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The Adventures of Rowan the Wise v4.5


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The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.

This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge.

If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!





Features

Relive the Warcraft Story
Explore the lands of Quel’Thalas, protect Dalaran from the Scourge, and travel through the freezing lands of Northrend.

Control the Vast Armies of the Alliance!
Take command of the Silver Hand, take heed to the Blood Elves, and go on treasure hunts with the dwarves of Khaz Modan.

Play as 5 Ultra Powerful Heroes
Play as the original human heroes of Warcraft 3 PLUS a new custom hero called the Ranger.

Voice Acting for all Characters
A feature that is usually rare in custom Warcraft 3 campaigns!

New Units, Spells and Items
Includes powerful legendary items found while playing Hard difficulty

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!


Screenshots


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Legendary Items

Find all 10 legendary items while playing The Adventures of Rowan the Wise in Hard difficulty:

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Gem of Regeneration
Increases the Hero's health regeneration by 2 hit points per second, and mana regeneration by 25% when worn.
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Ring of Mastery
Increases the damage of the Hero by 8 when worn. Also provides an additional 3 Strength, Agility and Intelligence.
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Seal of Protection
Increases the Strength of the Hero by 6 and armor by 3 when worn.
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Swiftwalker Boots
Increases the Agility of the Hero by 12 when worn. Also causes attacks against them to miss 15% of the time.
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Mindstaff
Increases the mana of the Hero by 250. Also grants the Hero and friendly nearby units a bonus to mana regeneration.
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Runic Bracelet
Increases the Intelligence of the Hero by 8 when worn. Also reduces Magic damage taken by 33%.
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Sapphire Necklace
Increases the Intelligence of the Hero by 12 when carried.
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Axe of the Ages
Increases the attack rate of the Hero by 15% and attack damage by 15.
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Crusader Armor
Increases the armor of the Hero by 10 when worn.
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Blessed Crown of Kings
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.


Change Log

- This campaign is now supported in Reforged. If you do not have Reforged but wish to play the campaign in a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- Added a Story difficulty option to the campaign
- Added auto-save checkpoints to all missions (Reforged only)
- Added new loading screen images for each map
- Resolved an issue where unit and spell stats would differ depending on the player's version of Warcraft III
- Divine Shield now costs 100 mana across all levels
- Changed the duration of Divine Shield from 15 seconds to 12/16/20/24 seconds per level
- Decreased the cooldown reduction of Divine Shield per level from 90/75/60/45 seconds to 90/80/70/60
- Additional levels in Mass Teleport will now provide increased Area-of-Effect instead of a reduced cooldown
- Reduced the duration of Banish from 12/18/24/30 seconds per level to 12/16/20/24
- Reduced the damage dealt by the Orc's Spiked Barricades ability on Hard difficulty in Chapter 1
- Uther's spells have been revised in Chapter 2. Instead of Divine Shield and Devotion Aura, he now has Hex and Retribution Aura
- The Treasure Box now drops a Gem of Mana (+100) instead of a Pendant of Energy (+150) in Chapter 2
- Resolved a bug where Uther would not appear after killing all the chickens in Chapter 2
- The Blademaster's Mirror Images will now deal 25% of the Hero's base damage in Chapter 3
- The player now starts off with additional structures in Chapter 4
- Arcane Vaults are now available for construction in Chapter 4
- Moved the location of the Orb of Vemon item in Chapter 4
- Moved the legendary item to a new secret location in Chapter 4
- Made changes to the items dropped from the Treasure Box on Normal difficulty in Chapter 5
- Resolved an issue where Kel'Thuzad's Death and Decay spell incorrectly dealt too much damage in Chapter 5
- Fixed a bug where Tek's name would change upon turning into a Robo-Goblin in Chapter 6
- Replaced the Fountain of Mana with a Fountain of Healing in Chapter 6
- Added a Gazlowe Easter Egg reference in Chapter 6
- Added a Mercenary Camp with Bandit units for hire in Chapter 7
- Anub'arak no longer transfers ownership when defeated in Chapter 8. Instead, a Lich Hero has been added to the main Undead base
- Enemy Faceless Ones are no longer magic immune in Chapter 9
- Increased the cooldown of Sleep on enemy Faceless Ones in Chapter 9
- Player-owned worker units are no longer classified as Ancient in Chapter 10
- Arthas is no longer magic immune in Chapter 10
- Revised all neutral shop items for sale throughout the campaign
- Reduced the mana cost of the Spell Book's Chain Lightning spell from 120 to 100
- Increases the bonus armor of the Crusader Armor item from +8 to +10
- The Robe of the Archmagi item now provides +3 bonus Intelligence in addition to its armor bonus
- Legandary items now have a different model to set them apart from regular items
- Made slight changes to the background music throughout the campaign
- Fixed numerous spelling and grammar errors


- Updated all cinematics for widescreen support
- Resolved several sound issues as a result of the current Warcraft 3 patches
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Fixed hotkey inconsistencies with the Call of Arms ability across the entire campaign
- Increased the starting level of Tek and Razzil in Chapter 6
- Replaced some rock tileset on the lone Goldmine island in Chapter 7 to allow more room for constructing a Town Hall
- Reduced the power of Anub'arak's Locust Swarm ability for Levels 2 & 3


- Increased the mana cost of Divine Shield from 125/100/75/50 per level to 125/110/95/80
- Fixed a bug in Chapter 2 where night elven units would disappear during cinematic mode
- Fixed a bug in Chapter 5 where the Hood of Cunning would show up in multiple places after completing the optional quest
- Increased the Agility gained from the Swiftrunner Boots to +12
- Made numerous changes to Chapter 4:
- Added additional undead units and heroes throughout the ruins of Silvermoon
- The legendary item will now drop from a lich hero within the main undead base
- The Orb of Venom no longer drops from destroying the Marketplace
- Changed the name of the Shield Breaker's Storm Hammer ability to Thunder Bolt
- Changed Kel'Thuzad's model to the Reign of Chaos version


