Piercing Shot.
Ezera's bow is strong enough to shoot an arrow through multiple enemies.
25% to shoot through multiple enemies in a straight line.


Spell 1 : Explosive Shot (Auto use)(I'm not quite sure about the splash area so can you edit that for me soon?)
Shoots arrows with explosives attached to it.
Level 1 - 100 damage, small splash
Level 2 - 150 damage, small splash
Level 3 - 200 damage, medium splash
Level 4 - 300 damage, medium splash
Level 5 - 400 damage, large splash


Spell 2 : Drain
Using her knowledge about magic Ezera drains the enemies mana. If the enemy has 0 mana, Ezera absorbs the unit's health.
Level 1 - Drains 10 mana per second for 5 seconds
Level 2 - Drains 15 mana per second for 10 seconds
Level 3 - Drains 25 mana per second for 20 seconds
Level 4 - Drains 50 mana per second for 15 seconds
Level 5 - Drains 100 mana per second for 5 seconds

images

Spell 3 - Trueshot Aura (Passive)
Increases ranged attacks around the hero.
Level 1 - 5% extra damage.
Level 3 - 10% extra damage.
Level 3 - 15% extra damage.
Level 4 - 20% extra damage.
Level 5 - 30% extra damage.


Ultimate : Aura shot.
Shoots a arrow in a straight line. Allied units in that line gets healed while enemy units gets damaged
Level 1 - Heals Ally by 50, Damages Enemy by 75.
Level 2 - Heals Ally by 150, Damages Enemy by 200.
Level 3 - Heals Ally by 200, Damages Enemy by 300.


I'm not sure about the heroes abilities, if they suit you, and you can change them if you want.
 
Last edited:
Level 4
Joined
Nov 23, 2010
Messages
128
Updated a few things on my hero. Hope you have enough time to edit it if you already placed it in.

Name : Ezera Windchaser
Class : Archer
Model : Blood Elf Ranger by 67chrome
Hero type : Agility
High elven archer, Traitor, Savior and Legend. Ezera was all of that. By relying on her own bow, she went away on a solo mission, to hunt Sylvanas Windrunner, the Dark Ranger. Coming back to her kingdom, she saw that the Scourge had decimated her kingdom. Through rage and anger, she developed a weapon strong enough to pierce through walls. Many undead cower under her shadow if they dare to pass her.




Unit Spell : Piercing Shot.
Ezera's bow is strong enough to shoot an arrow through multiple enemies.
25% to shoot through multiple enemies in a straight line.


Spell 1 : Explosive Shot (Auto use)(I'm not quite sure about the splash area so can you edit that for me soon?)
Shoots arrows with explosives attached to it.
Level 1 - 100 damage, small splash
Level 2 - 150 damage, small splash
Level 3 - 200 damage, medium splash
Level 4 - 300 damage, medium splash
Level 5 - 400 damage, large splash


Spell 2 : Drain
Using her knowledge about magic Ezera drains the enemies mana. If the enemy has 0 mana, Ezera absorbs the unit's health.
Level 1 - Drains mana for 5 seconds
Level 2 - Drains mana for 10 seconds
Level 3 - Drains mana for 20 seconds
Level 4 - Drains mana for 30 seconds
Level 5 - Drains mana for 1 minute

images

Spell 3 - Trueshot Aura (Passive)
Increases ranged attacks around the hero.
Level 1 - 5% extra damage.
Level 3 - 10% extra damage.
Level 3 - 15% extra damage.
Level 4 - 20% extra damage.
Level 5 - 30% extra damage.


Ultimate : Aura shot.
Shoots a arrow in a straight line. Allied units in that line gets healed while enemy units gets damaged
Level 1 - Heals Ally by 50, Damages Enemy by 75.
Level 2 - Heals Ally by 150, Damages Enemy by 200.
Level 3 - Heals Ally by 200, Damages Enemy by 300.


I'm not sure about the heroes abilities, if they suit you, and you can change them if you want.


