This is a classic zombie-survival map... with some twists, it also reminds me a bit of Kodo tag.
1) All towers require some kind of resource to fire.
2) Nearly all buildings produce some kind of garbage, or useful item.
3) Garbage (non-useful items) can be put into a garbage hole, which can explode if i full.
4) modes -easy, -hard, -noboss (more to come if suggested)
5) Lumber and gold is gained by having lumber mills and mines.
Tips on playing:
Start by creating a "resource-base" at where your builder starts (unless you start at the middle of the map.) and then, before the timer expires, you must go and build some basic defense, to kill the zombies, and keep yourself alive.
I'll update this map, as often as i get suggestions!
This map isn't protected, and may be altered, if you tell me first.
[email protected] just send me a live call, or an email.
Update-log:
1.01: Set blink cooldown to 20 seconds instead of 60.
1.02: Added another mode, -FT, makes all towers shoot without burning bullets or resources (REALLY REALLY easy with easy-mode on too)
1.03: Added 0,1% chance per zombie slain, of dropping an artifact total artifacts: 3 total chance: 0,3%
1.04: minor terrain changes
1.05: Added laggreduction, when the game is really going, sometimes zombies stop... it can now be fixed with red typing -lagg
1.06: you can now lose if there are over 500 pieces of garbage per player in the map. turn this off by red writing -eco
1.07: Major terraining improvement, minor spelling fix defense
1.08: major bugfixes
1.09: remade the -eco mod, now it toggles garbage spawning on, instead of what it did before.
1.10: udated the artifact drop systems: total artifacts: 7 total chance: 1,9%
1.11: Colorized all text edit: removed bug, making a million items spawn.
Keywords:
zombie, survival, base, defense, zombie survival, zombie defense, kodo tag.