- Divine Shield now grants spell immunity to Rowan when activated
- Reworked Divine Shield to now last 15 seconds across all levels. Additional levels will instead grant reduced mana cost and cooldown
- Fixed a bug where activating Divine Shield would cause a green icon to appear when selecting an aura for Blessing of Wisdom
- Reduced the amount of mana provided by Blessing of Wisdom from 75/150/225/300 per level to 50/100/150/200
- Increased the mana cost of Mend from 115 to 125
- Reduced the mana cost of Frost Bolt from 75 to 50, cast range from 600 to 800, and stun duration from 5 seconds to 2
- The player now has an additional 30 seconds to complete the first quest in Chapter 2 on Hard difficulty
- Uther now possesses the damage-absorb Divine Shield ability in Chapter 2
- Reduced the player's Goldmine to 15000 in Chapter 2 on Hard difficulty
- Footmen and Knights now start off with +1 weapon and armor upgrades in Chapter 3
- Reverted the voice over of the Orc Raider in Chapter 3 to an earlier version
- Added Healing and/or Mana Fountains throughout Chapters 3 & 5
- The player now starts off with additional gold and towers in Chapter 5
- Moved the levers for the Treasure Box in Chapter 5 to make them easier to find
- Draenei Advanced Boulder Towers now have Heavy armor in Chapter 6 on Hard difficulty
- Changed the background music played during the first quest in Chapter 7
- Reduced the level of Arthas from 15 to 12 in Chapter 7 on Hard difficulty
- Added an additional Goldmine to one of the islands in Chapter 7. However, Sylvanas' forces will now be able to send attack waves via Sky Barges
- Modified the terrain of Chapter 7 to allow base assaults by sea
- Human Frigates no longer cost any food in Chapter 7
- Human Battleships can now be hired in Chapter 7
- Added an Arcane Vault to the dwarven base in Chapter 8
- Anub'arak now transfers ownership to the Undead Stronghold base when initially defeated in Chapter 8
- Improved the creeps available at the Mercenary Camp in Chapter 8
- Added an undead versus nerubian fight scene at the front of the Labyrinth in Chapter 9
- Added additional Nerubian dialogues throughout Chapter 9
- Increased the cooldown of the Forgotten One's Spawn Tentacle ability in Chapter 9
- Re-balanced the Lich King and its defending heroes in Chapter 10
- Made slight terrain changes around the path to the Lich King in Chapter 10
- Re-balanced the enemy AI throughout several missions on Hard difficulty
- Removed the additional damage upgrade for the Undead Scourge on Hard difficulty in Chapters 8, 9 & 10
- Arthas can no longer summon more than 6 units using Animate Dead against the player
- Increased the power of Anub'arak's Locust Swarm ability on Hard difficulty
- Ivory Towers possessed by the player's Heroes are no longer passed into future missions
- Shield Breakers now leave footprints on the ground as they walk
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Town Hall/Keep to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Items are no longer dropped by destroying creep buildings
- Unique models have now been given to Tomes of Retraining, Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign, including the location of legendary items


- Fixed a major problem in Chapter 3 where the Blademaster would become invulnerable and frozen in place
- Mal'Ganis no longer holds a Potion of Healing in Chapter 3 Hard difficulty
- Fixed the hotkey for purchasing Ivory Towers in Chapter 5



- The following characters have had their voice overs redone:
Lord Nicholas Buzan, Demon Summoner, Orc Bladesmaster, and Orc Raider
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Fixed a bug in Chapter 7 where the different boss phases with Arthas would not run when expected
- Fixed an item crashing issue on Mac computers from the new items added into the game from Patch 4.0
- Resolved an issue where the Night Elf attacks would be delayed as their forces would often get stuck inside their base
- Fixed a bug in Chapter 5 where the second gate to Dalaran would not get destroyed, blocking off Undead reinforcements
- Reverted the Hold Position hotkey back to H
- All Undead bases will now send constant attacks to the player in Chapter 10 Hard difficulty
- Added slightly more gold to the gold mines in Chapters 2, 4, 7 & 8
- Added new altar building models to the Dwarf and Blood Elf sub-factions
- Altered the statistics of Swordsmen and Guardians to make them more unique from Footman
- Re-added the Blood Elf/Dwarf building hints to Chapters 7 & 8
- Flesh Golems now have an anti-air attack
- The main bandit in Chapter 1 will now drop a healing potion in Hard difficulty
- Re-added +1 weapon and armor upgrades for the High Elves in Chapter 3
- Changed the legendary item location in Chapter 4 Hard difficulty



- The player is no longer blocked-off from reaching the bandits if teleport is used in Chapter 1
- The Rock Golems in Chapter 2 will now correctly use Hurl Boulder
- The final minions in the boss fight with Arthas in Chapter 7 are now actual units instead of animated dead. This fixes a bug where the player could deliberately wait for the minions corpses to decompose before facing the final stage of the boss fight
- Fixed a bug in Hard difficulty which made the player automatically lose the mission, even if no cheats were used



- Fixed an issue where passive icons in the game would appear as a green icon
- The Book of the Silver Hand in Chapter 1 now has a cooldown after being used. In addition, Rowan will stop casting teleport when a cinematic commences
- Fixed an issue in Chapter 5 where the 'secret' magic vault would not drop any items in Normal difficulty



- New custom music throughout cinematics and gameplay
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items to find, with extremely powerful legendary items to acquire in Hard difficulty
- All known cheats that give the player an unfair advantage have been disabled on Hard difficulty. If a cheat is used, the player will automatically lose the mission
- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, and in-game events
- Fixed a bug in Chapter 2 where Rowan would appear in an in-game cinematic after dying
- Rowan's Divine Shield ability now correctly absorbs spell damage as opposed to gaining health
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they have killed a single unit/structure
- Fixed a bug in Chapter 2 where the woman would not always give the player a Potion of Mana
- Fixed a few issues for the boss fight with Arthas in Chapter 7
- Changed the armor types of enemy structures to Heavy Armor in Chapters 1 & 3
- The first Shade killed in Chapter 4 will now count towards Shades killed for the optional quest
- Remade the losing cinematic in Chapter 5
- Fixed Tara's spell description for Mage Armor
- Bevan's Trueshot aura no longer grants additional attack range. Instead, Bevan will start off with increased attack range by default
- Decreased the mana cost of Bevan's Wounding Arrow ability from 175 to 150
- The Shield Breakers Storm Hammer upgrade will now enable that ability as opposed to increasing its overall strength
- Reduced the magic resistance of Shield Breakers from 50% to 25%
- Added new models for potion and scroll items throughout the game
- Night Elf Glaive Throwers now have a new skin



