- Joined
- Nov 26, 2009
- Messages
- 24
Chronicles of the First War
[self="http://www.hiveworkshop.com/forums/maps-564/first-war-186072/"]Download The First War.w3x[/Self]
Development
This is a beta map of the first war between the Kingdom of Azeroth, and the Orcish Horde. This is a Beta but the basic Game-play is down. All the abilities and units are the same to that of Warcraft: Orcs & Humans, with the exception of the Heros, the Assassins, the Ogres, and the Necrolyte's Shadow Mend, and upgrade costs. Mana costs for said abilities are also just speculated.
-Kingdom of Azeroth
-Brotherhood of the Horse (Knights of Stormwind)
-Clerics of Northshire
The ruling clan of the Horde. Their seat at Blackrock Spire is necessary for the victory of the Horde.
A powerful group of casters. Can summon forth permanent Daemons via the Dark Portal.
Powerful Warriors. Can research Tanking Mastery to become veritable meat-shields.
Culmination of mercenaries, cutthroats, bandits, brigands, and average, everyday scum. Can become officially hired as SI:7 and gain powerful spies.
Can build Mercenary Barracks which can sell units to contractors.
-Medivh
-Moving on to Northshire Valley
-Maser Items:
-Items:
Triggers:30%
Terrain: 70%
Units: 90%
Tech Tree: 60%
-Roads that increase movement speed (eh, never mind)
-Better, more functional Masteries
-Perhaps some more Alliance events
-If you like Medivh speak up, he may soon be gone. (I like him, not to mention it is a bad idea to ask questions to a nonexistent audience)
-Whisper
-Kitabatake
-Mr. Bob
-Ket
-Tauer
-Tranquil
-General Frank
-frostwolf
-Illidan(Evil)X
-Red XIII
-Mc !
-l0w_kwaliti
-Mechanical Man
Any Questions? Comments? Concerns? Please Respond.
Chronicles of the First War
[self="http://www.hiveworkshop.com/forums/maps-564/first-war-186072/"]Download The First War.w3x[/Self]
Development
This is a beta map of the first war between the Kingdom of Azeroth, and the Orcish Horde. This is a Beta but the basic Game-play is down. All the abilities and units are the same to that of Warcraft: Orcs & Humans, with the exception of the Heros, the Assassins, the Ogres, and the Necrolyte's Shadow Mend, and upgrade costs. Mana costs for said abilities are also just speculated.
Alliance Factions
-Kingdom of Azeroth
-Brotherhood of the Horse (Knights of Stormwind)
-Clerics of Northshire
Horde Factions
Blackrock Clan
The ruling clan of the Horde. Their seat at Blackrock Spire is necessary for the victory of the Horde.
Shadow Council
A powerful group of casters. Can summon forth permanent Daemons via the Dark Portal.
Bleeding Hollow Clan
Powerful Warriors. Can research Tanking Mastery to become veritable meat-shields.
The Horde Factions can build 80 units, but only have 3 players to start with
Neutral Factions
Stormwind Mercenaries
Culmination of mercenaries, cutthroats, bandits, brigands, and average, everyday scum. Can become officially hired as SI:7 and gain powerful spies.
Can build Mercenary Barracks which can sell units to contractors.
-Medivh
Some Creeps You'll Find:


The Dark Portal:

Some Blackrock Occupation:


Rockard

Stonard

Ogre Hideout

Development
Currently:
-Moving on to Northshire Valley
Older Updates√Elwynn Forest is finally finished
√Working on the newest addition: The Arc of Light
-Terraining Azeroth side. The Orcish Half of the Map is Finished.
√ Working On the Deadmines. In Past Versions, they were a dungeon entered via waygate-type unit. However, in the upcoming version, it'll be a zone that you can walk your troops into.
New Developments:
-Maser Items:
- Quel'Zaram
- Tome of Divinity
- Atiesh, Greatstaff of the Guardian
- Warlock's Mantle
-Items:
- Healing Potion =>Church\Temple
- Scroll of Town Portal =>Towers
- Gold + Healing Potions =>Creep Drops
Map Stage: Beta
Triggers:30%
Terrain: 70%
Units: 90%
Tech Tree: 60%
New Units:
Marauder | ||||||||||||
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Incredibly powerful mounted mercenary.
|
Future Plans:
-
-Better, more functional Masteries
-Perhaps some more Alliance events
They only have the thing with Medivh
-Whisper
-Kitabatake
-Mr. Bob
-Ket
-Tauer
-Tranquil
-General Frank
-frostwolf
-Illidan(Evil)X
-Red XIII
-Mc !
-l0w_kwaliti
-Mechanical Man
-Added to the Doomhammer Rebelion
-Added Descriptions
-Added Masteries
-More Terraining
-Added Death Knights after DH's Rebellion
-Added Descriptions
-Added Masteries
-More Terraining
-Added Death Knights after DH's Rebellion
-Fixed Two-Headed Ogre scale
-Removed Slavepits
-Minor Terraining
-Removed Slavepits
-Minor Terraining
Any Questions? Comments? Concerns? Please Respond.
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