Moderator
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Moderator
ReviewNotice & ContactThis map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.
However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.
To contact Alexis Septimus, please click thisVisitor Message.Map Review
[+] Author & map name
[+] Map description
[+] THW rules & regulation
[+] Map in English language
[+] No Error/Crash/Fatal error
[+] Quality are acceptable
[+] Not stolen/hack/de-protect map
Status : Approve
Condition : Average
Review : 1
Note : This trigger leak and it is not a good sign of it if you are playing multiplayer mode.
You should use variable for it and destroy the group. Since this trigger just execute once, it is fine. But, I recommend you to use such a setup if you are making a trigger that could repeat the function in such a way.
- Items
- Events
- Map initialization
- Conditions
- Actions
- Item - Create Talisman of Evasion at (Random point in (Playable map area))
- Item - Create Talisman of Evasion at (Random point in (Playable map area))
- Item - Create Talisman of Evasion at (Random point in (Playable map area))
- Item - Create Talisman of Evasion at (Random point in (Playable map area))
- Item - Create Talisman of Evasion at (Random point in (Playable map area))
- Item - Create Cloak of Flames at (Random point in (Playable map area))
- Item - Create Cloak of Flames at (Random point in (Playable map area))
- Item - Create Cloak of Flames at (Random point in (Playable map area))
- Item - Create Cloak of Flames at (Random point in (Playable map area))
- Item - Create Cloak of Flames at (Random point in (Playable map area))
- Item - Create Warsong Battle Drums at (Random point in (Playable map area))
- Item - Create Warsong Battle Drums at (Random point in (Playable map area))
- Item - Create Warsong Battle Drums at (Random point in (Playable map area))
- Item - Create Warsong Battle Drums at (Random point in (Playable map area))
- Item - Create Warsong Battle Drums at (Random point in (Playable map area))
- Item - Create Crown of Kings +5 at (Random point in Region 000 <gen>)
- Item - Create Crown of Kings +5 at (Random point in Region 000 <gen>)
- Item - Create Crown of Kings +5 at (Random point in Region 001 <gen>)
- Item - Create Crown of Kings +5 at (Random point in Region 001 <gen>)
As for the resources distribution, it seems like the gold mine is a bit too high. But, you probably did that at purpose since this map serve as altered melee.
- Items
- Events
- Time - Every 180.00 seconds of game time
- Conditions
- Actions
- Set Random_Area = (Random point in (Playable map area))
- Item - Create Talisman of Evasion at Random_Area
- Item - Create Talisman of Evasion at Random_Area
- Item - Create Talisman of Evasion at Random_Area
- Item - Create Talisman of Evasion at Random_Area
- Item - Create Talisman of Evasion at Random_Area
- Item - Create Cloak of Flames at Random_Area
- Item - Create Cloak of Flames at Random_Area
- Item - Create Cloak of Flames at Random_Area
- Item - Create Cloak of Flames at Random_Area
- Item - Create Cloak of Flames at Random_Area
- Item - Create Warsong Battle Drums at Random_Area
- Item - Create Warsong Battle Drums at Random_Area
- Item - Create Warsong Battle Drums at Random_Area
- Item - Create Warsong Battle Drums at Random_Area
- Item - Create Warsong Battle Drums at Random_Area
- Custom script: call RemoveLocation(udg_Random_Area
Every neutral structure except tavern must be guarded, please take note if you are making melee map, since this is altered melee. You might have done that at purpose, I would give you exception at this part as well.
As for the wall maker, you did a horrible mistake in setting those hotkey. There is no information indicating those hotkey for the wallmaker and it's wall. You should highlight the hotkey for those structure and unit or else people won't know what type of hotkey to used. Apart from that, you even highlight the wrong hotkey for the wall unit.
Terrain is quite bad and the thing you edit most of the time is just the food cost & gold cost, you hardly add any custom unit at all.
Infact, I notice several typo error at map description.
Overall the map quality could get this map rejected although it follow the entire criteria state above, but seeing that you often update this resources. I would give this map a seal of approval.
And please do not delete and re-upload resources because it is a rules violation especially deleting an approve resources. If you are caught to be doing the same offense again for the 3rd time, you would be given a even more harsh punishment.
Negative reputation is just a friendly reminder.
ReminderThe map might not be fully tested, if any user of the map found bug/error or anything else. Feel free to contact Alexis Septimus by clicking thisVisitor Message.