- Fixed a crashing bug which would occur on Mac computers
- Slight terrain improvements across all maps
- Added, redone and/or replaced several voice recordings for the following characters:
Rowan the Wise, Footman, Knight, Villager, Maiev Shadowsong, Uther, Captain, Chaplain, Archmage, Tek, Bevan the Swift, High Elf Priest, Logan the Mysterious, Spell Breaker, Shield Breaker, Rifleman, Malganis, Akama, and Admiral Proudmoore.
- Slight cinematic changes (including dialogue, camera movements, etc.) throughout all Chapters
- Slightly altered the ending (Epilogue) of the campaign
- Added more in-game dialogue and/or events to Chapters 2, 5, and 7
- Improved the boss fight with Arthas Menethil in Chapter 7
- The damage absorbed from Divine Shield now correctly absorbs 100% damage taken
- The following spell changes have been made:

ROWAN
- Blessing of Wisdom no longer grants additional mana regeneration
- Divine Shield is no longer deactivatable. In addition, the spell’s duration has been changed to 12/18/24/30 seconds, and has increased in both mana cost and cooldown
- Command Aura has been reverted to only affect melee units
- Retribution Aura’s damage reflected has been changed to 15/25/35/45%
- Resurrection no longer increases the amount of allies raised with each level. Instead, the cooldown will further decrease by 90 seconds for each level

BEVAN
- Far Range has been removed
- Bevan now has Trueshot Aura again. This spell also grants additional range for the hero, but does not increment with each level
- Critical Shot has been reverted back to a passive ability
- Increased the mana cost of Mend from 105 to 115
- Decreased the mana cost of Wounding Arrow from 225 to 175

TARA
- Mage Armor is now classified as an auto-cast ability. However, this spell will not automatically be activated at the start of each chapter
- Decreased the casting delay of Mass Teleport for levels 2 & 3 from 5 seconds to 3

LOGAN
- Increased the duration of Banish to 12/18/24/30 seconds. In addition, the cooldown for this spell also decreases with each level (6/4/2/0 seconds) and has a mana cost of 75 throughout all levels

NATHAN
- Bash now grants both increased damage and a chance to bash with each incremental level

- Bevan’s model now uses the Priest death sound when killed
- Fixed a problem in Chapter 5 where flying units like Gargoyles could slip pass the player’s defenses, which caused the player to unexpectedly lose the mission
- Fixed a problem in certain missions where cinematics would make the player’s worker units forget their build orders
- The Silver Hand army in Chapter 1 will no longer run away when fighting the Orcs
- Decreased the range of Ballista from 1150 to 1000
- Fixed a bug in Chapter 1 where having Rowan dead would not make the player loss the mission
- Added in a new Optional Quest to Chapter 5
- Transport Ships in Chapter 7 no longer cost food
- The Archmages in Chapter 5 now have slightly different models
- The Mask of Death in Chapter 9 has been replaced with the Necklace of Spell Immunity
- Pressing the space bar will now bring the player to quest-specific locations on the map
- The Undead will now have increased damage in Hard Version in Chapters 8, 9, & 10



- Slight AI improvements to the Undead in Chapters 4, 7, & 8. In addition, a problem was fixed in Chapter 7 which allowed the player to destroy the Undead with ease using only Ballistae
- Flesh Golems now deal Normal damage from Chaos, have less health, and are affected by weapon/armor upgrades
- Tek and Razzil are now classified as Hero units in Chapter 6. This means that their unit stats and spells are now identical to the default Goblin Tinker and Alchemist
- The following spell changes have been made:

ROWAN
- Command Aura now affects both melee and ranged units
- Divine Shield has been reworked: it is no longer usable on units other than Rowan. The spell provides a shield which absorbs damage for a set amount of time. In addition, this change fixes a bug in Chapter 5 where the Undead would retreat back to their base after Rowan uses Divine Shield
- The damage reflected by Retribution Aura has been increased from 10/20/30/40% to 12/24/36/48%. In addition, the aura’s model effect has been changed

BEVAN
- Trueshot Aura has been removed
- Critical Shot is now a Hero ability, with each level further increasing damage
- Bevan has been given a new passive ability: Far Range. This permanently increases his attack range by 100

NATHAN
- Ensnare has been replaced with Demolish, which allows the Mountain King to deal 2x damage vs. buildings

- Minor terrain changes and additional doodads have been added to Chapters 1, 3, 5, 7, 8, & 9
- The Bandit’s voice in Chapter 1 has been replaced
- Additional creeps have been added in the second part of Chapter 8. Before, much of the terrain was empty, making exploring on behalf of the player boring and pointless
- The Quest Descriptions in every chapter have been revised to fix grammar errors
- Minor item rearrangements in Chapter 9
- The experience rate for heroes in Chapter 9 have been slightly increased
- The ending to the Interlude “The Alliance’s Reunion” has been completely remade
- Decreased timing between attacks from the Undead in Chapter 10
- Maiev no longer uses Shadow Meld in Chapter 2. This fixes an issue where the Warden would become permanently invisible at night, and disabled the player from seeing her until it is daytime
- Re-edited the cinematic in Chapter 1 when Rowan reads the Tome of Knowledge
- Slight dialogue/voice changes to the final cinematic of Chapter 5
- Blood Elf Archers and their upgrades no longer require a Blacksmith
- The player now starts with a Blood Elven Barracks in Chapter 7
- The Undead Shipyard in Chapter 7 no longer needs to be destroyed for the player to complete the chapter. In addition, lost Undead Ships will now be retrained at the shipyard
- Fixed a major problem in Chapter 1 where Rowan would become stuck in among doodads after using the Scroll of Town Portal in Chapter 1
- Fixed a problem in Chapters 1 & 6 where the hotkey for Rowan’s Divine Shield was not D
- Fixed a problem in Chapter 6 where skipping certain cinematics would cause random items on the ground to permanently disappear
- The Forgotten One’s health in Chapter 9 has been slightly increased, to compensate for Nathan’s Demolish ability



- The credits map has been removed
- Fixed a problem where the difficulty would set to Hard when currently in Normal version. In addition, the difficulty system has been changed: the player can now choose the game difficulty at the start of each map
- Redone several voice recordings (both partly and completely) for the following characters:
Rowan the Wise, Lord Nicholas Buzan, Villager, Knight, Footman, Captain, Antonidas, High Elf Priest, Logan the Mysterious, Demon Summoner, and Admiral Proudmoore
- Fixed a problem in Chapter 1 where Rowan would become stuck in between fences after using a Scroll of Town Portal
- Minor/moderate terrain changes to all Chapters
- Maiev no longer uses Blink in Chapter 2
- Malganis no longer casts Sleep in Normal version
- A timer has been added to the first quest in Chapter 2
- The quest to slay Uther in Chapter 2 has been redone
- The mirror images of the Blademaster now deal 10% of the Blademaster’s base damage
- The Blademaster’s mirror images no longer disappear after a certain amount of time. However, they will cease to exist once the Blademaster is dead
- Made AI changes to Chapters 3, 4, 5, 8, & 10
- The following spell changes have been made:

