- Joined
- Oct 7, 2007
- Messages
- 599
The initial idea's not bad at all. The naming scheme does need help (it gets tired after reading "Lark" twenty times). The real main problem I see is the number of units in each tier. I think it's too bloated on the bottom tier, while too light on the upper tier. Most of the time, it should be curved out for midgame rather than endgame.
The other main thing I can see is their resource system; is there a unique thing about the way they build their economy and/or infrastructure? If so, what is it?
The other main thing I can see is their resource system; is there a unique thing about the way they build their economy and/or infrastructure? If so, what is it?