- Joined
- Oct 14, 2010
- Messages
- 100
The Blood War
(working title)Introduction
The Blood War is a roleplaying game about the eternal struggle between the forces of Good and Evil.This map will go into another direction than the traditional RPG map.
Traditionally, you get a group of 'regular' heroes doing 'regular' quests in a 'generic' world. None of that here.
Players will be involved in the events that take place in the different realms of the afterlife.
Features?
I'm not going to bore you with a long list of typical features. Every RPG has a save/load system, every rpg has tons of quests.Boring. There's nothing new here, except that it's going to be awesome.
Positions
A lot of work has been done already on the area of triggering and system design. Now I'm mostly looking for content providers.
JASS:
'Name' 'Task'
Sadalbari Project Manager / Triggerer
Kevlamin Units / Items
General Requirements
- Use World Edit Newgen (exception can be made for writers)
- Able to follow the design documents I've prepared
- Able to communicate
- Able to regularly update. It's only human to lose interest in a project, but at least tell me so I can look for a replacement.
Terrain Editor
- Create terrains that at least meet, and hopefully surpass my own terraining skills
- Create Destructibles & Doodads in the object editor
- Able to use both the cliff and the hill tool. Cliffs can look good if you know what you're doing.
- Achieve high detail with low doodad usage.
- Imports are allowed, but get the maximum out of standard models.
Spell Designer
- Spells must be multi-player compatible. Multi-unit spells are a bonus.
- vJass is prefered. Vexorian's XE library can be used as a base.
Well, anything can be used as a base, but try to stick to 1 library. The codebase is large enough as it is already. - Know when to use triggers and when to use abilities. No need to program a stun ability when Storm Bolt suffices
Object Editor(s)
- Item Editor: Able to create and balance items.
- Ability Editor: Able to create and balance abilities
- Unit Editor: Able to create and balance units. Preferably combined with ability editor
Writer
- Decent English writing skills
- Create workable lore (item descriptions, quests, flavour text, story)
- Base the lore off the concept work I've already done.
- Using World Edit Newgen to contributing directly to the map is not required, but it would be a good thing though.
Artists
Currently, art is not at a high priority. Loading screens or minimap can be done later.If you're interested in making high quality models or icons you can still apply.
What I'm not looking for:
- Beta Testers
- System Designers
- Idea Creators (Anyone in the team can provide ideas)
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