ROWAN
- Rowan no longer has Spell Immunity
- Divine Shield has been reworked: it is now an ability that can be cast on nearby friendly units. The spell now protects friendly units from all magic attacks and spells for a fixed time. However, if Rowan casts Divine Shield on himself, he will instead turn invulnerable for the same duration
- Devotion Aura has been semi-replaced with Blessing of Wisdom: it grants Rowan increased mana pool and regeneration, as well as a choice of three different auras. The auras effects and the bonus mana for Rowan will increase with each level

BEVAN
- True Sight has been replaced with Critical Shot: it gives Bevan a 15% chance to deal 1.5 times normal damage to an enemy unit
- Trueshot Aura also increases the attack range of Bevan with each level

TARA
- Control Magic has been replaced with Frostbolt
- Brilliance Aura has been replaced with Mage Armor: it increases the armor and grants mana regeneration to nearby friendly units

LOGAN
- Increased the Phoenix’s hits points and damage for levels 2 & 3
- Feedback has been replaced with Life Drain, which converts 15% of his attack damage to health

NATHAN
- Reverted the cooldown increase of Avatar for each incremental level. However, the amount of additional damage has been changed from 20/40/60 to 20/30/40
- Increased the duration of Ensnare and reduced its cooldown for Nathan
- Bash no longer increases the chance of Nathan casting Bash with each level. Instead, the damage it deals has been increased with each level
- Additional runes have been added into Chapter 6
- Fixed a problem in Chapter 6 Normal version where the AI for the Draenei would not run
- A Marketplace has been added into Chapter 6 which can sells items to the player’s heroes
- Fixed a problem in Chapter 7 & 10 where Sylvanas would no longer attack the player after charming units
- Fixed a problem which disabled the player from building a Gryphon Aviary to train Dragonhawk Riders until a Castle is present
- Fixed a bug where creeps would not drop items in Hard version
- Fixed an issue in Chapter 9 concerned with bridge pathing problems
- The amount of Faceless Ones to kill in Chapter 9 has been slightly reduced
- The Lich King’s damage in Chapter 10 has been reduced. However, his attack range has been increased
- Arthas’ and Kel’Thuzad’s base in Chapter 10 has been split
- The Undead heroes in Chapter 10 no longer disappear when their base is destroyed. They merely help defend other bases, and can even defend the Lich King if all Undead bases are destroyed
- The Dwarf Foundry has been replaced with the Tavern
- Random items no longer appear during cinematics
- The Boulder Towers in Chapter 6 Hard version no longer have fortified armor
- The Spell Book no longer grants the hero bonus mana and mana regeneration
- The Tome of Retraining is no longer available in Chapter 5
- Tek’s Command Aura has been replaced with Pocket Factory. In addition, Tek has been given Demolish, which allows him to deal 2x normal damage to buildings
- Numerous small changes have also been made



- Fixed a problem where Chapter 4 wouldn't load
- Corrected a few spelling/grammar errors
- Fixed an issue where the Chaplain would attack the Silver Hand's buildings in the final cinematic of Chapter 2



- Re-edited Chapter 1’s loading screen text to offer more of an introduction to the story
- Minor changes to cinematics
- Minor changes to terrain
- Changed the name of the Storm Boulder ability to Storm Hammer, as well as changing its icon
- Fixed building hide/unhide problems in Chapter 2
- Removed the Possession ability from Ghosts and Wraiths in Chapter 6. Instead, they can cast Curse
- Created new minor challenges/puzzles to Chapter 6
- Boulder towers now have Fortified armor instead of Heavy armor in Chapter 6 Hard version
- Fixed cinematic skipping problems during Faceless One rounds in Chapter 9
- Slight AI changes (in upgrades) to all chapters in Normal version
- The AI types of all maps have been reverted back to Melee
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Changed the path of Nathan’s and Logan’s sound recordings, for campaign reasons
- Hero revive duration no longer has a max revive time
- Modified Bevan’s Mend and Wounding Arrow abilities
- Changed the armor type of Uther (chicken) to flesh. This is so that when the chicken is attacked, it doesn’t sound like a paladin is being hit
- Fixed a problem in Chapter 6 where Tek and Razzil could attack trees
- Increased the damage dealt by creeps in Hard version in Chapters 6, 8, 9 and 10
- Numerous other changes made



- Added the final sound recordings. All custom voice overs have now been added in
- Minor changes to existing sound recordings
- Fixed a problem in Chapter 3 where the Blademaster would disappear after using Mirror Image
- Edited the AI for enemy bases in all chapters in Hard version
- Exceptional changes to terrain
- Attacking the Night Elves in Chapter 2 is no longer an optional quest
- Edited the following hero abilities:
Resurrection: Cooldown decreases with each level, but does not raise as many warriors as it used to
Mass Teleport: Cooldown decreases with each level
Avatar: Cooldown still increases with each level, but not as much as it used to
Wounding Arrow: Mana cost does not increase with each level
- Shield Breakers no longer need to have Storm Boulder researched in order for them to use the ability
- Shield Breakers can now gain the Improved Storm Boulder upgrade, which increases the damage and stun duration of the ability
- Changed the model of Gyrocoptors
- Replaced Troll Headhunters with Forest Trolls in Chapter 1 (for storyline reasons)
- Decreased the difficulty of Chapter 10 in Normal version. The Lich King is no longer immune to magic, enemy heroes do not have items, the number of towers have been reduced, and the number of units in Arthas' and Kel'Thuzad's base has been reduced by 50%
- Numerous gameplay changes
- Due to gameplay reasons, Logan's Phoenix ability is disabled for the first part of Chapter 8
- Fixed a problem where the High Elves in Chapter 3 would only attempt to attack the Undead once and do not send additional reinforcements
- Decreased the damage dealt by Arcane Towers in Chapter 1
- Rowan no longer gets revived at the Sunwell if he gets killed Chapter 1. Instead, the player loses the mission
- There is now background music at the start of Chapter 7