Story-Love the story :razz:
1st skill-pretty idea
2nd skill-"Explosives"... just deals damage was not enough. Maybe you should add 'stun', 'dps', etc
3rd skill-5 sec:grin:, 10 sec:wink:, 20 sec:eekani:, 30 sec:razz:, 1 minutes!!? :xxd: See, if the target's mana reached 0, absorbs the target's hp, yes? So (example) about 10 sec to drain mana until 0, 50 sec to drain hp until die!!? :razz:
4th skill-Hmm.. I hate non-custom skills but this is ok, agreed
5th skill-pretty idea :razz:
 
Level 4
Joined
Feb 6, 2011
Messages
111
Story-Love the story :razz:
1st skill-pretty idea
2nd skill-"Explosives"... just deals damage was not enough. Maybe you should add 'stun', 'dps', etc
3rd skill-5 sec:grin:, 10 sec:wink:, 20 sec:eekani:, 30 sec:razz:, 1 minutes!!? :xxd: See, if the target's mana reached 0, absorbs the target's hp, yes? So (example) about 10 sec to drain mana until 0, 50 sec to drain hp until die!!? :razz:
4th skill-Hmm.. I hate non-custom skills but this is ok, agreed
5th skill-pretty idea :razz:

The 2nd skill I think it would give a lot of problems if I were to set it to stun but the splash is good enough. Think of it as a range Cleave attack. Then 3rd skill is a killer but it should drain like by 5 mana points per second so that it is not too imba. 4th skill is a basic one and its good for every single archer out there. 5th skill is my best creation!! I bet no one has though of it yet.:ogre_hurrhurr:
 
Level 4
Joined
Nov 23, 2010
Messages
128
The 2nd skill I think it would give a lot of problems if I were to set it to stun but the splash is good enough. Think of it as a range Cleave attack. Then 3rd skill is a killer but it should drain like by 5 mana points per second so that it is not too imba. 4th skill is a basic one and its good for every single archer out there. 5th skill is my best creation!! I bet no one has though of it yet.:ogre_hurrhurr:

-2nd skill = oh ok i don't have rights to changing your designs :razz:
-3rd skill = if that's the case, it's just very very wasting time.
-4th skill = pretty :razz:
-5th skill = oh yeah? :zip: sorry for sadden you, but i just think that creation 0.5 sec before you post your hero design! :razz:
 
Level 4
Joined
Feb 6, 2011
Messages
111
@-BLOOD_BATH- Your right. I will highten the mana drain per sec and decrease the time.
EDIT: Ok changed you should see the time going up and down but it is to lower the possiblility of killing your opponents hero with drain only.
EDIT2: Added new changes to the hero.
 
Level 9
Joined
Jul 23, 2008
Messages
261
@Sunshine and Night
I don't follow you... Please make a visual example or, some example :O

@Neo child
You have untill tomorrow to fix your hero completely, then she's goin in the map with orcnets moonseer ^^

For the update after that, i've been planing to bring alive one of blood bath's hero designs + another one
 
Level 4
Joined
Nov 23, 2010
Messages
128
@-BLOOD_BATH- Your right. I will highten the mana drain per sec and decrease the time.
EDIT: Ok changed you should see the time going up and down but it is to lower the possiblility of killing your opponents hero with drain only.
EDIT2: Added new changes to the hero.

Ok i've already see the changes, but :razz:

Level 1 - drain 10 mana/sec for 5 sec (total drained mana = 10 x 5 = 50 mana)
Level 2 - drain 15 mana/sec for 10 sec (total drained mana = 15 x 10 = 150 mana)
Level 3 - drain 25 mana/sec for 20 sec (total drained mana = 25 x 20 = 500 mana :razz:)
Level 4 - drain 50 mana/sec for 15 sec (total drained mana = 50 x 15 = 750 mana :razz:)
Level 5 - drain 100 mana/sec for 5 sec (total drained mana = 100 x 5 = 500 mana :razz:)