- Added in more sound recordings. There are now at least some sound recordings in every chapter
- Slight changes to dialogues throughout the campaign
- Now added in the option to play the campaign in Normal or Hard version
- Re-edited the AI for all maps except Chapter 10
- Slight changes to Ballista to make them more similar to their Reign of Chaos version
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic
- Minor changes to terrain, especially in Chapter 6
- Fixed a problem in Chapter 2 where killing Uther would not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing remaining in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems in regards to Rowan's and Bevan's custom sound pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers has been fixed
- Many other minor changes to gameplay


Other Campaigns in Turnro’s Warcraft 3 Series


Important Notes
- If you do not have Reforged but wish to play the campaign on a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing this campaign on Hard difficulty, you will automatically lose the mission


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STORY, MAP DESIGN AND DEVELOPMENT: Turnro

LOGO DESIGN: carlvic

VOICE ACTORS
Turnro
Rowan the Wise
Antonidas
Admiral Proudmoore
Knight
Footman
Captain
Tek
Goblin Sapper
Akama
Ghost
Archmages
Villager
King Terenas


Ixmil
Arthas Menethil
Nathan the Mighty
Mal’Ganis
Raider


AnonymousOne
Bevan the Swift

bettylou
Tara the Magnificent
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Keywords:
Human, Silver Hand, Arthas, Antonidas, Blood Elf, High Elf, Dwarf, Paladin, Scourge, Dalaran, Quel'thalas, Lordaeron, Uther, Goblin.
Contents

The Adventures of Rowan the Wise (Campaign)

Reviews
14:32, 1st Aug 2010 ap0calypse: Approved
Level 30
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Sorry this campaign came out so late. I have had difficulty uploading it onto Hive, due to its large file size.

The original version of my Human Campaign was finished about 3 months ago. The reason why it had been hold off was because all the sound recordings haven't been done. The following chapters do not have sound recordings:
2nd Interlude - Tara to the Rescue
3rd Interlude - The Alliance's Reunion
Chapter 10 - The Frozen Throne
4th Interlude - Living in Glory

Despite the hold-ups, The Adventures of Rowan the Wise is complete in gameplay. Feedback is much appreciated.
 
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Level 6
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Jul 22, 2008
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264
Nice campain
but i cant get this to open in world edit do i need some kind of program?

he probably protected the map so people cant open it up in world edit. Or maybe your world edit is just horrible and hates you and wants you to go die so it wont open up the map. :D :thumbs_up:

nice campaign you got here.
 
Level 2
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Jul 8, 2008
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Actually I don't think this map is protected because, I just opened it up from the campaign editor to check how he does some triggers. Though its in jass and I'm pretty bad at jass. Well its a nice campaign but some things I disliked, like how tyrande wants world domination. Although uther being tricked by night elves and turning into a chicken is pretty funny.
 
Level 30
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Only 3 chapters? That was pretty short and btw where is chapter two?

There are 10 chapters in my Human Campaign, with a total of 15 maps. I added every one of them in.

However, you are saying otherwise. If you downloaded the campaign and only played three chapters, it is a SERIOUS ISSUE. If that is what you meant, please let me know.
 
Level 1
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:thumbs_up:i think this is an excellent campaign. can i ask you question; if there is no problem would you like to send me the last map "chapter 10" off course if there is no problem but i will be very grateful:thumbs_up:

[email protected]
 
Level 16
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Jul 16, 2007
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I just finished it, and i must say, despite the bad terrain this campaign is awesome!!!
good work on this one man! :)
I didn't find any bugs, except at the map with the labyrinth, the 'diamond of summoning' item is unable to get, but its useless i guess.. :)
5/5
P.S: What about resurrection of the scourge campaign?, any news or so?..what are you working on? please inform me via PM. ;)
 
Level 7
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There are 10 chapters in my Human Campaign, with a total of 15 maps. I added every one of them in.

However, you are saying otherwise. If you downloaded the campaign and only played three chapters, it is a SERIOUS ISSUE. If that is what you meant, please let me know.
Yeah, that's what I meant I will dl it again then.
 
Level 30
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nice campaign but am i the only one who thinks rowan dispite being called the wise is actually an idiot o_O?

'Wise' does not have the same meaning as 'smart'. When referring to wise, it means soemone who has had enough experience (in whatever it is that they do) to make sensible decisions or judgements. If you noticed, there was a time gap between Chapter 1 and Chapter 2, meaning that it was a long time since Rowan joined the Silver Hand.

His spiritual beliefs and experience as a paladin is why Rowan is referred to as wise. Not because he is super-smart.
 
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80MB ARE YOU INSANE LOL!
Well, in the start of the description, you want a image from Program Files xD
 
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I just finished it, and i must say, despite the bad terrain this campaign is awesome!!!
good work on this one man! :)
I didn't find any bugs, except at the map with the labyrinth, the 'diamond of summoning' item is unable to get, but its useless i guess.. :)
5/5
P.S: What about resurrection of the scourge campaign?, any news or so?..what are you working on? please inform me via PM. ;)

I actually thought all the maps were very well done (compared to the majority of campaign maps out there that is)... and you can get the Diamond, but you have to have your Mortar Team still alive to destroy the trees till you can reach it.

anyway, not quite done yet, on the last level, but expect a nice review within the week :p
 
Once I finish it, I might just right you a guide(I wanted to do it as a personal project and/or maybe social group etc.) because I want to A. attempt to finish it without cheats, testing many strategies(if people wish to help me, I will notify you about the thread I will make, you could help a lot of with feedback on which chapters you know strategies for beating well without cheats, as well as secrets you've found) and B. help many people stuck in this very hard game who don't want to beat with cheats(I'll bet it's a low number but if it pleases just 1 person I'm happy.

If you wish me to do this turnro, I will gladly do it. You would be the first, anyway, I am up to the 6th chapter with the goblins, I got to tek, but my game did the usual shutoff sequence(no big problem I just lost the chapter because I didn't save).

But before it did, I learned a tidbit of information: NEVER explore in that chapter.
You will get your head ripped off, but I think I can see a trick to getting past the beasts involving teleportation and invulnerability...
 
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Once I finish it, I might just right you a guide(I wanted to do it as a personal project and/or maybe social group etc.) because I want to A. attempt to finish it without cheats, testing many strategies(if people wish to help me, I will notify you about the thread I will make, you could help a lot of with feedback on which chapters you know strategies for beating well without cheats, as well as secrets you've found) and B. help many people stuck in this very hard game who don't want to beat with cheats(I'll bet it's a low number but if it pleases just 1 person I'm happy.

If you wish me to do this turnro, I will gladly do it.

A guide to how to play The Adventures of Rowan the Wise? I don't mind. It would be good to see which strategies people use. However, you do realise that the best advise would come from me? I know all the secrets, and have my own strategies that work everytime I play.

Here are a couple of things I will only briefly mention:

Chapter 5: There are two things you could do to win this mission. The first is to divide your forces between 3 seperate areas, teleporting Tara and your main forces to each area under attack. The second way is easier. All you do is hold all of your forces to the last gate.
Chapter 6: There are quite a few secret areas where you can recover powerful items for your heroes. One of them is the Book of Wisdom.
Chapter 10: If your having difficulty defending your bases from the undead, remember that the undead will always attack within a particular order. To get to the Lich King, you need to get through Arthas' base. You will need all three teams to attack his base.


Only some people may find the campaign hard. You might also want to consider writing guides to my other campaigns, especially Resurrection of the Scourge.
 
A guide to how to play The Adventures of Rowan the Wise? I don't mind. It would be good to see which strategies people use. However, you do realise that the best advise would come from me? I know all the secrets, and have my own strategies that work everytime I play.

Here are a couple of things I will only briefly mention:

Chapter 5: There are two things you could do to win this mission. The first is to divide your forces between 3 seperate areas, teleporting Tara and your main forces to each area under attack. The second way is easier. All you do is hold all of your forces to the last gate.
Chapter 6: There are quite a few secret areas where you can recover powerful items for your heroes. One of them is the Book of Wisdom.
Chapter 10: If your having difficulty defending your bases from the undead, remember that the undead will always attack within a particular order. To get to the Lich King, you need to get through Arthas' base. You will need all three teams to attack his base.


Only some people may find the campaign hard. You might also want to consider writing guides to my other campaigns, especially Resurrection of the Scourge.

Well I'll create a guide for one of your campaigns, would you like to join the social group? You could be part of the discussion and it would really help with your maps and other maps. Also have you considered adding some *cough*secrets*cough* to your map? I'm getting the feeling that your maps are based more towards the joke side of the spectrum. Have you considered adding ridiculous secrets that are ridiculous but are also funny. (Blizz is actually one of the biggest supplier of these, you just have to find them.) Anyway, I also like some of your references. Besides that, I will get on writing a campaign guide for other campaigns, in fact I will get right on resurrection of the scourge right away, although I would love to finish the others. Maybe I should make just one guide for each of them. Anyway, think about the offer of joining my social group. You could help, considering you've finished three campaigns.
 
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Level 30
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Well I'll create a guide for one of your campaigns, would you like to join the social group? You could be part of the discussion and it would really help with your maps and other maps. Also have you considered adding some *cough*secrets*cough* to your map? I'm getting the feeling that your maps are based more towards the joke side of the spectrum. Have you considered adding ridiculous secrets that are ridiculous but are also funny. (Blizz is actually one of the biggest supplier of these, you just have to find them.) Anyway, I also like some of your references. Besides that, I will get on writing a campaign guide for other campaigns, in fact I will get right on resurrection of the scourge right away, although I would love to finish the others. Maybe I should make just one guide for each of them. Anyway, think about the offer of joining my social group. You could help, considering you've finished three campaigns.

Correction: I have finished two campaigns. Resurrection of the Scourge is yet to be finished. However, I will be updating it very shortly (mainly to add in more maps).

I will also be updating The Adventures of Rowan the Wise after that, mainly to add in the rest of the sound recordings. This will make the campaign complete.

I suppose that I could join your social group. Just tell me its name and how to join.
 
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MILESTONE: This campaign now has more downloads then Resurrection of the Scourge!

This is great, as my Human Campaign has only been on for a couple of weeks, and my Undead Campaign has been on for two months! Hopefully, it will also get more downloads then my Orc Campaign...

In a few months time, I will be updating The Adventures of Rowan the Wise, and it will hopefully have the rest of the sound recordings added into it!
 
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Level 3
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Nov 20, 2008
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It's a really good campaign, interesting plot and well deveoped missions, BUT you should consider tuning down some missions because they are simply impossible.
Specifically, almost all missions in which you have to destroy the enemy's bases are perhaps a bit overpowered and the retard it of your troops doesn't make it easier. Solo missions are flawless.
I give you 4/5, with some minor changes this campaign will definitely be one of my favourites.
 
It's a really good campaign, interesting plot and well deveoped missions, BUT you should consider tuning down some missions because they are simply impossible.
Specifically, almost all missions in which you have to destroy the enemy's bases are perhaps a bit overpowered and the retard it of your troops doesn't make it easier. Solo missions are flawless.
I give you 4/5, with some minor changes this campaign will definitely be one of my favourites.

I am not so sure you can base your rating on how difficult it was by your standards without first convening with others to check literal impossibility, once I am finished with my guide, just follow my example and you shall see that the missions are pretty possible. :)
 
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I am not so sure you can base your rating on how difficult it was by your standards without first convening with others to check literal impossibility, once I am finished with my guide, just follow my example and you shall see that the missions are pretty possible. :)

I am pretty sure I can base my rating on different factors, including the playability of the campaign.
As I said, solo missions are perfect, difficult but possible, whereas most of the standard melee missions are perhaps a little overpowered. Take the last mission for example, you need to fight off constant waves of 6 enemy bases with your meagre three bases. You still might be able to win if you keep saving and loading everytime a bunch of undead dragons devastate your defences, but it is not really fun. If there is a particular way to do it you could add some in-game tips. I would slightly reduce the number of creeps per wave or make at least one base an ally used by the comp to relieve you of some camping work.
Don't misunderstand my comment, your work is truly amazing and I look forward to seeing more, but playing missions that are barely possible doesn't necessarly make it more challenging, sometimes it simply screws up the fun.
 
I am pretty sure I can base my rating on different factors, including the playability of the campaign.
As I said, solo missions are perfect, difficult but possible, whereas most of the standard melee missions are perhaps a little overpowered. Take the last mission for example, you need to fight off constant waves of 6 enemy bases with your meagre three bases. You still might be able to win if you keep saving and loading everytime a bunch of undead dragons devastate your defences, but it is not really fun. If there is a particular way to do it you could add some in-game tips. I would slightly reduce the number of creeps per wave or make at least one base an ally used by the comp to relieve you of some camping work.
Don't misunderstand my comment, your work is truly amazing and I look forward to seeing more, but playing missions that are barely possible doesn't necessarly make it more challenging, sometimes it simply screws up the fun.