-total drained mana for level 4 is more bigger than level 5
-oh a large increase for level 2 -> level 3
-I got your point, this mean to save time, yes? (i mean level 5 is for 5 sec and level 4 for 15 sec, 15 sec > 5 sec, I know what's your mean) but at least give the total drained mana more bigger than the previous level! :razz:

For the update after that, i've been planing to bring alive one of blood bath's hero designs + another one
Oh very good, finally for about 3 updates my design will be used! :razz:
 
Level 9
Joined
Jul 23, 2008
Messages
261
@-Blood Bath-
It's kinda not a bad idea to make the highest lvl drain less but faster
Because, at lvl 4, someone with something in their head will probably just dispell the effect before it has done to much harm
But at lvl 5, you don't have enough time to do so :)
So, it's kewl ^^
 
Level 4
Joined
Nov 23, 2010
Messages
128
Heroes
Hero Design

-Added colors to Attributes
-Added 'Info' on 'Story'


--------------------
models_4591_screenshot.jpg

icons_7828_btn.jpg
(Didn't find the matching icon)

Name : Lez, the Undying Blade
Model : Undead Berserker
Hero Icon : BTNghost
Attributes :
-Strength (Main), start with 22 (+2.1)
-Agility, start with 19 (+2.0)
-Intelligence, start with 14 (+1.2)
Attack Dmg : 45-52 (Melee)
Attack Cd : 1.8
Armor : 3
Role : Killer, good for 1by1
Once the strongest blademaster of his race, Lez seeking only power and reign. With his trusted blade, Excessus, he challenge and murdered the champion-called of the world. But later killed by the one of 6 White Knights, a group of mighty knights that was formed by the king of Vales. Soon revived by Deventhor, an undead council, but without soul, without emotion, but with revenge. Now he is ready to avenge whom kill him.
*Info :
-I'll make the heroes of White Knights soon
-Vales Kingdom is not the original kingdom on the story of WCIII
-I'll make Deventhor soon


Skills :
1st Skill (Bonus Skill)
icons_2054_btn.jpg
Name : Excessus the Death (Passive)
Icon : BTNDarkSword
UI (Useful Information): every 10% hp missing -> (the target's hp)
Effect : Deals 15% more dmg to the target every 10% hp missing.
2nd Skill
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Name : Darkness Link (Active)
Icon : BTNEyeOfShadows
Mcost : 40/50/60/70/80 mana
Cd : 40/35/30/25/20 sec
Cstime : Instant
UI : -
Effect : Links an enemy unit, every time Lez loses hp, deals 7/14/21/28/35% of the loses hp to the linked unit. Last for 3/4/5/6/7 sec.
3rd Skill
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Name : Unholy Giving (Active)
Icon :/B] BTNUnholyAuraV2
Mcost : 90 mana
Cd : 28 sec
Cstime : 0.9 sec
UI : The charge(s) disappear after the duration of this skill
Effect : +10/20/30/40/50% bonus AS to Lez. Also every time Lez kills an enemy unit, gives Lez 1 charge. 1 Charge (creeps) = +5/10/15/20/25 bonus attack dmg. 1 Charge (Heroes) = +30/45/60/75/90 attack dmg. Last for 12/14/16/18/20 sec.


4th Skill
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Name : Avenging Strike (Act/Deact)
Icon : BTNBloodBlade
Mcost : -
Cd : 2 sec
Cstime : -
UI : -
Effect : When activated, give 4/8/12/16/20% chance every time Lez is attacked, appears to the back of the attacker (except towers) and slash him/her. Deals 60% of Lez's attack dmg + 1x Strength.
5th Skill
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Name : Execute
Icon : BTNUnholyEdge
Mcost : 175/225/275 mana
Cd : 80 sec
Cstime : 1.3 sec
UI : every 10% missing hp -> (the target's hp) oh also make Lez to blink and strike the target if 1 of 2 chance is successful.
Effect : Starts from 5/6/7% chance to kills the target instantly and 10/11/12% chance to deals 400/500/600 dmg to the target. +3% bonus chance every 10% missing hp.
Important Note
-You CAN change the dmg, mana cost, etc if you feel there is some kind of imbalance OR the triggering is HARD
-You CAN change the icon, model, etc if you feel that are not matching
-You CAN critics this hero if you want
-You MUST (remember) give credits to the creator of the model, icon, etc
-Ask me if there are something you DON'T UNDERSTAND
-I NOT experienced on BB Codes
-Sorry if there are GRAMMAR MISTAKES/TYPOS
-Sorry if there are model/icon that already used in your map
-Always AWARE for the changelog
-EnJoY!
 