Technically the fun of campaigns is figuring out the trick to beating them. In turnro's campaigns it require skills, but there are little things that you must know. For example, the undead always attack the the bases in a certain order on chapter 10. To kill arthas' base, you literally have to attack with all of your bases. I'm pretty sure dispelling is the goal to chapter 6, however I am stuck on it, it is actually very hard.
 
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Technically the fun of campaigns is figuring out the trick to beating them. In turnro's campaigns it require skills, but there are little things that you must know. For example, the undead always attack the the bases in a certain order on chapter 10. To kill arthas' base, you literally have to attack with all of your bases. I'm pretty sure dispelling is the goal to chapter 6, however I am stuck on it, it is actually very hard.

You are partly right, but I wouldn't say the fun of the campaign consists in spending days trying to figure out the only stratrgy to complete a mission. Playabiity doesn't mean difficuty, it also means plot, side quests and the actual fun you have in playing a reasonably difficult mission.
The hints you gave exemplify what I wrote in my previous post. In-game hints are cool because they don't give you an easy, buy simply the only way to win. On the top of it, the games doesn't provide the option to select groups and assign them to keys thus making everything a kind of random, since the IT is quite retard (for instance, mages have this unexplicable habit of hanging out in front, not at the back, of your front line once they are done with auto-cast spells)
Compare the missions to those of the masterpiece called Day of the Dragon. Dragon's missions are quite difficult, not impossible, and the result is way more entertaining for a lot of people.
You need to keep in mind that there are different players with different preferences and time. I play to relax after work to finish at least a mission per evening, not week :xxd:
Anyway, as I said this is a well-done work and I don't believe that some hints would spoil it.
 
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'Wise' does not have the same meaning as 'smart'. When referring to wise, it means soemone who has had enough experience (in whatever it is that they do) to make sensible decisions or judgements. If you noticed, there was a time gap between Chapter 1 and Chapter 2, meaning that it was a long time since Rowan joined the Silver Hand.

His spiritual beliefs and experience as a paladin is why Rowan is referred to as wise. Not because he is super-smart.

That's quite interesting, since the dictionary seems to provide a rather different reading:
1. Having the ability to discern or judge what is true, right, or lasting; sagacious
2. Exhibiting common sense; prudent

Rowan surely chose the right course of action in order to achieve a lasting sucess :thumbs_up:
Perhaps you meant "experienced"?
1. Having had experience in an activity or in life in general: a highly experienced traveler.
2. Skilled or knowledgeable as the result of active participation or practice: consulted an experienced investment counselor.

You surely develop good campaigns, but if you are looking for praise alone, and don't accept any suggestion, the request for "feedbacks" might be confusing :grin:

By the way, I do think Rowan is an idiot.
 
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You surely develop good campaigns, but if you are looking for praise alone, and don't accept any suggestion, the request for "feedbacks" might be confusing.

'Praise' my campaign? You don't think I like people criticising my campaigns? If yes, you are surely mistaken. There are two things you need to know.


Firstly, I encourage criticism, because it is only by doing so that faults can be found and fixed. People have been criticising my campaigns all along, so Lemming3000 is not the first. You can check the comments for 'Jeopardy for the Horde' and 'Resurrection of the Scourge'. You will find in the update comments that most suggestions people have given have been taken into account.

The only problem is that I find it hard finding mistakes in my own campaigns. An example is an essay. When you finish writing it, it looks okay, but it is required that you go over it and make sure there are no errors. Having other people go over it is essential, as they can pick up mistakes that you missed or never would have even thought of. Making maps, and especially campaigns, is the same. Therefore, criticism is necessary.

I myself like criticising other people's campaigns. If you would like to know have critical I can get, read the comment I wrote for The Danish's campaign 'Nameless - An Orcs Saga'.


Secondly, I meant 'feedback' as a broad term. Criticism is not the only form. A main reason for feedback is also to do with reporting bugs or errors.
I fount a minor bug, when I clicked on Rowan multiple times, he said Uther's -his intelligent (and boring) version's- drolls.

Other then that, there have been no bugs or errors.

Feedback can also be other people's opinion's, basically in general, or what they like and/or don't like.

It can either be positive:
Very nice campaign. Made me laugh a few times, too. I recommend it.
wow great campaign keep working!! :D

Or negative:
...bad terrain...
...some things I disliked, like how tyrande wants world domination.


In answer to your 'suggestion', I accept any feedback, so that my campaigns can be improved. I responded to Lemming3000's comment because it is a suggestion that can't be taken likely. Rowan is not suppose to be super-intelliegent, but at the same time he is not an idiot. The most I could do would be to make slight changes to the dialogue, to make Rowan appear more like a wise person.
 
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'Praise' my campaign? You don't think I like people criticising my campaigns? If yes, you are surely mistaken. There are two things you need to know.


Firstly, I encourage criticism, because it is only by doing so that faults can be found and fixed. People have been criticising my campaigns all along, so Lemming3000 is not the first. You can check the comments for 'Jeopardy for the Horde' and 'Resurrection of the Scourge'. You will find in the update comments that most suggestions people have given have been taken into account.

The only problem is that I find it hard finding mistakes in my own campaigns. An example is an essay. When you finish writing it, it looks okay, but it is required that you go over it and make sure there are no errors. Having other people go over it is essential, as they can pick up mistakes that you missed or never would have even thought of. Making maps, and especially campaigns, is the same. Therefore, criticism is necessary.

I myself like criticising other people's campaigns. If you would like to know have critical I can get, read the comment I wrote for The Danish's campaign 'Nameless - An Orcs Saga'.


Secondly, I meant 'feedback' as a broad term. Criticism is not the only form. A main reason for feedback is also to do with reporting bugs or errors.


Other then that, there have been no bugs or errors.

Feedback can also be other people's opinion's, basically in general, or what they like and/or don't like.

It can either be positive:



Or negative:




In answer to your 'suggestion', I accept any feedback, so that my campaigns can be improved. I responded to Lemming3000's comment because it is a suggestion that can't be taken likely. Rowan is not suppose to be super-intelliegent, but at the same time he is not an idiot. The most I could do would be to make slight changes to the dialogue, to make Rowan appear more like a wise person.