Level 9
Joined
Jul 23, 2008
Messages
261
@-Blood Bath-
Imo = in my opinion
kewl = cool (but sounds funnier^^)

@Neo Child
Hrm, doing your hero now!
Almost done, just working with the ulti :)
Do you guys think this will make the ulti work?

  • Aura Shot
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Aura Shot (R)
    • Actions
      • Set Temp_Group1 = (Units in (Playable map area) matching (((Matching unit) has buff Aura Shot ) Equal to True))
      • Unit Group - Pick every unit in Temp_Group1 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
            • Then - Actions
              • Set Temp_Point1 = (Position of (Picked unit))
              • Unit - Create 1 Dummy for (Owner of (Casting unit)) at Temp_Point1 facing Default building facing degrees
              • Unit - Add Healing Wave (Aura Shot) to (Last created unit)
              • Unit - Set level of Healing Wave (Aura Shot) for (Last created unit) to (Level of Aura Shot (R) for (Triggering unit))
              • Unit - Order (Last created unit) to Orc Shadow Hunter - Healing Wave (Picked unit)
              • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
              • Custom script: call RemoveLocation (udg_Temp_Point1)
            • Else - Actions
              • Set Temp_Point1 = (Position of (Picked unit))
              • Unit - Create 1 Dummy for (Owner of (Casting unit)) at Temp_Point1 facing Default building facing degrees
              • Unit - Cause (Last created unit) to damage (Picked unit), dealing (100.00 x (Real((Level of Aura Shot (R) for (Triggering unit))))) damage of attack type Spells and damage type Normal
              • Custom script: call RemoveLocation (udg_Temp_Point1)
      • Custom script: call DestroyGroup (udg_Temp_Group1)


I've made a spell for the ulti, which shots out in a straight line for 3000 range, giving all units (of hero type) a unique buff for 1 second. Then the trigger above runs.

/Mumbis
 
Level 4
Joined
Nov 23, 2010
Messages
128
hmm what do you mean by proof like, bullshit? eh my keyboard is damaged. *fixed* I mean, neo? :razz:

oh if there is exam of triggering on computer school, i, certainly, will got 5/100 score, Mumbis :razz:. Maybe MR.Tricky understand and can help you :razz:
 
Level 9
Joined
Jul 23, 2008
Messages
261
@-Blood bath-
Changed the ulti skill, did not figure out how to do it as he stated above ...
Posting hero info soon!

{EDIT}
Neo Child's Ezera the Windchaser design:


153485-albums4312-picture43774.jpg



  • Explosive Shot
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Explosive Shot (Q)
    • Actions
      • Set Temp_Point1 = (Target point of ability being cast)
      • Special Effect - Create a special effect at Temp_Point1 using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point1 facing Default building facing degrees
      • Unit - Add Thunder Clap (Explosive Shot) to (Last created unit)
      • Unit - Set level of Thunder Clap (Explosive Shot) for (Last created unit) to (Level of Explosive Shot (Q) for (Triggering unit))
      • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_Temp_Point1)