That is precisely what I meant, instead of trying to reform the language by providing creative explanations regarding its unheard-of implied meanings, maybe it'd have sufficed to simply register an opinion and slightly change certain dialogues, at least to show the difference between "wisdom" and "expertise." As far as the plot is concerned, Rowan is "courageous", "noble," "bold," but certainly not wise or clever (intelligence is not actually part of either category, just to be precise).

Moreover, comments such as "bad terrain" or "cool campaign" are not samples of criticism. They are simply opinions because they don't tell you what is actually wrong or cool with it. The same goes for the quite lengthy explanation I gave you concerning the difficulty level, something that could easily be solved by simply adding the option to select it at the start, to suit all styles of play. Replying that the criterion is wrong would be like saying that playability doesn't exist, whereas according to all players it does.

Finally, as a matter of fact, I did read the replies to your other two campaigns, as well as having played them. I wouldn't say there are "mistakes" in your work. Different people have different likings, perhaps looking at "feedbacks" (in the broad sense you meant) in terms of suggestions instead of "mistakes" would be more productive.

As I previously said, I like your maps, but if you tell me my opinions are incorrect, you should first of all tell me why.
 
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Moreover, comments such as "bad terrain" or "cool campaign" are not samples of criticism.

That's right. They are examples of other people's opinion. I suggest you read the comment I made more closely next time.

...if you tell me my opinions are incorrect, you should first of all tell me why.

I actually did. To re-word it:
Statement: I do not only accept 'praise only' feedback.
Reasons:
- I encourage criticism, as it is necessary
- Bugs/errors won't be reported
- I won't know other people's opinions, in terms of what they don't like
- Mistakes won't be fixed

Furthermore, I never said what type of feedback I accepted. You read it right the first time.


On a side note, how long have you been playing Warcraft 3 for? I would like to know if you are an experienced player or not, so I can make appropriate changes to the difficulty of the chapters in the campaign.
 
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On a side note, how long have you been playing Warcraft 3 for? I would like to know if you are an experienced player or not, so I can make appropriate changes to the difficulty of the chapters in the campaign.

I've been playing wc3 for roughly six years. It seems to me that certain missions require either a straight tune down or a specific strategy. As for the latter, as I previously wrote, adding some in-game hints would be actually better than simply changing the difficuty. Of course, the only way to figure that out will be to playtest them.
 
`

I've been playing wc3 for roughly six years. It seems to me that certain missions require either a straight tune down or a specific strategy. As for the latter, as I previously wrote, adding some in-game hints would be actually better than simply changing the difficuty. Of course, the only way to figure that out will be to playtest them.

Well, my friend, you may be right XD, I mean, the ultimate test would be if turnro can beat his own campaign WITHOUT using cheats, I say we put turnro to the test, and turnro, why don't you do us the honor of video-taping youself beating the campaign, I kinda wanted some tips XD. I'm making a guide, and I want to send it to you turnro to edit, also, would you like to join the social group that me and turnro are part of that makes campaign walkthroughs? It would be cool to have an experienced player on our side :D I too, have played since 2006, but didn't get TFT till 2008, so I played reign of chaos, anyway, my skills have gotten pretty good, keep your eyes peeled for my series, "Broheimean Rhappsody",(it's a high brow satirical map based on a generic plotline with many references, secrets and more, not a campaign but rather a set of maps that are sometimes like RPGs, other times call you an army, single player storymodes are what I excell at.) anyway, catch you around, and I hope you get this worked out turnro.
 
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Well, my friend, you may be right XD, I mean, the ultimate test would be if turnro can beat his own campaign WITHOUT using cheats, I say we put turnro to the test, and turnro, why don't you do us the honor of video-taping youself beating the campaign, I kinda wanted some tips XD. I'm making a guide, and I want to send it to you turnro to edit...

I would NEVER make a campaign that I could not complete without cheating. I am not a player that cheats, and only do so when it is necessary to skip chapters.

Just to let you know, I am also an experienced player. I have played Warcraft 3 for 4 years now, and have completed most of the campaigns (including the expansion) in hard version. I know a lot of strategies you can use (sometimes, its can depend on each race. The Humans in a lot of ways are the best because they are the most versatile, as well as having really powerful heroes). I have completed my own maps several times, so the best advise about how to beat each chapter would come from me.

I don't know about the video idea, though. I am unfamiliar with recording videos, especially while playing a game. However, I might consider looking at it.

Perhaps sending me the guide would be better. I can see what you did to complete each chapter, as well as adding in a few more hints and tips. By the way, have you read the tip I wrote to you about beating Sylvanas in Chapter 7?
 
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Hi. I've played this campaign recently. It's a really great effort but I would not give it the maximum rate due to some details (to me quite meaningful):

1) custom voices: some of them are really excellent (like Rowan, Arthas or the Archmages), but some sound as if they were recorded by a 5-year-old... and are just extremely bad (like Tara, or Chapelain) - they ruined the whole "mood" for me. I guess that you should try and stick to one, good standard.

2) difficulty: Some missions are just impossible to get through. The one when you have to win 2 rounds of battle with Faceless Ones and then the last mission, when you control 3 players. These were the hardest... but throughout the game you could find some more moments in which the things turn out to be too hard.

Overall 4/5. It's really fun playing this :) Keep up the good work.
 
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Level 30
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Hi. I've played this campaign recently. It's a really great effort but I would not give it the maximum rate due to some details (to me quite meaningful):

1) custom voices: some of them are really excellent (like Rowan, Arthas or the Archmages), but some sound as if they were recorded by a 5-year-old... and are just extremely bad (like Tara, or Chapelain) - they ruined the whole "mood" for me. I guess that you should try and stick to one, good standard.

2) difficulty: Some missions are just impossible to get through. The one when you have to win 2 rounds of battle with Faceless Ones and then the last mission, when you control 3 players. These were the hardest... but throughout the game you could find some more moments in which the things turn out to be too hard.

Overall 4/5. It's really fun playing this :) Keep up the good work.

I will decrease the difficulty of the campaign when it will be uploaded next. I will also be changing a couple of custom voices (for other reasons), as well as adding more in. I would like to know in more depth your likings/dislikings about the custom voices.
 
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Were you high when you wrote the Uther/chicken level? Don't get me wrong, I loved the campaign and the storyline, maybe because I was high when I played it. Good, solid voice acting, no Engrish (unlike some campaigns), well designed levels with a good level of difficulty. I had to sober up and try again to beat the Dalaran level. Also, Tara the Magnificent is RIDICULOUSLY Aussie. Good show man, good show, I'm going to start your Orc campaign now. Hopefully it'll be as good.
 
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