  • DrainMANAezera
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Drain (W)
    • Actions
      • Set Temp_Point1 = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Dummy for (Owner of (Casting unit)) at Temp_Point1 facing Default building facing degrees
      • Unit - Add Siphon Mana (Drain) to (Last created unit)
      • Unit - Set level of Siphon Mana (Drain) for (Last created unit) to (Level of Drain (W) for (Triggering unit))
      • Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana (Target unit of ability being cast)
      • Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_Temp_Point1)
      • Trigger - Add to DrainManaBoom <gen> the event (Unit - (Target unit of ability being cast)'s mana becomes Less than 1.00)
  • DrainManaBoom
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • ((Triggering unit) has buff Drain Life & Mana (Caster)) Equal to True
              • ((Triggering unit) has buff Drain Life & Mana (Target)) Equal to True
              • ((Triggering unit) has buff Drain Life (Caster)) Equal to True
              • ((Triggering unit) has buff Drain Life (Target)) Equal to True
              • ((Triggering unit) has buff Drain Mana (Caster)) Equal to True
              • ((Triggering unit) has buff Drain Mana (Target)) Equal to True
        • Then - Actions
          • Unit - Cause Arcane Tower 0062 <gen> to damage (Target unit of ability being cast), dealing (Real((Intelligence of (Target unit of ability being cast) (Include bonuses)))) damage of attack type Spells and damage type Normal
        • Else - Actions

  • Aura Shot
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Aura Shot (R)
    • Actions
      • Set Temp_Group1 = (Units within 1100.00 of (Position of (Triggering unit)) matching (((Matching unit) has buff Trueshot Aura) Equal to True))
      • Unit Group - Pick every unit in Temp_Group1 and do (Actions)
        • Loop - Actions
          • Set Temp_Point1 = (Position of (Triggering unit))
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point1 facing Default building facing degrees
          • Unit - Add Healing Wave (Aura Shot) to (Last created unit)
          • Unit - Set level of Healing Wave (Aura Shot) for (Last created unit) to (Level of Aura Shot (R) for (Triggering unit))
          • Unit - Order (Last created unit) to Orc Shadow Hunter - Healing Wave (Picked unit)
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • Custom script: call RemoveLocation (udg_Temp_Point1)
      • Custom script: call DestroyGroup (udg_Temp_Group1)


Errors so far:
To make the Piercing shot work, I need to change the type of attack of the hero to Artillery (Line), which is fine I guess, except one thing. The hero gains the ability "Attack Ground" if the attack type is changed into that. Which results in all abilities being misplaced..

Soo, neo, if you can think of another ability you'd want instead of piercing shot?
Maybe some crit or bash or somethin? just a chance to deal your Agi as damage perhaps?

/Mumbis
 
Last edited by a moderator:
Level 4
Joined
Feb 6, 2011
Messages
111
@Mumbis hmm I think I could replace the Piercing shot for something else....


Name : Ezera Windchaser
Class : Archer
Model : Blood Elf Ranger by 67chrome
Hero type : Agility, Mass Monster and Hero killer.
High elven archer, Traitor, Savior and Legend. Ezera was all of that. By relying on her own bow, she went away on a solo mission, to hunt Sylvanas Windrunner, the Dark Ranger. Coming back to her kingdom, she saw that the Scourge had decimated her kingdom. Through rage and anger, she developed a weapon strong enough to pierce through walls. Many undead cower under her shadow if they dare to pass her.




Unit Spell : Poison Arrow
With deadly assassination techniques, Ezera's bow may poison a targeted unit.
15% chance of poisoning an enemy dealing 50 damage for 10 seconds.

Spell 1 : Explosive Shot (Auto use)(I'm not quite sure about the splash area so can you edit that for me soon?)
Shoots arrows with explosives attached to it.
Level 1 - 100 damage, small splash
Level 2 - 150 damage, small splash
Level 3 - 200 damage, medium splash
Level 4 - 300 damage, medium splash
Level 5 - 400 damage, large splash


Spell 2 : Drain
Using her knowledge about magic Ezera drains the enemies mana. If the enemy has 0 mana, Ezera absorbs the unit's health.
Level 1 - Drains 10 mana per second for 5 seconds
Level 2 - Drains 15 mana per second for 10 seconds
Level 3 - Drains 25 mana per second for 20 seconds
Level 4 - Drains 50 mana per second for 15 seconds
Level 5 - Drains 100 mana per second for 5 seconds

images

Spell 3 - Trueshot Aura (Passive)
Increases ranged attacks around the hero.
Level 1 - 5% extra damage.
Level 3 - 10% extra damage.
Level 3 - 15% extra damage.
Level 4 - 20% extra damage.
Level 5 - 30% extra damage.


Ultimate : Aura shot.
Shoots a arrow in a straight line. Any allied units in that line will get healed.
Level 1 - Heals Ally by 100(Changed the value from 50 to 100 as it is quite useless if it is that low)
Level 2 - Heals Ally by 150
Level 3 - Heals Ally by 200

 
Level 5
Joined
Apr 10, 2010
Messages
225
Bloodbath this is one of the white knight...
soooo.... here it is
Hero Concept
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Hero Icon Link: http://www.hiveworkshop.com/forums/...5/?prev=t=12&search=knight&r=20&d=list&page=2
Hero Name: Shalom
Hero Class: White Knight
Attack Range: Melee
Attack Model: Melee
Attribute Type: Strength
Model Link: http://www.hiveworkshop.com/forums/...03/?prev=t=2&search=knight&r=20&d=list&page=3

Biography
The very first and strongest white knight of them all. After achieving the rank of First White Knight. He decided to study the arts of holy magic. There he studied amazingly and passed with flying colors as a student of the greatest chapel in their time. He did not stop there. The studied more and eventually he learned how to grow wings of an angel. Wings of an Angel, Heart of a Warrior.


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Spells
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Bonus Skill: Fly
The White Knight Flies with great speed. (he can still be attacked by land units)(the white knight has increased movementspeed in his flight)
Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnwing-162763/?prev=search=fly&d=list&r=20&t=14
- Flies of 10 seconds Turning him into a flying unit with ranged attacks.
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1) Purifying Light
Uses his Light Powers to Heal Allied units or Heroes or himself
Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnlight-144518/?prev=search=light&d=list&r=20&t=14
Model Link:

Level 1 –Heals 100 hitpoints
Level 2 - Heals 200 hitpoints
Level 3 - Heals 300 hitpoints
Level 4 - Heals 400 hitpoints
Level 5 - Heals 500 hitpoints

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2) SunBurst
After channeling enough power of light, he charges to the enemy knocking the enemy back and those whom dare cross his path
Icon Linkhttp://www.hiveworkshop.com/forums/icons-541/btnsunburst3-149654/?prev=search%3Dlight%26d%3Dlist%26r%3D20%26t%3D14
Model Link:
Level 1 –Deals 100 damage to target, 50 damage to nearby enemies, and very weak knockback
Level 2 - Deals 150 damage to target, 75 damage to nearby enemies, and weak knockback
Level 3 - Deals 200 damage to target, 100 damage to nearby enemies, and moderate knockback
Level 4 - Deals 250 damage to target, 125 damage to nearby enemies, and Strong knockback
Level 5 - Deals 300 damage to target, 150 damage to nearby enemies, and very strong knockback

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3)Holy Strike
He slashes the enemy dealing damage and healing nearby allies.
Icon Link: http://www.hiveworkshop.com/forums/...8/?prev=search=holy%20strike&d=list&r=20&t=14
Model Link:
Level 1 –Deals 200 damage and heals 50 hp to others
Level 2 - Deals 250 damage and heals 75 hp to others
Level 3 - Deals 300 damage and heals 100 hp to others
Level 4 - Deals 350 damage and heals 125 hp to others
Level 5 - Deals 400 damage and heals 150 hp to others

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4) Holy Protection
Increases nearby allies and himself's armor to 100000 and Invulnerable to magic and his speed(he is not damaged by attacks and magics but they are able to attack/cast magic on him)
Icon Link: http://www.hiveworkshop.com/forums/...tion-54714/?prev=search=holy&d=list&r=20&t=14
Model Link:
Level 1-The spell lasts for 5 seconds and his speed x1.5
Level 2- The spell lasts for 10 seconds and his speed x2
Level 3- The spell lasts for 15 seconds and his speed x3

 
Last edited:
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